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  1. #61
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KraggyKor View Post
    They're not 'dungeons' in anything like the same sense as the instanced content here, 'dungeon content' is put in instances for several reasons not least to eliminate the griefing that plagued FFXI's open world content that is remotely comparable to normal instances: HNM fights.
    Literally, no. They are not dungeons, but spiritually they carry the "dark n' dangerous" concept. They were specific areas where coffers appeared and you could not ride a chocobo into them. Throughout FF games, dungeons have always been anti-chocobo.

    However I see no problem with having a mix of both. Why not have instances and open dungeon content? It doesn't specifically have to copy FFXI's dungeon system, I just used FFXI as an example in comparison, since both games are FF games and they're both MMOs.
    (3)

  2. #62
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Quote Originally Posted by Luminessence View Post
    Now bear with me, but I basically wanted to ask the community something, to FFXI players, non-FFXI and current XIV players:

    To FFXI players, d'ya remember open dungeons that you could zone into? Like Garlaige Citadel or Gusgen mines? Or higher level ones like Boyahdah Tree and Gustav Tunnel? Fighting monsters in these zones always felt special and much more dangerous. Especially when soloing...
    They should have a mix of open/instance dungeons to please both parties. It would be amazing if they did that, breaking the typical MMO pattern these days. Reminds me of Ragnarok Online where people had to choose from a variety of multiple open dungeons and fight over bosses (MvPs) in order to get gears/cards. Anyway, we can only dream and embrace whatever comes right at us.
    (3)

  3. #63
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Here's what I remember about XI's open "dungeons" ( sure lets call glorified, empty leveling zones dungeons).

    If they were on the lvling habi-trail then going in them as far as the door and no further, if you wanted to explore them it was like pulling teeth to get people to come (I'm not joking when I say I had an easier time convincing acrophobes to free-climb 168 feet up a ship's mast when I was a sailing instructor on a tall ship than getting anyone to go deeper into the citadel than the beetle room) or I hope you like sneak/invis or relying on overpriced oils/powders

    If there was a quest you needed done, get ready for the hours to days long shout-a-thon you had ahead of you to maybe possibly get a party together , which would usually fall apart before even leaving Jeuno (and definitely after the first death). If you did manage to herd enough cats and finish your task in there... We'll hope ya had fun because you'll never have cause to be back, and the tumble weeds blow through the zone undisturbed once again.

    I miss them like I miss my appendix, which will thankfully never trouble me again either.
    (3)
    Last edited by Pandastirfry; 12-12-2013 at 06:21 PM.

  4. #64
    Player

    Join Date
    Jul 2011
    Posts
    99
    Oh god yes! a million times yes!
    I miss "open world" dungeons sooo much... Even at 99, I still went up delkfutt tower a couple of times every week, way up to the top and watched some cutscenes before I would teleport to either Holla or Dem, and ride through valkurm dunes and end up in Gustav tunnel, and explore it for NM's. Hell, I did this long before the first level cap increase.
    If I found people there, who were camping a HNM, I would usually just plant my arse on the ground, and wait a bit to see if it spawned, then watch the people fight it.

    When my friend were still playing, we usually screwed around in Helldomine Necropolis and Ifritt's cauldron a lot. Most fun, was roaming around in Temple of Uggalepih... I never did reset my tonberry hate...

    But yes, FF14 really need places like this, and I really hope they do add it, with time. FFXI did get many indoor areas in expansions later on. But oh boy the amount it have...

    Bostaunieux Oubliette
    King Ranperres Tomb
    Fort Ghelsba
    Yughott Grotto
    Palborough Mines
    Zeruhn Mines (although very small, it had a lot of various content for its size)
    Horutoto Ruins
    Dangruf Wadi
    Korroloka Tunnel
    Toraimaral Canal
    Giddeus
    Shakhrami Maze
    Onzozo Labyrinth
    Gusgen Mines
    Ordelles Caves
    Crawlers Nest
    And many many more.... My all time favorite place, were Castle Zvahl Baileys + keep.
    (6)

  5. #65
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm happy that this topic has become more popular recently. I know quite a few players that wish to level other jobs, but just cant stand to attempt another fate grind... and instances are events that many players can only withstand for so long before they become tedious.
    (3)

  6. #66
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Of course we need this.
    Seriously who can enjoy these easy mode areas we have now... The answer is 0, their actual population.

    So maybe gamers a changed and nowadays you cannot make a game where leveling solo is impossible, ok.
    This means most areas have to be accessible/soloable, ok.
    But I can't believe people wouldn't like an extra challenge in certain areas, like making the path to primal crystal small group content, possible to do maybe with 2 / 3 players. Probably adding a few items/gils to their loot table.

    And yes, beastmen strongholds were great in XI.
    (2)

  7. #67
    Player
    Paradedc's Avatar
    Join Date
    Jan 2012
    Posts
    43
    Character
    Beetle Juice
    World
    Famfrit
    Main Class
    Botanist Lv 67
    Quote Originally Posted by Pandastirfry View Post

    If there was a quest you needed done, get ready for the hours to days long shout-a-thon you had ahead of you to maybe possibly get a party together , which would usually fall apart before even leaving Jeuno (and definitely after the first death). If you did manage to herd enough cats and finish your task in there... We'll hope ya had fun because you'll never have cause to be back, and the tumble weeds blow through the zone undisturbed once again.
    .
    While there will be people that will have hard times getting a group together to help with a quest, if you had a good social linkshell then it was never a problem. Generally people loved helping other people out in my linkshell. Granted it still took forever because you had to wait for people to get done with what they were doing to help, and travel time generally took an extra 30 minutes but it was tolerable(at least for me).
    (2)

  8. #68
    Player
    Velev's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Velev Cold
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kanash View Post
    Oh god yes! a million times yes!
    I miss

    Bostaunieux Oubliette
    King Ranperres Tomb
    Fort Ghelsba
    Yughott Grotto
    Palborough Mines
    Zeruhn Mines (although very small, it had a lot of various content for its size)
    Horutoto Ruins
    Dangruf Wadi
    Korroloka Tunnel
    Toraimaral Canal
    Giddeus
    Shakhrami Maze
    Onzozo Labyrinth
    Gusgen Mines
    Ordelles Caves
    Crawlers Nest
    And many many more.... My all time favorite place, were Castle Zvahl Baileys + keep.
    Wow, all those areas...... the memories are all coming back, sigh..
    I miss a game that had difficulty and sense of adventure like in the areas you mentioned.
    (2)

  9. #69
    Player
    Abraxai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    221
    Character
    Avacyn Moonsilver
    World
    Omega
    Main Class
    White Mage Lv 90
    I'm 100% in support of this. In the design of ARR so much time was spent making the world more alive but in depriving it of areas that you walk into like 1.0's Cassiopeia's Hollow / Mines it's made the world more lifeless than ever.

    Bring back open dungeons.
    (3)

  10. #70
    Player
    Trystan's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Trystane Scuro
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Yes, I would love some open world dungeons to spend time in!
    (2)

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