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  1. #1
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sunarie View Post
    Please explain to me then, how your idea helps to fix skills not canceling automatically when you run forward, the severe delay between when a player acts on their screen and when you see it on your screen, getting hit by -any- aoe you are out of (not just one that instantly kills you), and effects not applying correctly to mobs because the server hasn't seen it yet (silence example from the previous post).(*edited to avoid 1000-character limit*).
    Sigh.
    OK, trying to explain one last time, and without periods.
    I know very well my "fix" wouldn't take care of all problems. I don't even know if there are economically reasonable solutions to those problems, giving the mess it is. What I know is that those problems are annoying but none of them is GAME-BREAKING, whereas the combination of said problems AND DAMN dodge-or-die mechanics WILL be probably game-breaking for a lot of people, including Yours Truly.
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    Last edited by Goodberry; 12-12-2013 at 10:33 AM.

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goodberry View Post
    Sigh.
    OK, trying to explain one last time, and without periods.
    I know very well my "fix" wouldn't take care of all problems. I don't even know if there are economically reasonable solutions to those problems, giving the mess it is. What I know is that those problems are annoying but none of them is GAME-BREAKING, whereas the combination of said problems AND DAMN dodge-or-die mechanics WILL be probably game-breaking for a lot of people, including Yours Truly.
    And I beg to differ. Not getting a silence off on time wipes the entire party on a few different fights instead of a single person dying. That's just as game breaking. So is benediction going off on me but me still dying, or hallowed ground going up, but me still getting killed. All of those still result in my death and are actually more game breaking for me personally than me having to be out of an AOE by the 90% mark.

    There are also a lot of people that will leave when a game is clunky (SWtoR is a good example of that). Your fix is still only hiding one aspect of a much larger issue, and not fixing any of the things that are also game breaking.

    I am not at all denying that they chose poorly the fight style given the game design, however I am not going to pretend that will fix the problem, because it doesn't. I am also not going to sit and deny the problem exists at all by claiming there's not a problem with the architecture as you did when you had all your periods and caps lock.

    Quote Originally Posted by Goodberry View Post
    Double sigh.
    How can I make you understand that I am NOT suggesting reworking the fights already in the game? :P
    When you make posts that list fights currently in game along with saying they need to make fights require less (if any) dodging. It certainly implies you want the current fights changed (as it's going to be many months before we get any additional content).
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