Results 1 to 10 of 144

Hybrid View

  1. #1
    Player
    HorrorStory's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Ragnus Ironhand
    World
    Lamia
    Main Class
    Pugilist Lv 60
    That 'exploration' asset is only effective until you get a map of the dungeon. Then all of that goes away.

    Really, 'exploration' and 'danger' are dead in this era. The Intermet has all the answers we need to all the things we need to know in these types of games. We can go directly to our destination unimpeded if we know where to look it up online. Max-level, true-detection mob in your way? Just run past it, no danger there. Those elements of dungeoneering are pretty archaic, and easily worked around imo.
    (0)

  2. #2
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HorrorStory View Post
    Just run past it, no danger there. Those elements of dungeoneering are pretty archaic, and easily worked around imo.
    You mean risk and consequences?

    Yes, they are pretty much gone. Unfortunately. I am not one that misses the old grind, for sure. I do like a little spice to keep things interesting. Right now most games have the feeling of a petting zoo, where players are giants and all but raid enemies are baby animals.

    You go to the dungeon ride and kill the puppets... the boss might be a bit more of a game, but not really challenging, because again - no consequences, really. Even if you do manage to die...it's just funny. Just get back up and whack a mole!

    I kind of feel like developers have become handlers and players are like small kids. They don't want to do anything to hurt our self esteem or frighten us.... it's really kind of creepy. I get more excitement out of passive entertainment like Walking Dead than I do out of most MMO content nowadays.
    (4)
    Last edited by ApolloGenX; 12-12-2013 at 07:53 AM.

  3. #3
    Player
    Kako0404's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Kakoo Onionhead
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HorrorStory View Post
    That 'exploration' asset is only effective until you get a map of the dungeon. Then all of that goes away.

    Really, 'exploration' and 'danger' are dead in this era. The Intermet has all the answers we need to all the things we need to know in these types of games. We can go directly to our destination unimpeded if we know where to look it up online. Max-level, true-detection mob in your way? Just run past it, no danger there. Those elements of dungeoneering are pretty archaic, and easily worked around imo.
    Not having maps for Necropolis and Temple of Ugottapee creates immersion since the adventurer actually needs to remember the way (hug left till u see lamp, turn right till u get to pond; treasure hunting style). OR spam <pos> and duo screen for a map online, which is still much more difficult than it is right now.
    (2)

Tags for this Thread