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  1. #11
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Yes x1000!
    (7)

  2. #12
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Dannythm View Post
    The original version had stuff like this, as it had more in common with XI.

    And was intended to have more.

    Now we have ARR, and we don't like to stress new players, so I doubt it'll ever happen.

    But me? Want it? a mroe dangerous open world with stuff worth doing? Yes of course! bring it back!
    I don't understand why the game can't have both. I loved these concepts in 1.0 and XI.
    (14)
    Adventure, that's the life for me!

  3. #13
    Player
    Kyriea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    246
    Character
    Kyriea Nova
    World
    Odin
    Main Class
    Pugilist Lv 50
    The problem is XIV doesn't have much in the way of adventure at the moment. Everything seems to be handed to the player or so linear that it seems that way. Unfortunately it's kinda the way the market has turned since XI days and I doubt we'll see anything quite like it again, shame really because they were so good. Linear gear progression is apparently what everyone wants, probably because it's easy to see what's better and you don't need to think!
    (17)

  4. #14
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I miss them very much :'(
    (9)

  5. #15
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kyriea View Post
    The problem is XIV doesn't have much in the way of adventure at the moment. Everything seems to be handed to the player or so linear that it seems that way. Unfortunately it's kinda the way the market has turned since XI days and I doubt we'll see anything quite like it again
    Exactly. The thing is these days we NEED more difficult / versatile gameplay.

    Take Titan Hard as an epitome of an example. It's a difficult fight, gets people thinking (and a fair share of rage) but in the end, it's a battle that you can't just win by no-braining. A lot of the dungeons in 1.0 and XI had a progressive difficulty region as explored.

    It's just a shame that, as you said, what everyone wants appears to be "We'll guide you from point A to B"

    instead of "We'll guide you from point A to B, but we'll add harder barriers and/or branching points which may ultimately lead to a point C or D".
    (5)

  6. #16
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Kyriea View Post
    The problem is XIV doesn't have much in the way of adventure at the moment. Everything seems to be handed to the player or so linear that it seems that way. Unfortunately it's kinda the way the market has turned since XI days and I doubt we'll see anything quite like it again, shame really because they were so good. Linear gear progression is apparently what everyone wants, probably because it's easy to see what's better and you don't need to think!
    I agree. Today, players need to be told what to do, how to do it, how often, and any deviation puts everyone in a hatred frenzy. Sad times when people don't play RPGs for fun any more.
    (8)

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Don't really care. I'm all for more danger in the open world but I'd rather just have more areas, not necessarily 'dungeons" specifically.

    Sad times when people don't play RPGs for fun any more.
    Said people ARE playing for fun. It's the people playing it like a job that aren't playing it for fun.

    Now I'm not saying everything outside of endgame dungeons has to be easy peasy lemon squeezy, but beginning players should have guidance and help along the way initially. I would not say things like FFXI's cryptic quests that leave you with no idea what you're supposed to do without looking up an online walkthrough were my favorite part of the game.

    I love challenging content and certainly want more, but if we make the game hard to simply get into it will discourage people from subscribing.
    (5)
    Last edited by Alhanelem; 12-12-2013 at 07:33 AM.

  8. #18
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Nah don't care about Open World Dungeons, they would be garbage either way so it's just wasting time.
    Let them make normal dungeons those are enough.
    (0)

  9. #19
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    What is the actual difference between an 'open world' dungeon and an 'instance' dungeon?
    At best the only difference I can see is that in an 'open world' dungeon you can have other players negatively impact you while you are completely unable to stop them and battles are much more harder for the devs to actually make properly due to the area being an uncontrolled zone, thus more than likely leading to unbalanced encounters.
    (4)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Honestly if you want that sort of thing there's a bunch of great games like Everquest, FFXI, EQ2, most korean MMOs, etc. that have these systems and I highly reccomend playing them as they're good games.
    (3)

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