I don't know why you would say that. Personally I don't put up with name calling and unprovoked hostility in real life (I ignore them and walk away) so I certainly would not put up with it on an internet forum (blocking is effectively the same thing). I only do this for people that show a pattern and history of such behavior.
Just because it hasn't been done yet is no reason to assume it never will happen. Thinking like that would have prevented us from walking on the Moon. Raubahn's could be a copy of the DRK relic (if they stick with the sword and shield), Merlwyb's could be COR's and Kan-E-Senna's could be GEO's for all we know.No city leader shares their weapons with normal relics though.
"Raubahn gets his unique swords and shield; Merlwyb gets her unique guns, and Kan-E-Senna gets her unique staff."
So it's unlikely Merl's weapons will be relics for MSK/COR.
As for that list of changes:
MSK:
Copy-paste error on my part as far as Hot Shot; Included an old version of it. It's meant to lead that combo and not be combo'd off of Split shot with a lower duration (as seen in the concept section). Its duration was originally long to allow a decent portion of time remaining when spreading it through Wildfire's combo but realized it would be better to just be able to apply Hot Shot and then do the WF combo. I do see the issue of clipping though and will exclude it from combo's altogether (aside from WF's effect). I don't like the idea of Stash becoming a version of Aetherflow. I envisioned Stash to literally be the fuel of CHM in restocking their item supply. For MSK/COR I think I'll impose a longer cooldown and have it be reduced by Throw Items and remove the trait that increases their stash. Also think I'll have it consume all of the user's TP to discourage liberal use on COR but still give just enough use that they can take care of themselves in a pinch. As for their version of Esuna, Protect and Shell: I see it as a non-issue. When CNJ gets a DPS role available to it that role will have the CNJ's Proshell trait and Esuna. No different here except that they are self-only.
CHM:
There are no gear changes with Throw Items, it merely allows the equipping (read: display) of a bag. I only see dual-wielding taking place in a similar fashion to MNK's weapons (1 actual weapon with skins on 2 hands) and thought it was a given due to Yoshi's public stance but perhaps I should mention more clearly that it is basically a skin swap that takes place. Bag appearance would change to match the current gun's of course. Assuming dual-wielded guns would give either 2 auto-attacks per attack round or increased auto-attack speed this would limit CHM to only 1 auto-attack per round or slow their auto-attack speed. I intend for maintenance healing to be done via Potions and have allotted enough healing items in total to be used per 60s cooldown. If anyone dies or is debuffed the use of Phoenix Down or Remedy would make it so Stash would be up before you were out of healing items. I may have to increase the healing items available to account for increases to skill speed however as I neglected to account for that. Individual item cast times is something to consider however Pharmacology already does what is suggested.
COR:
I suggest a re-reading of the abilities. There is only a maximum of 2 cards allowed already. New cards replace old cards so you would only see a +10% boost to any given stat if you gimp your overall damage output by not following combo's. The combo's as outlined in the concept portion note that you would always see 2 different cards up at any one time in normal gameplay. Wild Card's 3rd card was meant to be used with Leaden Salute to decrease a variable by 10-15% instead of 5-10%. Instead of buffing the team directly I want COR to buff the team through debuffing the enemy. Instead of focusing on roles I want them to focus on situations. Party not geared well enough in accuracy? Gimp your damage to set up a double black card Leaden Salute. Accuracy is there but damage could be improved? Gimp your damage to set up a double red card Leaden Salute. Party seems to be doing ok? Follow through with your normal combo's and end up giving a 5% critical hit rate buff with either a 5% acc or damage dealt buff. Leaden Salute applies a white card that prevents the buildup of cards while the enemy is being debuffed to prevent double dipping on buffs. I do agree that Loaded Deck should be reworked (if the job is the same role as the class it doesn't really need a stance (excluding WAR)).