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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Usually the problem with support is how useful it gets in larger groups and how useless it is in smaller groups by comparison.
    A support would probably be balanced around an 8 man party, which would make them weak in 4 mans.

    If you required a support for each group, you'd be segregating the roles by a huge amount and queue times will go up like crazy. This may have worked with a 5 man party for dungeons, but it's unlikely with four.

    You'd also have to give them enough damage for soloing, since then it'd just be hard on them outside of raids. But you can't give them enough damage or people will just stack support and they'll all buff each other into an Omega Weapon. It's really a balancing nightmare.

    I like support classes. I mean, TRUE support not just subpar dps with some extra healing. The ones that manages multiple damage, healing and defensive buffs. It's just horrible to balance and players complain if they're useless outside of raids (which is reasonable).

    IF, however, you could scale the balance to the party size and maybe the amount of other support (limit stacking of buffs), then it may work. However, there's already only four dps slots per raid(calling 8 mans a raid, bite me) and 2 per dungeon, so this may divide the roles too much.
    Support works better with bigger groups.
    (0)

  2. #2
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Allyrion View Post
    stuff

    Pretty easy problems to fix. Give them buffs or stances that help them solo monsters so they can level up, and scale their buffs based on party size.
    (0)