Didn't those aoe damage used to do a lot more?
Didn't those aoe damage used to do a lot more?
Devs only have themselves to blame if this is counted as an exploit (and most likely is). They should know by now that if you want to wipe a raid, you got to be thorough like have the boss AE everyone for 5 million damage. Don't cry about players outsmarting you when you always had the nuclear bomb option and should've used it on anything that's intended to be an instant wipe mechanism.
Please, explain to us how a boss's enrage ability being weak is an exploit in any way shape or form. I do not believe you understand the definition of the word when used in the context of gaming.
Last edited by Sinth; 12-11-2013 at 06:53 AM.
I agree it's not an exploit, and I agree SE should make the enrage more punishing. Escalating damage would be ideal. Slow groups can still get a little past the enrage if needed.
Because exploit is generally defined as 'doing something not intended by devs', and obviously an enrage is intended to kill you. For example, if you had an encounter where the boss just self destructs and dies immediately, you'd still be considering exploiting for repeatly doing the said encounter because it's obviously not intended to be this easy. In theory you're supposed to stop doing the said encounter and report it. Of course if devs have any sense they'd know not to blame players when they goofed, but if you want to argue semantics, exploiting is simply going against what the devs intended.
Exploiting is cheating like no being able to get hit by a move. or phasing through walls to get passed certain areas. Exploiting is NOT finding different strategies to beat bosses.Because exploit is generally defined as 'doing something not intended by devs', and obviously an enrage is intended to kill you. For example, if you had an encounter where the boss just self destructs and dies immediately, you'd still be considering exploiting for repeatly doing the said encounter because it's obviously not intended to be this easy. In theory you're supposed to stop doing the said encounter and report it. Of course if devs have any sense they'd know not to blame players when they goofed, but if you want to argue semantics, exploiting is simply going against what the devs intended.
Wrong. An exploit in gaming is an action taken by the player to circumvent mechanics or to achieve a goal which is otherwise impossible.
Examples of an exploits: Freezing Twintania, Teleporting anywhere you like instantly by telling the server false coordinates, Double-casting with BLM via a certain rotation bug, Duping items.
What you are referring to as an exploit is either:
1. Working as intended
2. Unbalanced
There is no prerequisite bug needed or out of the ordinary behavior required by the player to achieve the end result. If the fight is easier than intended, then it is unbalanced. If, for instance, you discovered that drinking a potion of wind resistance completely nullified the damage of the enrage, then capitalizing on this action would be considered an exploit.
It is definitely a bug and clearly you guys noticed it before this morning. It is not accidently founded but intented to use it. You may get banned very soon.
So do you consider tanking Caduceus with more than 3 stacks also an exploit?Because exploit is generally defined as 'doing something not intended by devs', and obviously an enrage is intended to kill you. For example, if you had an encounter where the boss just self destructs and dies immediately, you'd still be considering exploiting for repeatly doing the said encounter because it's obviously not intended to be this easy. In theory you're supposed to stop doing the said encounter and report it. Of course if devs have any sense they'd know not to blame players when they goofed, but if you want to argue semantics, exploiting is simply going against what the devs intended.
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