When's 1.18 supposed to come out?
When's 1.18 supposed to come out?
'Late summer' I believe was Yoshida's answer to that.
As for me? I'm not sure. I'll quit whenever they finally rip out enough of the things the game actually did right at the start to make me finally feel too bitter to play.
I mean they keep pulling all the nice little touches.. partial collision detection on characters, they're threatening to pull those little steps you take as you stop from a run, they removed the believable monster sizes, it's beginning to seem like they're going to remove being able to wear whatever you like from the initially available gear (at the cost of stats)...
There has to be a point where I won't be able to take it any more, right? Maybe if they break the smooth animation transitions, or mess-up the ambient sound quality or something...
I guess, for now, it may or may not be 1.18 that does it for me. We'll see.. I don't think it will see me off, though, really.
Last edited by Fensfield; 06-03-2011 at 09:22 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
I know right. It's kind of exasperating to think that those changes were advertised as improvements. From my perspective, they were anything but!'Late summer' I believe was Yoshida's answer to that.
As for me? I'm not sure. I'll quit whenever they finally rip out enough of the things the game actually did right at the start to make me finally feel too bitter to play.
I mean they keep pulling all the nice little touches.. partial collision detection on characters, they're threatening to pull those little steps you take as you stop from a run, they removed the believable monster sizes, it's beginning to seem like they're going to remove being able to wear whatever you like from the initially available gear (at the cost of stats)...
There has to be a point where I won't be able to take it any more, right? Maybe if they break the smooth animation transitions, or mess-up the ambient sound quality or something...
I guess, for now, it may or may not be 1.18 that does it for me. We'll see.. I don't think it will see me off, though, really.
I was never particularly enamoured with the mob behaviour in the game, but to remove it entirely rather than to improve upon it was not something I woud have wanted.
In my opinion they should have gone in the other direction and made it full collision-detection (as opposed to partial) and given mobs even more unique behaviours. The alternative they gave us (i.e. flat-out removing everything) should have been the first warning bell that this game was going nowhere, and yet somehow I still managed to give Yoshi the benefit of the doubt until recently.
Let's have FAITH.
Imagine, 1.18 : Battle System Change, means party formation will change with it , eg. different way to grind, different way to fight NMs
1.19: Grand Company / Dungeon : New place to party up rather than Broken Water
1.20: new Super NMs, new CLASS : It nice to fight more rank50 NMs, its fun to play new class with new battle system
1.21(Expansion): New area ( Isgard), new Job again ( More job), new dungeon(very possible), transportation(chocobo/airship)
1.22(Expansion continue): Rank up to 75!! (New skill, new area to stick around, like Morha, new NMs to fight with, new dugoen, new job quest, new items to collect)
1.23: New ideas to come! (Maybe like PVP team up, something like dynamic, ....etc)
SEE?! I'm so exciting!! You should be too! There's never a final straw!!
OMG! did i just sound like Yoshi??
Above are out of my imagination :P
I thought it was explicitly stated that dungeons were coming in 1.18?Let's have FAITH.
Imagine, 1.18 : Battle System Change, means party formation will change with it , eg. different way to grind, different way to fight NMs
1.19: Grand Company / Dungeon : New place to party up rather than Broken Water
1.20: new Super NMs, new CLASS : It nice to fight more rank50 NMs, its fun to play new class with new battle system
1.21(Expansion): New area ( Isgard), new Job again ( More job), new dungeon(very possible), transportation(chocobo/airship)
1.22(Expansion continue): Rank up to 75!! (New skill, new area to stick around, like Morha, new NMs to fight with, new dugoen, new job quest, new items to collect)
1.23: New ideas to come! (Maybe like PVP team up, something like dynamic, ....etc)
SEE?! I'm so exciting!! You should be too! There's never a final straw!!
OMG! did i just sound like Yoshi??
Above are out of my imagination :P
Peach Parfait/Khulan Angura on Gilgamesh
My XIVPad: http://xivpads.com?2031148
Exactly. It's really annoying seeing good features being removed completely instead of improving them to get rid off any potential faults. And also, whoever thought of increasing monster sizes should be beaten with a club.I know right. It's kind of exasperating to think that those changes were advertised as improvements. From my perspective, they were anything but!
I was never particularly enamoured with the mob behaviour in the game, but to remove it entirely rather than to improve upon it was not something I would have wanted.
Huge rats & squirrels... ohhh, scary... not. If anything, that looks completely ridiculous.
You know what, I start thinking that it could be a good thing. Seeing how SE handled PC titles so far suggest they should either finally get a grip and increase their team's competency somehow or just stick with console titles and forget there is such a thing as a PC.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
What is considered "good" is extremely debatable and very fallible in this case. As some have how shall we put it, "irredeemable" MMO (I think Gamespot led that charge).
Simply put, you're going to have to amputate if the part is rotten and will only infect and reduce the effectiveness of anything you think of.
Certain "things" have to go, for both short term and/or long term.
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