Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 54
  1. #41
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    OP here - you know; the guy who suggested triple turn ins are a trap...

    I was looking at my inventory and realized I had several stacks of Millioncorn I had farmed to level Btn, with the intent of using them on the cornmeal triple turn in. I sold a few stacks because the price was just too good to pass up. Meanwhile I bought a few Mirror Apples that were very low priced and did the Apple Juice triple turn in. These are two of the triplers I LIKE because they only require one ingredient and one step... So I did some math to decide which is the better triple turn in to do:

    Apple Juice requires: 6 Mirror Apple, 5 Fire Shards, and 4 Water Shards (this makes 1 aple juice, and you need 3 - so '3 batches')
    Corn Meal requires: 3 Millioncorn, and 3 Fire Shards (this make 4 cornmeal, and you need 6 - so 1.5 'batches')

    Current Prices on my server:
    Mirror Apple: 40
    Millioncorn: 87
    Fire Shard: 18
    Water Shard: 12

    1 apple juice costs 6apples * 40gil + 5fireshards * 18gil + 4watershards * 12gil = 378. 3 apple juice costs 1,134 gil. 9 apple juice costs 3,402gil.
    The reward for turning in 3 NQ apple juice is 32,049xp and 565gil. Do that 3 times for 96,147xp and 1,695gil.
    Leve cost = 3,402gil material cost - 1,695gil reward = 1,707gil
    96,147xp / 1,707gil = 56.325xp per gil cost.

    4 cornmeal costs 3 Millioncorn * 87gil + 3 fireshards * 18gil = 315gil. 6 cornmeal costs 472.5gil. 18 cornmeal costs 1,417.5gil
    The reward for turning in 6 NQ corn meal is 13,887xp and 152gil. Do that 3 times for 41,661xp and 456gil.
    Leve cost = 1,417.5gil material cost - 456gil reward = 961.5gil
    41,661xp / 456gil = 43.329xp per gil cost.

    SOOOOOoooOO; apple juice is better XP for the cost of doing the leve - which means I'm going to sell my corn and buy apples! Plus, I'll get more xp for making the juice than I would for making corn in the first place.

    This assumes NQ. If you make all HQ, you triple the gil and xp; the apple leve becomes profitable, and the corn leve earns a gaudy 2,524 xp/gil. At 56xp/gil, I may be willing to quick synth. Particularly since the Apple Juice cost is offset by the profits from leveling Btn with Millioncorn.
    (0)

  2. #42
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    95/5 rule my man. There will always be a few things that don't meet the general rule. But DoH triple leve's are generally a waste of money and time. UNLESS you're short on leve's.
    (0)

  3. #43
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Githiun View Post
    95/5 rule my man. There will always be a few things that don't meet the general rule. But DoH triple leve's are generally a waste of money and time. UNLESS you're short on leve's.
    Generally, I agree that single turn ins are better gil, less time, and faster to complete - that's why I created the thread. HOWEVER, when the final product is cheap, and only takes one step, which I can quick synth in piles - it's a very effective use of leves, time, and materials.


    The whole point is that you need to think about what your goals are, and which leves are the most effective route to get there.


    For Wvr, some of the flax triplers are faster and cheaper than the single turn in wool if you can HQ from NQ thread that you quicksynth. Almost every craft has strong examples where the tripler is great... or where the single items are better. You have to consider everything (xp, gil, time, cost, reward).
    (0)
    Last edited by Simaril; 12-11-2013 at 04:18 AM.

  4. #44
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Githiun View Post
    95/5 rule my man. There will always be a few things that don't meet the general rule. But DoH triple leve's are generally a waste of money and time. UNLESS you're short on leve's.
    Craft more, it's less 95 and more like 50/50 or even 80% in favor of triple leves.

    Once you realize the good stuff like which NPCs sell what, and which recipes process what, triple is the way to go for a majority if not total leveling process.

    aka brass rings is 1 shard, and 120g ish static cost. You basically make about 600 to 800g profit per leve not including shard reward, that gives near the same xp as a lvl 30 courier leve, and 3times easier to craft and carry, and turn in, in 15 seconds.

    If you're one of those people that courier all day...I laugh, hard, that you think it's the best.
    (0)
    Last edited by kukurumei; 12-11-2013 at 04:53 AM.

  5. #45
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Githiun View Post
    95/5 rule my man. There will always be a few things that don't meet the general rule. But DoH triple leve's are generally a waste of money and time. UNLESS you're short on leve's.
    Quote Originally Posted by kukurumei View Post
    Craft more, it's less 95 and more like 50/50 or even 80% in favor of triple leves.

    Once you realize the good stuff like which NPCs sell what, triple is the way to go for a majority if not total leveling process.

    aka brass rings is 1 shard, and 120g ish static cost. You basically make about 600 to 800g profit per leve not including shard reward, that gives near the same xp as a lvl 30 courier leve, and 3times easier to craft and carry, and turn in, in 15 seconds.

    If you're one of those people that courier all day...I laugh, hard, that you think it's the best.
    I disagree with both of you :/

    It depends on what your goal is! You can go for the cheapest route, the fastest route, the route that results in the most xp, the route with the fewest leves, the route that gives you the reward item you need... One leve can usually be a couple of those things, but almost never all of them.

    If you want to take one thing from my complicated comparison of Corn versus Apples - remember that it's complicated.

    Your brass ring might be really easy, for lots of XP, but the coral ring quest requires 2 items, that takes 2 steps to make for 1 reward - I would argue the coral rings would be faster than brass rings which take 3 steps, and you need 3 of them for 1 reward. Sure, I'd have to run back to the quest giver, but I'd be taking 2 crafting steps for every 9 you're taking, and getting the item reward, and gil for every item instead of every 3 items.

    Me: craft mudstone whetstone, craft coral ring, turn in for 6k xp or 18k xp HQ plus gold and reward item, run to quest giver and back to turn in, repeat.
    You: craft 3 ragstone whetstone, craft 3 brass ingot, craft 3 rass rings, turn in for 6k xp or 18k xp HQ plus gold and reward item, repeat twice - then run to quest giver and back to turn in, repeat.

    I think the coral ring is faster, and the reward is better compared to the cost. I think the brass ring is easier (ragstone instead of mudstone, and less running), and a more efficient use of leves if you're short on allowances.
    (2)
    Last edited by Simaril; 12-11-2013 at 05:26 AM.

  6. #46
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Simaril View Post
    I disagree with both of you :/

    It depends on what your goal is! You can go for the cheapest route, the fastest route, the route that results in the most xp, the route with the fewest leves, the route that gives you the reward item you need... One leve can usually be a couple of those things, but almost never all of them.

    If you want to take one thing from my complicated comparison of Corn versus Apples - remember that it's complicated.

    Your brass ring might be really easy, for lots of XP, but the coral ring quest requires 2 items, that takes 2 steps to make for 1 reward - I would argue the coral rings would be faster than brass rings which take 3 steps, and you need 3 of them for 1 reward. Sure, I'd have to run back to the quest giver, but I'd be taking 2 crafting steps for every 9 you're taking.
    WTF you are totally wrong, wrong and triply wrong. at least choose a better example.

    Coral ring requires mudstone whelstone(and a gathering product as well), this is a 2 step process, meaning teir2 craft time and shard cost, on top of a town quest(it's lower then normal turning, 4x lower then triple), that is totally crappy in xp and reward, and use of leve.

    Have you done brass ring at all??? OMG one trip to LL, and you're set for 5-10 levels.

    I think you're ignorant of what "all NPC" means
    brass ring
    2 shards
    1 brass (buyable any town)
    1 rangstone whelstone (buyable at LL)

    get stacks and stacks of them, make a macro, camp out at quarry till you run out.
    (0)
    Last edited by kukurumei; 12-11-2013 at 05:35 AM.

  7. #47
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    coral ring requires a mudstone whetstone which requires 1 shard. making the ring requires 2 wind and 1 fire shard. Thats 4 shards for one ring. You need 1 ring to get the reward once (6,373xp).
    brass ring requires a brass ingot and ragstone whetstone. the ingot requires a shard, the ragstone requires a shard, and making the ring requires 2 shards, that 4 shards for 1 ring. You need 3 rings to get the reward once (7,331xp) - so 12 shards.


    You need to make three brass rings to get a similar reward I'm getting from one coral ring. You need to make 9 rings to get the similar reward I'm getting from making 3 rings. I just have to run back and forth twice, and the coral ring is harder to HQ.


    I used your example



    This exactly the point.

    It depends on how you look at it.


    One method is better depending on what your goal is.
    (0)
    Last edited by Simaril; 12-11-2013 at 05:45 AM.

  8. #48
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Simaril View Post
    coral ring requires a mudstone whetstone which requires 1 shard. making the ring requires 2 wind and 1 fire shard. Thats 4 shards for one ring. You need 1 ring to get the reward once (6,373xp).
    brass ring requires a brass ingot and ragstone whetstone. the ingot requires a shard, the ragstone requires a shard, and making the ring requires 2 shards, that 4 shards for 1 ring. You need 3 rings to get the reward once (7,331xp) - so 12 shards.


    You need to make three brass rings to get the same reward I'm getting from one coral ring. You need to make 9 rings to get the same reward I'm getting from making 3 rings. I just have to run back and forth twice, and the coral ring is harder to HQ.


    I used your example
    brass ring
    2 shards
    1 brass (buyable any town)
    1 rangstone whelstone (buyable at LL)

    And have you done a triple??

    you get 3x rewards, so you get 3=1reward done 3 times.

    so for every 3 rings, I get both shard and gil reward, in profit of the turn in. HQ wise, I am doubling your inferior town turn in, resulting in 1.3x per turn in is actually 2.6x your turn in for HQ

    I'm begining to think you have not sampled your choice of leves, to make a educated decision on your leveling process.
    (0)
    Last edited by kukurumei; 12-11-2013 at 05:48 AM.

  9. #49
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Simaril View Post
    coral ring requires a mudstone whetstone which requires 1 shard. making the ring requires 2 wind and 1 fire shard. Thats 4 shards for one ring. You need 1 ring to get the reward once (6,373xp).
    brass ring requires a brass ingot and ragstone whetstone. the ingot requires a shard, the ragstone requires a shard, and making the ring requires 2 shards, that 4 shards for 1 ring. You need 3 rings to get the reward once (7,331xp) - so 12 shards.
    The brass ring example you are using assumes you buy all base materials yourself, and craft every material needed to make the brass rings yourselves. If you are doing it this way, then 9x Brass Rings could seem like a long time.

    However, as kukurumei mentioned, the raw materials required to make the brass rings can be bought readily made (NQ) via NPC. Between the Blacksmith and Armorer Guild suppliers, you can buy all the brass ingots and Ragstone Whetstones you need to make the rings. So no time lost making raw materials there. Just buy 3 stacks of Brass Ingots and 3 stacks of Ragstone Whetstones, and you're set to craft 3 stacks worth of Brass Rings to turn in.
    (0)

  10. #50
    Player
    AltaneenXIV's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Euri Bisaine
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    I only use triple turn ins if I'm worried about running out of leves. At this point in the game that will likely never happen again lol.

    For the crafts I have leveled there has been a level 35 single turn in that nets 100k exp per 1 hq item. I can't not do that one.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast