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  1. #1
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Leather is wrong btw. those are not the best one. This is because leather has a lot of drop mats. and skins are usually lower xp/gil then their counter parts, aka you lose in shard cost and xp reward, and gil!

    Armorer though, cobalt lvl 45 triple.

    Weaver, leather, GSM also have all-npc lvl20 triples which are profits no matter how you look at it.
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    Last edited by kukurumei; 12-03-2013 at 04:05 PM.

  2. #2
    Player
    Akirakogami's Avatar
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    Aug 2013
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    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    Triple turn ins are more worrying about leve allowances than crafting time.
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  3. #3
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Akirakogami View Post
    Triple turn ins are more worrying about leve allowances than crafting time.
    depends. You get some great stuff if triple leve hits lucky, and turn in depends if it's an easy one or a hard one. hi-potion for example is famously profitable on alchemy, probably compared to every other leve it's still completely owns them.

    Same with a few other ones, especially npc ones.

    In fact CUL is highly good to spam simply to turn triple-leves into gil, besides XP, by abusing a certain NPC.
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    Last edited by kukurumei; 12-03-2013 at 07:42 PM.

  4. #4
    Player
    Simaril's Avatar
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    Aug 2013
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    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    I like the point brought up about reward items...

    Yes, with a triple turn in, you can get the reward item 3 times. So if you really need diremite webs, or boar leathers, and you can use lower level readily available materials, that's GREAT way to get those materials.

    HOWEVER - If a triple turn in like Wvr or Arm requires 5 threads, or ingots to make each item, it might not be worth it.


    The point is - you have to CONSIDER what the reward is, and whether it's worth it from gil, time, experience and allowance perspectives. Usually several of those items (gil, tim, xp, leves) are at odds with one another. Initially, I thought triple turn ins were always the best, but the point of this thread is that there's more to consider, and they are not ALWAYS the best
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  5. #5
    Player
    kukurumei's Avatar
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Simaril View Post
    I like the point brought up about reward items...

    Yes, with a triple turn in, you can get the reward item 3 times. So if you really need diremite webs, or boar leathers, and you can use lower level readily available materials, that's GREAT way to get those materials.

    HOWEVER - If a triple turn in like Wvr or Arm requires 5 threads, or ingots to make each item, it might not be worth it.


    The point is - you have to CONSIDER what the reward is, and whether it's worth it from gil, time, experience and allowance perspectives. Usually several of those items (gil, tim, xp, leves) are at odds with one another. Initially, I thought triple turn ins were always the best, but the point of this thread is that there's more to consider, and they are not ALWAYS the best
    While not "always" it is more or less "almost always" due to the fact that a triple leve xp/reward ratio is almost 15levels over a normal leve.

    This is due to cost and HQ possbility. A lvl 15-35 shard cost is exponentially less then a lvl 40-50 recipe. This opposed to the relatively minor gil/shard of the leves they reward scale.

    So it's almost always better to do 1 lvl20-25 triple leve then it is to do a lvl40 normal leve without sacrificing much xp lost in comparison.

    Until the leve reward vs recipe gets balanced, triple remains the "almost always" thing to do.

    FYI, you can lower the necessary time constrain by using NQ mats, (basically spamming your 1 button because quick synth sucks), and HQing the final product, if you are way over the level, that is triple leve.

    and there are always "super good rewards" that are vintage stuff, such as gathers belt and vest.
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    Last edited by kukurumei; 12-05-2013 at 03:13 AM.

  6. #6
    Player
    juniglee's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Simaril View Post
    I like the point brought up about reward items...

    Yes, with a triple turn in, you can get the reward item 3 times. So if you really need diremite webs, or boar leathers, and you can use lower level readily available materials, that's GREAT way to get those materials.

    HOWEVER - If a triple turn in like Wvr or Arm requires 5 threads, or ingots to make each item, it might not be worth it.


    The point is - you have to CONSIDER what the reward is, and whether it's worth it from gil, time, experience and allowance perspectives. Usually several of those items (gil, tim, xp, leves) are at odds with one another. Initially, I thought triple turn ins were always the best, but the point of this thread is that there's more to consider, and they are not ALWAYS the best
    Certain edge cases still stick out though. High leveled WVR's will always tell you to skip the Velveteen phase, and continue on the Cotton phase until you hit 35, when you have access to Linen leves. Since you skipped the Velveteen phase, this means you will probably have a huge surplus of Diremite Web that you can sell in the market. You don't necessarily have to use them. Granted, it's going to be a hell of a long time to level from 30 to 35 purely by 9x Cotton Breeches of Crafting, but this is only for the frugal. From 30 to 35, they'd tell you to spam craft Linen Yarn/Undyed Linen instead, since Flax is considerably cheaper (at least, that's what I'm doing now).
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  7. #7
    Player
    YuriRamona's Avatar
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    Aug 2013
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    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Simaril View Post
    OP
    You do have to factor in that you have to run (or teleport to) the leve turn-in location three times more often than if you took one triple turn-in.

    I leveled all my crafts simultaneously and so this problem was negligible. Using single turn-ins was far superior because, as previous posters have mentioned, it is the most efficient use of your time (each craft yields 3x as much EXP with single over triple turn-in leves). However, you may end up annoyed at teleporting and running to the Observatorium/Whitebrim Front every time you want to turn something valuable in if you're only taking one or two leves at a time.
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  8. #8
    Player
    Githiun's Avatar
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    Sep 2013
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    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I never did Velveteen. I think for a class quest you had to do it. I remember farming less than one stack on my PLD which took FOREVER when we had the serious bot issue. But yeah 90% of the velveteen tier is still uncrafted.
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  9. #9
    Player
    Simaril's Avatar
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    Aug 2013
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    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by kukurumei View Post
    While not "always" it is more or less "almost always" due to the fact that a triple leve xp/reward ratio is almost 15levels over a normal leve.

    This is due to cost and HQ possbility. A lvl 15-35 shard cost is exponentially less then a lvl 40-50 recipe. This opposed to the relatively minor gil/shard of the leves they reward scale.

    So it's almost always better to do 1 lvl20-25 triple leve then it is to do a lvl40 normal leve without sacrificing much xp lost in comparison.

    Until the leve reward vs recipe gets balanced, triple remains the "almost always" thing to do.

    FYI, you can lower the necessary time constrain by using NQ mats, (basically spamming your 1 button because quick synth sucks), and HQing the final product, if you are way over the level, that is triple leve.

    and there are always "super good rewards" that are vintage stuff, such as gathers belt and vest.
    With triplers you are pretty much always getting WAY better XP / leve. But you are often getting LESS XP / time, and LESS item reward / cost of the items to turn in (you need three items to get one reward).


    HOWEVER, the "best" REWARD can be thought of as the most XP/leve, OR the most XP/time spent, OR the most item reward/item cost
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  10. #10
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Simaril View Post
    With triplers you are pretty much always getting WAY better XP / leve. But you are often getting LESS XP / time, and LESS item reward / cost of the items to turn in (you need three items to get one reward).


    HOWEVER, the "best" REWARD can be thought of as the most XP/leve, OR the most XP/time spent, OR the most item reward/item cost
    Some materials are trivial in cost, and shard cost do not justify a high single leve vs a low triple leve.

    the classic brass ring example for instance is an all npc lvl-20triple, which one trip to LL will set you for the next 5-10 levels. The shard cost of a lvl 20 of that lvl 20 triple is 2 shard I believe, which 9x is still cheaper then a lvl 35-40 recipe.

    People just don't realize that shard cost alone can be a major factor, that triple leve solves very nicely, because a lower recipe has often so much lower shard cost, that trumps the later leves.
    (0)

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