I use it any time there are 3+ mobs on the tank. Short enough recast that you can use it on most fights, and if you know there's a fight coming up you can save it that one fight before.
I use it any time there are 3+ mobs on the tank. Short enough recast that you can use it on most fights, and if you know there's a fight coming up you can save it that one fight before.
Every little bit helps. I use right before big pulls in wp speed runs on my whm and sch
As an sch, I use it on CD or save it. It helps a lot. I imagine that despite the long CD, I'd use it too if I were playing WHM. There really aren't too many other good alternatives cross class wise for healers. So you should definitely have it cross classed at least. Also, as others have pointed out, it's a free cast and it's instant. I don't understand why anyone would say no to any kind of mitigation. Even if it has a low chance of proccing, mitigation is mitigation. If it allows you to heal less for a short while and whms have mana management issues already so it makes no sense not to use it.
I think it's a good skill, long cooldown for us, and that it's worth getting if you want to. But I don't find it a necessity at all.
If you have the hotkey space, grab it. If not, don't bother I'd say. Unless you're fine with clicking it outside of your keyboard, not that it needs to be used much anyway lol
^ that. never knew about it til i got it on my acn and i was like WTF...where you been all this time xD
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
Seriously?EDIT: Disclaimer - my answer and decision WILL rowl up all the Coil/Twintania (not even sure what Twintania is) addicts so let me say this skill MAY have it's uses there. However, I am not a hardcore elitist player, so for me getting my Relic +1 is endgame for me. I got it on my SCH and once I get my +1 on my WHM Relic I am going to relax and level up some other classes, coming in as healer when friends need help. I consider myself a good healer, but I do not have the patience to spend hours on end waiting in line to have the privilege of doing a raid. I just want to get this said before people freak out and say "Well you'll never make it through Coil" . . . I'm not doing Coil LOL.
Damn, it's 8AM and I already read the most stupid comment off the day, not too shabby.
(Oh and you realise it reduces all dmg Titan does by 10%? But I guess using EfaE is too "hardcore" and trying to improve is too "elitist" for you)
I have EfaE macro with virus
On 1st press EfaE is cast on <t> or <tt>
on 2nd press Virus is cast on <t> or <tt>
This way i can stagger how and when i cast my damage debuffs.
One press for when tank has group of mobs while saving virus or i can spam button during boss fights and get both the buff and debuff up.
Last edited by Serophyn; 12-10-2013 at 04:14 PM.
It's a great skill and I use it in rotations during hard encounters and on big groups in farming content. I don't think I would swap it with anything else in my cross-class skills.
However, it's not always useful. Ie. Coil T2, non of the Nodes or ADS trigger Eye for an Eye. Most probably because all their attacks are counted as magical only.
I'm kind of a strict go all in or go home sort of person when it comes to a main class. -IF- WHM is your main, than I feel you should have this. Will it save your raid or party? Probably not, will it help you on big pulls or speed runs, very much yes. Honestly though..do it right or don't do it at all. If WHM isn't a main, than fine. If it's your main..go get the handful of almost semi sorta useful cross class skills we can get you lazy bastich.
This part is undeniable. WHM get 7 potential cross skills, and can slot 5 at level 50. The options are Physick, Ruin, Thunder, Virus, Eye for an Eye, Swiftcast, and Surecast.It's a great skill and I use it in rotations during hard encounters and on big groups in farming content. I don't think I would swap it with anything else in my cross-class skills.
However, it's not always useful. Ie. Coil T2, non of the Nodes or ADS trigger Eye for an Eye. Most probably because all their attacks are counted as magical only.
- Physick is the same cast, cast speed, and MP cost as Cure, but cannot proc Freecure, so you should never cast it over Cure.
- Ruin is less potency than Stone for the same cast time. It costs less MP than Stone if I'm not mistaken, but it's worse potency per MP and doesn't cause Heavy. It's not even close to Stone 2. The only situation you should cast it is if you need to damage something immediately but don't have enough MP for Stone. At level 50, any situation in which you or your party is counting on one last damage cast from your sub 100 MP WHM is a situation you deserve to fail.
- Thunder is a DoT spell that stacks with Aero and Aero 2. It is worth casting in situations where you are damaging things because it does more potency per cast time than Stone 2.
- Virus noticeably and reliably lowers the damage the tank takes, and you have to pick it up to get WHM anyways, so take it.
- Eye for an Eye semi-reliably lowers the damage the tank takes, but requires a bit more ACN levels to pick up. If you are willing to grind it, there's no reason not to use it.
- Swiftcast is great for reducing the cast times on Raise, Medica 2, and Stoneskin. It is also useful if you need to move while still healing. Takes a bit of work into BLM, but it makes it worlds easier to Raise people. Not mandatory mandatory, but not having it WILL cause you to wipe in situations where you could otherwise recover.
- Surecast isn't very useful except in situations where the entire party takes predictable damage; in these situations it allows you to start casting before the damage comes and then immediately heal it. It's also level 6 THM, so you can pick it up on the way to Swiftcast.
Swiftcast is what I consider the ability worth grinding for. Virus you'll get on the way to WHM, Surecast and Thunder you will pick up on the way to Swiftcast. Eye for an Eye, while useful, isn't strong enough to justify grinding the extra 19 ACN levels unless you are heavily into min/maxing. That said, if you have those levels for whatever reason (whether you ARE a min/maxer, or you like playing Arcanist, or whatever), Ruin and Physick are total garbage, and it is not.
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