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  1. #1
    Player
    Neo_Genesis's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Gavin Malone
    World
    Sargatanas
    Main Class
    Conjurer Lv 63

    My idea for Crystal Tower drops.

    I had a crazy idea about the drop mechanics in dungeons (specifically CT) and how I would like to see them work. Take my opinion with a grain of salt; it's just an idea.
    After the loot drops for each boss (solely in the CT instance) the interface will confirm that a particular person wins the lot (after everyone has either rolled "Need," "Greed," or "Pass.")
    However, all loot received for the entire dungeon will not appear in each specific players inventory until the final boss has been completed and the player leaves the instance.

    Now, this has it's own set of pro's and con's.

    Pro's:
    -More players are more likely to remain in the instance and see it through to completion. (You feel more compelled to stay so that others, as well as yourself, get to receive loot at the end, creating a better sense of community.)
    -For the Linkshell and FC parties (and perhaps even pre-built server parties,) this helps build a sense of "we need to finish this dungeon so player-x will receive his drop." So less people will actually drop from the party and leave the dungeon.
    -Also, each boss drops a single chest on a per-party basis. Therefore, there will be no "loot jealousy" over a drop that goes to a different 8-man party. Actually, unless someone actually says something, the 16 other people outside of your group will not see what is dropped from your chest.
    -During the first few months after release, there will be so many people queuing up "Join Party in Progress" that replacing someone that has dropped will not be a problem if the need arises to kick someone or someone can't finish the dungeon and has to leave ASAP. (I can see this maybe becoming a problem after 3-4 months where most people have received what they wanted out of the dungeon and no longer want to queue for it. However, you do still get Tomestones, so even at that point, poeple will still want to be doing it. Will have to wait for the actual release to see what it is like before elaborating further on this point.)
    Con's:
    -I can still see people who join through the duty finder, getting into a party with someone of the same class, lotting against said person, losing, and then leaving the dungeon just to grief the person who got the drop. However, I feel that should the party still succeed in completing raid after this occurs, it will not be a problem. 1 person missing out of 24 is not much.
    -People randomly disconnecting or getting 90k error could prevent a group from finishing the content. However, as of patch 2.1, there will also be a afk-kick timer, a disconnect timer, and a vote-to-kick put into place so this really shouldn't be a problem.
    -The only other downside I can think of right now is people not being able to use the new drop they got while still in the dungeon. However, this is just part of the system and will be something to look forward to having once you have successfully completed the raid as a team.

    If you think about it, in any regular RPG, you can go into a high-level dungeon and get all kinds of drops. However, if you don't actually clear the dungeon or find a save point before you die (which, as more tier's of content are added to this area, every individual "tier" where you leave and re-enter could be considered as a "Save Point,") you don't get to keep whatever you found on the way. The more I think about this, the more I like it.

    Feel free to elaborate, discuss, troll, or derail all you want. Just putting this out there.
    (2)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Or only have loot (In whatever form necessary, tokens) drop only at the end of the dungeon.

    /shrug.

    If you don't get anything till the end, you won't leave.
    (4)
    Last edited by Shioban; 12-10-2013 at 03:04 PM.

  3. #3
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    And if you get disconnected or lose power you should forfeit your drop? Nope, don't like it.
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Noahlimits View Post
    And if you get disconnected or lose power you should forfeit your drop? Nope, don't like it.
    If you disconnect, you are in the party again after you reconnected
    (2)

  5. #5
    Player
    xRitzx's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    I like the idea overall. With crystal tower's loot restrictions, this system would work way better than the generic system used in everything from Satasha to AK.

    Quote Originally Posted by Shioban View Post
    Or only have loot (In whatever form necessary, tokens) drop only at the end of the dungeon.

    /shrug.

    If you don't get anything till the end, you won't leave.
    People queue up for in progress WP/AK instances that are almost finished to get fast myth and repeatedly abandon parties that aren't at the last boss. This same problem would happen here if loot only dropped at the end of crystal tower.

    Quote Originally Posted by Noahlimits View Post
    And if you get disconnected or lose power you should forfeit your drop? Nope, don't like it.
    I'm not sure how this would be handled. However, you shouldn't be going into a dungeon worrying about losing loot because of disconnecting. If you're disconnecting that much, that's an entirely different problem.
    (0)

  6. #6
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I would still much rather see loot lockouts based on job, if you get a piece of drg armor then you're locked out of drg armor, etc. Would be nice to see the armory system actually get used rather than pretending I can play multiple jobs and only getting to really play one.
    (1)

  7. #7
    Player
    Elurra's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    161
    Character
    Elurra Maluta
    World
    Famfrit
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Shioban View Post
    Or only have loot (In whatever form necessary, tokens) drop only at the end of the dungeon.

    /shrug.

    If you don't get anything till the end, you won't leave.
    I think this would probably be best to prevent people from getting the loot they want and leaving. I also like it because you can see what is available from the whole run. No getting a piece early and then a piece you'd rather have drops later and you can't even roll on it.

    On the downside, if someone DCs right before/during the final boss or something and can't get back on until after everything is over, they'll miss out on all the loot.


    Quote Originally Posted by xRitzx View Post
    People queue up for in progress WP/AK instances that are almost finished to get fast myth and repeatedly abandon parties that aren't at the last boss. This same problem would happen here if loot only dropped at the end of crystal tower.
    Hmm, but this is true, too. Maybe they could make it so you can only roll on loot that you were there for.


    Ultimately, the way it is (defeat boss, get loot) is how it's going to stay, most likely. It's simply up to the players to not be jerks to one another. Easier said than done, unfortunately. :\
    (0)
    Last edited by Elurra; 12-11-2013 at 02:45 AM.

  8. #8
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    What about the case where the group just doesn't have what it takes to kill the final boss?
    (1)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  9. #9
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Codek View Post
    What about the case where the group just doesn't have what it takes to kill the final boss?
    We're talking about CT here, that shouldn't be an issue.
    (0)

  10. #10
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by zdub303 View Post
    We're talking about CT here, that shouldn't be an issue.
    That's an interesting statement to make, considering the plenty of failed Ifirit and Garuda groups I've seen over the past few months. CT is still a step up from this...
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

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