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  1. #11
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Castillan View Post
    That was one of my points though. You get rich, and then what? What you gonna buy? What is there to actually buy that you need?
    Consumables, materials to equip your alts, and the more interesting is to buy and remodeling the FC house :3
    (1)

  2. #12
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I agree. Crafting needs a buff in future patches. As of now you either break even or rarely sell something since consumers can easily get them via merchants and especially during dungeons, FC or GCs. Heck, I never bought gear for my WHM till about lv. 40 and most of them were quickly replaced by dungeon loot or quests.

    I only buy HQ stuff for botany. no matter what I'll make a profit gathering mats. May be time consuming, but definitely easier than crafting.

    The only benefits to craftingnis being able to , meld materia
    (5)

  3. #13
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    They seem to be trying to implement a tiered progression system for crafting, much like they have with the combat-focused content.

    > Level to 50.
    > Use gil or own skill to acquire basic crafting gear.
    > Use this gear to craft better gear or craft stuff you can sell to get more gil.
    > Repeat til you have the best gear for that class.
    > Repeat til you are able to 5x meld via SB equipment.
    > Profit!

    The entire system makes more sense if you consider gil to be the endgame goal, similar to Eve Online (which is technically a game focusing on ISK and influence/territory, but close enough).
    (1)

  4. #14
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    They said the reason they do not want Crafting to craft the best gears in the game and up to iLevel 90 Gears to is combat the RMT. It make sense, can you imagine the profits and the insane price of the gears will be if Crafter make iLv90 Gears? Many will buy gold for this crafting gears, and RMT will soon control the whole Market. It's very bad.
    (0)

  5. #15
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Personally, I leveled my craft and gathering just to kill time.
    (0)

  6. #16
    Player
    Aloysous's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Aloysius Dieter
    World
    Balmung
    Main Class
    Marauder Lv 66
    Quote Originally Posted by RaideDuku View Post

    Oh, and bring back being able to repair other people's gear.
    I miss this the most from 1.0... Also the ability to request meld the same way.
    (2)

  7. #17
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    You crafts, and in future you and your merry friends will craft houses, ship, cakes and more
    (0)

  8. #18
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    To make money on lazy players who would rather spend gil than challenge content.
    That is the point.
    (2)

  9. #19
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    So most of the responses do seem to be backing up my original points.

    Crafting is only useful to make food to raid with, and I agree with that. Which means that botany, fishing, and culinarian are currently the only useful/worthwhile DoL/DoH classes to pursue, which also gets back to the only useful thing to spend gil on, is food, although I reckon you'd be hard pressed to not be earning enough through dungeon grinding to not be able to afford food for raids anyway.

    Oh, and Carpentry, if NO ONE else in your FC is a high level carpenter, for housing.
    (1)

  10. #20
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Sadly, this is something that's only going to get worse (ignoring furniture). Right now the iLv70 gear is OK because people are working towards iLv90, but what about future updates? They'll add iLv90 crafted gear, but most people (most people who'd actually buy it) aren't going to need that at all... They'll already have iLv90 and be working on iLv100...

    Hopefully they start taking some ideas from XI and give crafts several things to make which can be used to obtain the best gear; Cursed gear and Hakutaku Eye Clusters come to mind. One has crafters making the best gear, but to equip the gear players need to obtain an Abjuration specific to the gear from endgame, the other has people gathering items (not from endgame, but easily could be) to craft into an item which spawns a monster which drops gear. Heck, the current Relic quest worked nicely because of this kind of design... Just a shame they made the weapons ridiculously easy to make, and to add insult to injury, decided to give the weapons three slots so even the melds are ridiculously easy...
    (7)
    Last edited by Sotek; 12-10-2013 at 08:40 AM.

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