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  1. #1
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by OmegaSinX View Post
    WAR on the other hand has to alternate between 1 of their 3 Combo's Depending on situation, Manage Wrath, and make decision on the fly on which ability to use their Wrath on. All while doing the same things PLD has to do above .
    Suggesting WAR is anymore complicated or difficult to play is a silly notion.

    Only difference between PLD and WAR in terms of difficulty is that, WAR uses 2 combos instead of just 1.

    ST? BB>BB>SE
    AOE?: Use overpower/Flash
    Big damage incoming? Pop a defensive cool down.
    Have 5 stacks of Wrath? Save it for inner beast since everything else sucks.

    Second difference is that popping a cooldown for a PLD has more meaning than a WAR.
    (0)

  2. #2
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Leiron View Post
    Suggesting WAR is anymore complicated or difficult to play is a silly notion.
    No one said WAR is complicated or difficult to play... but it definately more complex to maximize its full potential.

    Edit: Also the arguement is not about difficulty, its about how fun the classes are. I was just stating PLD lack of options hurts it's fun factor. And Now with 2.1 around the corner, i think the gap will be even bigger.
    (2)
    Last edited by OmegaSinX; 12-09-2013 at 02:40 PM.

  3. #3
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by OmegaSinX View Post
    No one said WAR is complicated or difficult to play... but it definately more complex to maximize its full potential.
    Except it really isn't Omega.
    The ONLY difference between the two is that WAR uses two combos instead of one.
    If anything, being reactive makes it easier on WAR too, since you react after the fact, you don't predict.
    Now to be fair, none of the classes in these games are complicated/dfficult.
    (2)

  4. #4
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Leiron View Post
    Except it really isn't Omega.
    The ONLY difference between the two is that WAR uses two combos instead of one.
    If anything, being reactive makes it easier on WAR too, since you react after the fact, you don't predict.
    Now to be fair, none of the classes in these games are complicated/dfficult.
    Typical Tank and Spank Fight:

    As PLD: RoH combo, Weaving Spirits within & Circle of Scorn when up, Using CD before Big Attack.

    As WAR: BB Combo, Use Unchained to get Ahead of DPS, Do I have enough threat buffer(?); Use SE Combo, Building Wrath Before Big Hit, Ensuring you use Internal Release + SE + Berserk prior to big hit to maximize Inner beast after big hit,Using Bloodbath before Inner Beast, Weaving Wrath Skills to build Wrath faster, Wrath Not Up ?; Pop Thrill of Battle (+potion of vit for more) right before the big Hit. Although this is not difficult to do one slip up can mean alot more pain for WAR

    It takes more thinking to maximize WAR play than it does as a PLD . There's more to it than just an extra combo. If WAR played just like PLD, all it would be is BB Combo's and weaving Brutal Swing when there up. 2.1 will only make WAR even more diverse
    (3)
    Tanks be Like....


  5. #5
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    [QUOTE=OmegaSinX;1641716]
    As WAR: BB Combo, Use Unchained to get Ahead of DPS, Do I have enough threat buffer(?); Use SE Combo, Building Wrath Before Big Hit, Ensuring you use Internal Release + SE + Berserk prior to big hit to maximize Inner beast after big hit,Using Bloodbath before Inner Beast, Weaving Wrath Skills to build Wrath faster, Wrath Not Up ?; Pop Thrill of Battle (+potion of vit for more) right before the big Hit. Although this is not difficult to do one slip up can mean alot more pain for WAR

    Cool, I am game/

    Typical tank and Spank fight.

    Paladin: RoH combo, weave SW/CoS between GCD's to prevent clipping and threat loss. Utilize FoF in order to establish a proper enmity buffer. Do I have enough threat? Utilize Fracture to maximize DPS output.
    Is a big hit coming? yes
    How big is the hit? Is it small enough to use Rampart? What about Sentinel? Is it physical so I can use bulwark and risk not blocking it? What about convalescence?
    pop Rampart/sentinel/bulwark + Vitality pot; because PLD's can also use them too.
    Do I have enough to risk stunning the mob to decrease damage taken?

    Oh look, I can make Paladin look a lot more complicated too!

    Sorry, I can summarize everything you said like this

    WAR: BB combo, BB combo, SE combo (you must use SE). Big hit coming? Pop a cooldown.

    Its not anymore complicated outside the fact that PLD cooldowns are a ton more effective.
    Let alone you contradict yourself constantly.
    Its not complicated you say, then in the next breath "It takes a lot more to maximize a WAR."
    The two are one and the same.
    (0)

  6. #6
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Leiron View Post

    Cool, I am game
    Ok Bro, You obviously want the last word. Bottom line is PLD is very passive. WAR has to work for his survivability . PLD only has to rotate buttons. Outside of poping Defensive cooldown, its mostly the same tune and dance for PLD.

    Arguing with you is like "Time". It never ends.
    (3)
    Tanks be Like....


  7. #7
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by OmegaSinX View Post
    Typical Tank and Spank Fight:

    As PLD: RoH combo, Weaving Spirits within & Circle of Scorn when up, Using CD before Big Attack.

    As WAR: BB Combo, Use Unchained to get Ahead of DPS, Do I have enough threat buffer(?); Use SE Combo, Building Wrath Before Big Hit, Ensuring you use Internal Release + SE + Berserk prior to big hit to maximize Inner beast after big hit,Using Bloodbath before Inner Beast, Weaving Wrath Skills to build Wrath faster, Wrath Not Up ?; Pop Thrill of Battle (+potion of vit for more) right before the big Hit. Although this is not difficult to do one slip up can mean alot more pain for WAR

    It takes more thinking to maximize WAR play than it does as a PLD . There's more to it than just an extra combo. If WAR played just like PLD, all it would be is BB Combo's and weaving Brutal Swing when there up. 2.1 will only make WAR even more diverse
    Hmmm.

    PLD: Proper use of Cover (useful in Coil or WP). Balance on-GCD stun timing with enmity gain and remain aware of Diminishing Returns (Stuns are very effective on Trash). Likewise, Flash's "Blind" Diminishing Returns. Use of Spirits Within for Silences (No DR for you, but need to be aware of it if you have Bards in the party. Long animation means you need to anticipate cast times). Proper use of Stoneskin (On-GCD very high mitigation in certain boss fights, but results in less enmity gained. Interruptable if you take a certain percentage of incoming damage during the cast). Use of the Riot Blade combo to regenerate MP used in Flash spam (Mainly Speed Runs not Boss fights, though I've used it before in AK Boss #3 for example due to Stoneskin spam!). Ability anticipation for pre-emptive activation of proper cooldowns (No sense using Bulwark versus Magic Damage!). Swapping into Sword-Oath for certain Phases (Titan Heart?). Remembering to NEVER EVER USE AWARENESS EVER due to the brokenness of it preventing Critical Healing on you... the list goes on!

    Paladin's Weaponskill rotation is very basic, but it has a lot of flavour or "utility" abilities that can sometimes make or break a fight.

    The "fun" for me comes from the constant battle for hate, and jumping around the dungeon maps like a giant heavilly-armoured kangaroo.
    I tend to queue for DF dungeon runs and get players with very very random ability. Carrying a "bad" group through a dungeon - Fantastic fun. Never letting an "excellent DPS" group pull hate from me? Intense, but brilliant run. Managing to finish off a Boss whenever the Healer died halfway through due to no fault of my own? 'Mazin craic.

    PLD = Keep Hate, Be tough to kill, and Instantly Adapt to whatever random situation crops up.
    (Occasionally you just plain run out of Cooldowns or HP, but that's what the respawn button is for!)

    Only problem is that I'm constantly getting dragged into random Coil PUGs now...
    (0)
    Last edited by Maelwys; 12-09-2013 at 09:16 PM.