Black, you shouldn't be so hard on the guy - some folks really do think that having to move behind the mob from time to time is hard and "requires skill".
every single class in the game except bard must halt everything to dodge an aoe. Bard keeps on pewin, pressing one button and buffs most of the time, throwing a dot here or there, then going back to heavy shot. How is this hard? Is the button you have heavy shot mapped to broken? Every job regardless of being what I would consider difficult is still harder than bard .
This was my major concern, once players start to learn how to manage things such as tp and mana better as well as a silence rotation without bard, than the use for bards drops because if they cannot offer a decent amount a dps why bring them. On turn 4 I find myself playing some songs but only for a duration of about 10-15 sec to burn things faster, such as army's so the monk and warrior can just aoe burn after the first dread, but that is really not needed if every1 can do their proper dps for the turn.
My coil group has two bards and I will not be replacing them for anyone jsut because we don't need their songs anymore. Play quality is far more important than job. I have also found very few people that only want to play one class. My coil group of 8 has over 25 relic weapons...
This doesn't require any extra skill - every single class has to hit movement button in order to dodge, the fact that some can't shoot on the run doesn't make them any harder to play. It just changes how they do damage (in bursts vs. continuous).
All classes have roughly the same number of buttons to press, bard is no exception. I never said that it's hard, on the contrary, all classes/jobs in FFXIV are extremely easy. Saying that some job in this game "requires skill" is akin to saying that using a spoon requires some skill aside from not being "slow and special".Bard keeps on pewin, pressing one button and buffs most of the time, throwing a dot here or there, then going back to heavy shot. How is this hard?
Playing both DRG and BRD, I have noticed a difference with AoEs, but honestly, it's not a huge difference. The only ones you get interrupted on are the circle AoEs, and for those you're generally only losing one attack - which can interrupt dps if it's the second or third attack in a chain, but it's not a huge dps drop. Given that the dps is ahead of BRD to begin with, you still come out on top in the end with the interrupted attack chains, but requires just a bit more attention to stay alive.
IMO, DRG (and MNK for that matter) aren't as challenging as some would make it think, but BRD by the same token isn't as brain-dead as those same people would have you believe. They both require attention to maximise dps - melee to avoid AoEs and keep their self-buffs/enemy debuffs up, and complete their attack chains; and archer to watch for procs, keep DoTs up, play songs when needed, etc.
Neither one requires a brain surgeon level of intellect to play properly.
That's patently false. BLM has Scathe, Firestarter, and Thundercloud; SMN has Bio, Ruin II, Fester, Energy Drain, Bane, and all of their pet DPS. Not to mention both those classes can Swiftcast 1/minute anything they want to.
As far as melee, even the Titan fight, which is held as basically the standard pro-BRD fight, has large swathes of time in which melee can maintain 100% uptime while dodging AOEs. The only times I can think of where a melee has to fully break contact with Titan are when Weight completely covers his hit box, and certain bomb configurations.
Its nice to see stupid has a face :-)every single class in the game except bard must halt everything to dodge an aoe. Bard keeps on pewin, pressing one button and buffs most of the time, throwing a dot here or there, then going back to heavy shot. How is this hard? Is the button you have heavy shot mapped to broken? Every job regardless of being what I would consider difficult is still harder than bard .
Ur cute tho, now go play whit the other kids and let the adults speak for a bit ^^}
No one is saying the other classes cant keep up their dps if they try to do so as you noted. Bard just has a much easier time doing so, I always see Bard mains get so defensive for saying Bard is easy. Being an easy class isnt a bad thing. Bard cant top the damage the other dps classes do, but those classes generally do more work than bard to attain that damage. Bard has the benefits of both melee and ranged. Its a pretty stress free job.
There isnt a lot most classes have to deal with here and that is true. Melees worry about positioning and dodging more often, tanks worry about well yeah, healers worry about the party, summoner worries about a bigger dot upkeep than the other classes and proper timing of said dots, blm has a few tools to use but not enough for movement heavy things without pre planning,
Bard worries about normal stuff, buff upkeep ,debuff upkeep, a few DoTs, and if they need to dodge well, they just move and dont need to stop doing what they were doing, its safe to just continue attacking, the real kicker is the one thing they cant control is probably where their actual dps strength comes from which is purely based off of rng, and while that kinda sucks it doesnt add anything stressful you can control other than playing normally and making sure your dots are buffed by IR when you can.
Last edited by Cynric; 12-09-2013 at 10:13 AM.
I know this may not be a desirable answer, but I feel like these changes were largely because of pvp. Just because pvp isn't the focus of this game, doesn't mean SE can just ignore it. The way bards are, they would have been incredibly OP in the Wolves' Den. The buff to pug and drg were just for good measure because even with a nerf, the fact that brds can attack and move will make them incredibly useful in pvp.
I'm not going to argue that we're a difficult class. Honestly, I'm not sure which classes I'd argue *are* difficult, but that's beside the point. I just don't want people getting the idea that somehow BRD is the single, solitary class that can DPS while moving, because we aren't. The fact is, the only time that a dodgeable AOE affects the dps of a melee is when there's no safe spot near the enemy to stand.
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