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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Amyas View Post
    Sounds good to me. Its funny, Yoshi said early on that jumping wasn't going to be 'necessary' for anything gameplay-wise, but there are already mining nodes you can only get to by jumping, and that spot in... Tam-Tara I think? That you have to jump up to progress.
    Jumping is never absolutely necessary in TTD as far as I'm aware. It's funny though, how quickly all the jump haters faded away as soon as the game came out.
    (0)

  2. #12
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ri_ri View Post
    I want to play a RPG, not an action game...
    So pressing the space bar in reaction to a boss mechanic is where you draw the "action game" line, eh?
    (0)

  3. #13
    Player
    Escadora's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Ari Gatou
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    Quote Originally Posted by Esmian View Post
    Yeah, people complained enough about jumping being implemented period that they probably won't ever be a part of a boss' mechanics. I'm banking on players just needing to LOS the sumo stomp with the gaols to avoid it.
    Yeah, I was thinking of the exact same thing when I saw the trailer. Use the gaols to survive the AOE knockout.
    (0)

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ninix View Post
    Where has he said this? Are you sure you aren't talking about DRG jumps?

    I jump (spacebar) out of AoEs *all* the time and I never get hit because of it. I keep hearing people say "your position isn't updated until you land" but I'm pretty sure this is false.

    Unless we're talking about DRG jump, in which case this is correct.
    It's not false - He stated it when people brought up jumping to avoid AoEs. The fact you don't get hit means your position is updating properly and on time - As in you're not trying to jump out of the circle last second which is what Yoshida was talking about. Not the Drg jump as you can still do it and get out in time, Spacebar jump as an evasion mechanism.
    (1)

  5. #15
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    It's in Toto-rak that you have to jump to procceed.

    Quote Originally Posted by Ninix View Post
    So pressing the space bar in reaction to a boss mechanic is where you draw the "action game" line, eh?
    No, I just think it's bad enough as it is with all the interrupt and red line mechanics. We need less of it, not more.
    (1)

  6. #16
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Ri_ri View Post
    No, I just think it's bad enough as it is with all the interrupt and red line mechanics. We need less of it, not more.
    It sounds like you want every fight to be sword/board tank 'n spank... which (to me), is a -boring- fight. As much as i dislike how much they seemingly depend on AoE, removing interrupts and AoE mechanics would make this game a bore to play.
    (1)

  7. #17
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The more likely way to avoid the stomp that knocks people off the edge is to line of sight the stomp with the 2 people he puts in Gaols at the same time he does the stomp.
    (0)

  8. #18
    Player
    Little_Aussie_Mhigo's Avatar
    Join Date
    Nov 2013
    Posts
    49
    Character
    N'zhet J'hakir
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ri_ri View Post
    It's in Toto-rak that you have to jump to procceed.



    No, I just think it's bad enough as it is with all the interrupt and red line mechanics. We need less of it, not more.
    Sounds like someone who is stuck on Turn 2 hehe :P
    (1)

  9. #19
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I can't post a source (way too lazy to find it), but I do recall the dev team specifically saying jumping would not be involved in any really important mechanics (such as avoiding things, etc). The lack of programming behind this (the fact that your position won't update until you land) shows that the dev team does not want jumping to be an important part of fights. Maybe this will change with upcoming patches... who knows, but I would highly doubt it. I do not recommend jumping in boss fights because of the lack of positioning updates -- jump only when it's necessary (such as switching platforms on Caduceus).

    I will note that the dev team specifically announced that some of the positioning issues (such as your position only updating every .3 seconds) will be addressed, but only in 'important' encounters.

    The reason you see the 'sample' party acting silly and not at all organized in the promo video is because they want to show the content without giving ANY strategy away. That's why you don't see anyone attacking the adds, or hardly dodging things. In the Ifrit (Extreme) portion, you see the tank run into literally every single dash.. lol "Here's how NOT to do the fight."
    (0)
    Last edited by Ryuko; 12-08-2013 at 03:06 PM.

  10. #20
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Little_Aussie_Mhigo View Post
    Sounds like someone who is stuck on Turn 2 hehe :P
    Sadly I am...

    My job there is just filling bars and getting out of lasers though. Not as bad as Titan.

    Quote Originally Posted by frostmagemari View Post
    It sounds like you want every fight to be sword/board tank 'n spank... which (to me), is a -boring- fight. As much as i dislike how much they seemingly depend on AoE, removing interrupts and AoE mechanics would make this game a bore to play.
    I want more fights like Garuda. I have fun doing all roles there. You don't need to rely on AoE or interrupts to make it a challenge.
    Also, Caduceus was fun. Getting out/in of platforms is easier enough, but something to watch out for.
    (0)

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