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  1. #1
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    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    the battle system.

    ill be honest i went back to play ffxi today, and damn, that system really really was not good.

    Having control of your types of attacks, linking to other attacks, positioning mattering, fast tp, and tp pools, a large variety of skills to choose from, being able to customize your skills to the type of fighting you may have to do. shorter more dangerous battles.
    I know a lot of people hate the system, but imo it really was a cool thing. I hope the new battle system can capture its strengths.
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  2. #2
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    Quote Originally Posted by Physic View Post
    the battle system.

    ill be honest i went back to play ffxi today, and damn, that system really really was not good.

    Having control of your types of attacks, linking to other attacks, positioning mattering, fast tp, and tp pools, a large variety of skills to choose from, being able to customize your skills to the type of fighting you may have to do. shorter more dangerous battles.
    I know a lot of people hate the system, but imo it really was a cool thing. I hope the new battle system can capture its strengths.
    Linking to attacks? We playing street fighter?

    Position don't mean shit unless you're using a WS that like seismic shock.

    Fast TP sure but the large variety of skills we get are often throwaway skills or the next tier of a move.

    I just don't get the enthusiasm for this game's battle or suggesting that it's better than FFXI in any way outside of being faster at lower levels.
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  3. #3
    Player
    Gramul's Avatar
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    Mar 2011
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    Character
    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Demacia View Post
    Linking to attacks? We playing street fighter?

    Position don't mean shit unless you're using a WS that like seismic shock.

    Fast TP sure but the large variety of skills we get are often throwaway skills or the next tier of a move.

    I just don't get the enthusiasm for this game's battle or suggesting that it's better than FFXI in any way outside of being faster at lower levels.
    Actually, position does matter a little. I do more damage hitting an enemy from the side or back than from the front most of the time. I think it's just very underdeveloped and underexplained.
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  4. #4
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    Quote Originally Posted by Gramul View Post
    Actually, position does matter a little. I do more damage hitting an enemy from the side or back than from the front most of the time. I think it's just very underdeveloped and underexplained.
    I understand that the concept is there but it's NOTHING like they hyped it up to be pre-release. Then again, neither was any other feature in the game. Still waiting for proper PUG stances not fucking light punch granting a small bonus for a short while.
    (0)

  5. #5
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    Davorok's Avatar
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    Mar 2011
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    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Extending the "Free Trial" is the only thing they got right, yet I'm still too bored to play.

    Character Models are nice.
    (0)
    Last edited by Davorok; 06-03-2011 at 07:42 AM.

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #6
    Player
    Physic's Avatar
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    Character
    Bladed Arms
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    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    Linking to attacks? We playing street fighter?

    Position don't mean shit unless you're using a WS that like seismic shock.

    Fast TP sure but the large variety of skills we get are often throwaway skills or the next tier of a move.

    I just don't get the enthusiasm for this game's battle or suggesting that it's better than FFXI in any way outside of being faster at lower levels.
    they let me link heavy>flurry, and evade>jarring>haymaker. This is the playstyle of a pugilist, so maybe it makes sense being like SF.
    Position matters alot when you are trying to avoid unecessary damage, and fighting multiple monsters, you are more likely to get hit from the back and less likely to evade, also your directional and cone attacks are more usefull if monsters are roughly in front of you. at the same time you benefit from moving to avoid enemy Weaponskills. You also get more accuracy from attacking the monster in its rear.
    you got basically 3 types of positional Ws
    line of target
    cone
    aoe

    which to use, is very dynamic, especially on low man behests, or leves, and probably would have been even more so in dungeons.

    You dont really have any throw away skills, you put the skills you want and need in place, if a skill is throw away you dont put it, dif WS serve different purposes.

    stuff i have on bar

    heavy trammel low tp cost cone skill
    aura strike enhanced flying damage and general aoe
    concussive ACC lowering debuff and damage (integral to evasion tanking)

    every skill i put on my bar has use, and there often skills i wish i could put in there, and i dont even have all the great skills.

    FFXI battle, i went back today, you are used to it, you have done it for years, but its really bad. people talk about this games battle UI but ffxi? is a menu you literally have to scroll through skills to pop them, without putting macros, it would be nigh impossible to do something as basic as sneak attack boost >weaponskill.
    so then you learn macroing.
    Battles are long and drawn out for no reason, i fought a easy prey sand lizard, it knew i was going to win, i knew i was going to win, i knew it would do about 40% of my health it knew it would, and yet it took an incredibly long time to kill.

    the fight consisted of me hitting dodge and focus macros, and waiting for tp to do boost>asuran fists with a drain samba and curing waltz thrown in. There was no reason to dodge weapon skills, no reactive skills when i evade, or parry. I have virtually no choice of what weaponskills to do. there is one good weaponskill, and its the only weaponskill of any importance, once you do said weaponskill, you once again wait.

    Individual battle in FFXI is horrible, team battle is just as boring, but at least your hanging out with people and can try to relish thier actions as much as your own.

    you say faster at lower levels, do you mean battle pace, or exp gained? because i dont judge a battle system by exp gained.


    really stop for a second and think, what about ffxi battle system itself is better than ffxiv? all i can really think of, is /assist.
    (1)
    Last edited by Physic; 06-03-2011 at 05:17 AM.

  7. #7
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    Having control of your types of attacks, linking to other attacks, positioning mattering, fast tp, and tp pools, a large variety of skills to choose from, being able to customize your skills to the type of fighting you may have to do. shorter more dangerous battles
    Lol you may have had an argument if you weren't pulling stuff out of nowhere. The 3 points you made that I bolded is saying the same exact thing 3 times...

    linking to other attacks
    You mean like Skillchains? you mean how they were a hundred times better executed than Battle Regimens?

    positioning mattering
    Thief and tank positioning matter more in FFXI than all the classes combined with the battle system we have currently in FFXIV.

    shorter more dangerous battles
    I'm still sweating from the last fight I had with a marmot that took a few seconds to drop and hardly posed any threat.

    All this isn't to say FFXI's battle system was that much better, but it was better because at least it required some thought. FFXIV is a zerg system and has been since release...especially if we're looking at leve and behest parties...if you're a mage you can hardly get a cast in before the mob dies. FFXIV's battle system is definitely more hands on but if it was better they wouldn't be changing it now would they? and if FFXI's was worse its a surprise it lasted 10 years.
    (1)
    Last edited by Mack; 06-03-2011 at 10:39 AM.