Alright, little miss has-to-be-right. You tell yourself that it fixes the problem completely.
My FC is selling titan carries if you need help.
Sorry, but I'm good enough to avoid the mechanics despite the fact that I can recognize when the positioning check delay has triggered. 108 tomes from +1 relic.
I haven't done hours of testing or anything on this, nor do I have Square-Enix themselves backing me up on it with a statement from their own netcode or anything.
Thanks for being a snide poster contributing nothing.
The cast bar ends at the same moment the AoE circles disappear. People with bad connections have received damage even after well being out of them for a considerable amount of time.I play from europe and I have a 700kbit(that is 85KB/s) connection that goes through 30 year old copper lines. I know a lot about lag.
However 95% of the deaths that are blamed on lag on titan are still people who don't realize they have to be out of the AoE before the cast bar ends, and don't realize the animation that goes off 2 seconds later and kills them doesn't mean anything in terms of positioning.
I play from South-East Asia, and my connection is just as mediocre, if not worse. Japan's servers (the closest) are about 2500km away from where I live. I can dodge because I've learned the rotation. But that doesn't mean I don't notice when damage hits me after I clearly stand outside the radius before the cast ends.
Last edited by soshifood; 12-08-2013 at 05:47 AM.
For me the damage from AoEs always comes 1-2, sometimes even 3 seconds after the cast bar finishes and the AoE circles disappear for some AoEs in the game. I'm just assuming that's normal.The cast bar ends at the same moment the AoE circles disappear. People with bad connections have received damage even after well being out of them for a considerable amount of time.
I play from South-East Asia, and my connection is just as mediocre. Japan's servers (the closest) are about 25000km away from where I live. I can dodge because I've learned the rotation. But that doesn't mean I don't notice when damage hits me when I clearly stand outside the radius before the cast ends.
If you've played beta, you would know that it's obviously lag when you still get damaged. It was utterly horrendous during beta, but bearable upon release thanks to the servers pinging you every few seconds (which they clarified). Like I said, I have no problems dodging, but I refuse to accept your previous notion that lag isn't a problem at all. Data still needs to travel from your computer to their servers and back. That takes time, so lag is ultimately inevitable.
Last edited by soshifood; 12-08-2013 at 05:57 AM.
Whenever you get hit by this, its simply means that you did not run out in time. The game is not cheating you, you did not run out in time. I noticed that whenever I get hit by this, I've always ran a little later than I usual do. However, due to the discrepancy between the effect and the animation, its gives people an excuse to complain. SE should just fix this shit and get it over with already.
I do know what lag is thanks. But I also know that most of the time when people blame lag they actually just moved too late. Like I've said about 6 times already in this thread.If you've played beta, you would know that it's obviously lag when you still get damaged. It was utterly horrendous during beta, but bearable upon release thanks to the servers pinging you every few seconds (which they clarified). Like I said, I have no problems dodging, but I refuse to accept your previous notion that lag isn't a problem at all. Data still needs to travel from your computer to their servers and back. That takes time, so lag is ultimately inevitable.
Look at this video for example
http://www.youtube.com/watch?v=zFfu0i89gpI
You see the guy move out of the aoe, then 2 seconds later he takes damage and dies. He screams "OMG I WAS OUT OF IT STUPID LAGGY GAME" even though his entire comment section is filled with people saying he moved too late, he still blames lag.
But then if you pause the video when the cast bar finishes you see he's still inside so he moved out too late, lag had nothing to do with him dying, positional updates had nothing to do with him dying, he just moved way too late. He didn't move out until after the cast bar finished.
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