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  1. #1
    Player Aureliami's Avatar
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    Sep 2013
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    Character
    Aurelis Celestine
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    Cerberus
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    Marauder Lv 70
    Quote Originally Posted by soshifood View Post
    Lag is a real problem. I play Titan HM better on a PC rather than a laptop, for instance. Small amounts of lag from the system or the internet contribute to making the AoEs hit inaccurately. I've experienced it before and so have others. You clearly don't, so good for you.
    I play from europe and I have a 700kbit(that is 85KB/s) connection that goes through 30 year old copper lines. I know a lot about lag.

    However 95% of the deaths that are blamed on lag on titan are still people who don't realize they have to be out of the AoE before the cast bar ends, and don't realize the animation that goes off 2 seconds later and kills them doesn't mean anything in terms of positioning.
    (1)

  2. #2
    Player
    soshifood's Avatar
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    Aug 2013
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    Character
    Princess Lenna
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aureliami View Post
    I play from europe and I have a 700kbit(that is 85KB/s) connection that goes through 30 year old copper lines. I know a lot about lag.

    However 95% of the deaths that are blamed on lag on titan are still people who don't realize they have to be out of the AoE before the cast bar ends, and don't realize the animation that goes off 2 seconds later and kills them doesn't mean anything in terms of positioning.
    The cast bar ends at the same moment the AoE circles disappear. People with bad connections have received damage even after well being out of them for a considerable amount of time.

    I play from South-East Asia, and my connection is just as mediocre, if not worse. Japan's servers (the closest) are about 2500km away from where I live. I can dodge because I've learned the rotation. But that doesn't mean I don't notice when damage hits me after I clearly stand outside the radius before the cast ends.
    (4)
    Last edited by soshifood; 12-08-2013 at 05:47 AM.

  3. #3
    Player Aureliami's Avatar
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    Sep 2013
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    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by soshifood View Post
    The cast bar ends at the same moment the AoE circles disappear. People with bad connections have received damage even after well being out of them for a considerable amount of time.

    I play from South-East Asia, and my connection is just as mediocre. Japan's servers (the closest) are about 25000km away from where I live. I can dodge because I've learned the rotation. But that doesn't mean I don't notice when damage hits me when I clearly stand outside the radius before the cast ends.
    For me the damage from AoEs always comes 1-2, sometimes even 3 seconds after the cast bar finishes and the AoE circles disappear for some AoEs in the game. I'm just assuming that's normal.
    (0)

  4. #4
    Player
    soshifood's Avatar
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    Aug 2013
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    Princess Lenna
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    Tonberry
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    Conjurer Lv 50
    Quote Originally Posted by Aureliami View Post
    For me the damage from AoEs always comes 1-2, sometimes even 3 seconds after the cast bar finishes and the AoE circles disappear for some AoEs in the game. I'm just assuming that's normal.
    If you've played beta, you would know that it's obviously lag when you still get damaged. It was utterly horrendous during beta, but bearable upon release thanks to the servers pinging you every few seconds (which they clarified). Like I said, I have no problems dodging, but I refuse to accept your previous notion that lag isn't a problem at all. Data still needs to travel from your computer to their servers and back. That takes time, so lag is ultimately inevitable.
    (1)
    Last edited by soshifood; 12-08-2013 at 05:57 AM.

  5. #5
    Player Aureliami's Avatar
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    Sep 2013
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    155
    Character
    Aurelis Celestine
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    Cerberus
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    Marauder Lv 70
    Quote Originally Posted by soshifood View Post
    If you've played beta, you would know that it's obviously lag when you still get damaged. It was utterly horrendous during beta, but bearable upon release thanks to the servers pinging you every few seconds (which they clarified). Like I said, I have no problems dodging, but I refuse to accept your previous notion that lag isn't a problem at all. Data still needs to travel from your computer to their servers and back. That takes time, so lag is ultimately inevitable.
    I do know what lag is thanks. But I also know that most of the time when people blame lag they actually just moved too late. Like I've said about 6 times already in this thread.

    Look at this video for example

    http://www.youtube.com/watch?v=zFfu0i89gpI

    You see the guy move out of the aoe, then 2 seconds later he takes damage and dies. He screams "OMG I WAS OUT OF IT STUPID LAGGY GAME" even though his entire comment section is filled with people saying he moved too late, he still blames lag.

    But then if you pause the video when the cast bar finishes you see he's still inside so he moved out too late, lag had nothing to do with him dying, positional updates had nothing to do with him dying, he just moved way too late. He didn't move out until after the cast bar finished.
    (2)

  6. #6
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
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    Gridania
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    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aureliami View Post
    I do know what lag is thanks. But I also know that most of the time when people blame lag they actually just moved too late. Like I've said about 6 times already in this thread.

    Look at this video for example

    http://www.youtube.com/watch?v=zFfu0i89gpI

    You see the guy move out of the aoe, then 2 seconds later he takes damage and dies. He screams "OMG I WAS OUT OF IT STUPID LAGGY GAME" even though his entire comment section is filled with people saying he moved too late, he still blames lag.

    But then if you pause the video when the cast bar finishes you see he's still inside so he moved out too late, lag had nothing to do with him dying, positional updates had nothing to do with him dying, he just moved way too late. He didn't move out until after the cast bar finished.
    This this this.

    EDIT: oops double post meant to add this to first one.
    (0)

  7. #7
    Player
    soshifood's Avatar
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    Aug 2013
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    Princess Lenna
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    Tonberry
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    Conjurer Lv 50
    Quote Originally Posted by Aureliami View Post
    --[/B]
    There's a word for that, it's called gross-generalisation. Making assumptions based on a some situations under certain conditions rather than looking through a bigger basket. This is one case study. Not a survey. Not any sort of indication of different demographics at all. There is a limit to how much syncing the server can do with your PC.

    For the sake of argument, let's say someone plays as a healer with a horrible connection and connects to a server on the other side of the world, which I might add, is already having to juggle with the pings from many other players. Are you really so certain that this person would still have the same window of opportunity to dodge when he also has to heal the players in a way that doesn't make everything go wonky? To provide a precise and accurate window for dodging would forego the ability to properly heal players' falling HP.

    At some point, lag has to kick in. There are ways to make the experience more seamless, but when your ping gets too high, there's just no way to bypass the problem apart from a better internet connection. I've played fighting games with amazing netcode, but I still get these crazy moments in which my opponent lands a hit on me long after I did something first.
    (1)

  8. #8
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
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    Gridania
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    Mister Wonderful
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by soshifood View Post
    There's a word for that, it's called gross-generalisation. Making assumptions based on a some situations under certain conditions rather than looking through a bigger basket. This is one case study. Not a survey. Not any sort of indication of different demographics at all. There is a limit to how much syncing the server can do with your PC.

    For the sake of argument, let's say someone plays as a healer with a horrible connection and connects to a server on the other side of the world, which I might add, is already having to juggle with the pings from many other players. Are you really so certain that this person would still have the same window of opportunity to dodge when he also has to heal the players in a way that doesn't make everything go wonky? To provide a precise and accurate window for dodging would forego the ability to properly heal players' falling HP.At some point, lag has to kick in. There are ways to make the experience more seamless, but when your ping gets too high, there's just no way to bypass the problem apart from a better internet connection. I've played fighting games with amazing netcode, but I still get these crazy moments in which my opponent lands a hit on me long after I did something first.
    It's not an assumption its fact rofl. You can blame lag all you want for why you got hit, but if you are in my party and say lag killed you, 95% of the time people are lying and just didn't move in time. If they are lagging that bad its the connection they have (spiking pings =/= SE's fault btw), and maybe they should A:Try to get a better connection, B:Play in a data center nearest them or if those fail C: Not play at all if it breaks gameplay that bad for them.
    (0)
    Last edited by Mister-Wonderful; 12-08-2013 at 06:27 AM.

  9. #9
    Player
    Mister-Wonderful's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by soshifood View Post
    The cast bar ends at the same moment the AoE circles disappear. People with bad connections have received damage even after well being out of them for a considerable amount of time.

    I play from South-East Asia, and my connection is just as mediocre, if not worse. Japan's servers (the closest) are about 2500km away from where I live. I can dodge because I've learned the rotation. But that doesn't mean I don't notice when damage hits me after I clearly stand outside the radius before the cast ends.
    Not true at all. The game checks position based on the cast bar finishing. Animations come late on all attacks in this game basically, people think they are lagging, but they are not.
    (0)