Quote Originally Posted by Jynx View Post
There is no such thing as a dangerous area in 2.0. Sure there is actually a good deal to explore but was absolutly zero reason to do so, hell there aren't even things like hidden lore objects to walk around and see. I'm all for better and grander zones but I'd rather them give them more of a purpose than being a staging area for fates and quests.
*Stares at you funny*

Every map marker is a lore item, though finding the Lore behind it is a bit difficult, you'd actually have to do quests to figure out the lore. The Lore for the Beastmen areas, however, are likely to be revealed in the Beastmen Quests we're supposed to get in 2.1.

Exploration is it's own reason. I don't understand this concept that they have to be lead by the nose to explore something, then be given a tasty biskit for doing what they were told to do. I happen to have more self-motivation than a canine, thank you.

And yes, there are dangerous areas. Granted, running through an area or using a mount significantly reduces the danger, but it does not eliminate it. If you get disorientated alone in a Beast-man stronghold, you can die.

It's no level 72 Drake one-shotting you for taking the wrong turn in Southern Thanalan, but it does mean you can't just leisurely stroll everywhere and not expect to get engaged.