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  1. #11
    Player
    Alish's Avatar
    Join Date
    Aug 2013
    Posts
    147
    Character
    Kaji Nari
    World
    Sargatanas
    Main Class
    Rogue Lv 76
    Quote Originally Posted by Amyas View Post
    People keep saying 'ps3 limitation ps3 limitation' must've never played 1.0
    Totally seamless world. Guess what? It ran like crap even on decent pcs.
    Thats because the engine 1.0 actually ran on was complete and utter garbage though .
    (3)

  2. #12
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    1.0 could be seamless, but do you remember how was bland ? The areas are now smaller, but are much more achitecturally rich. I like better the latter then huge areas full of nothing
    (6)

  3. #13
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    1.0 also had zones, but it was built around a system called seamless zoning so you just didn't notice you were changing zones. It was also because of this that every zone in a region looked the same and people complained it was bland. For those that played 1.0, you probably noticed areas where a character would disappear and reappear a few secs later or if you were auto following, it would disengage at certain areas, these were zone lines.
    (0)

  4. #14
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    You know, people are always going on about how 1.0 > 2.0 because PS3 limitations. But you do realize that 1.0 was designed with PS3 in mind as well, right?
    (4)

  5. #15
    Player
    adam92682's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    E'jusana Iahe
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Shura View Post
    1.0 also had zones, but it was built around a system called seamless zoning so you just didn't notice you were changing zones. It was also because of this that every zone in a region looked the same and people complained it was bland. For those that played 1.0, you probably noticed areas where a character would disappear and reappear a few secs later or if you were auto following, it would disengage at certain areas, these were zone lines.
    We'll they should have made a 64 bit version. With 32 GB of RAM you could probably load all the games environments and only have to stream in other players, monsters ect..
    (0)

  6. #16
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by adam92682 View Post
    We'll they should have made a 64 bit version. With 32 GB of RAM you could probably load all the games environments and only have to stream in other players, monsters ect..
    Final Fantasy XIV: game only avaiable in 64 bit
    (0)

  7. #17
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Amyas View Post
    People keep saying 'ps3 limitation ps3 limitation' must've never played 1.0
    Totally seamless world. Guess what? It ran like crap even on decent pcs.
    What's your point? All this demonstrates is that Crystal Tools was a steaming pile. Plenty of other MMOs have totally seamless worlds without performance issues.
    (3)

  8. #18
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    (1) I'd rather have smaller zones that aren't just the same couple yards copy-pasted for hundreds of miles.

    (2) I'd rather we get completely new zones added, rather than a patch/expansion to make the existing zones bigger.
    (3)

  9. #19
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Black Shroud 1.0:


    Black Shroud 2.0:
    (17)

  10. #20
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    After the mess that was 1.0, I'm actually fine with the size. However, I do have a problem with the lack of things to do in zones. They feel small to me because all there is to do are FATEs, leves, and gathering. Nothing to explore since the world is pretty much flat, nothing to discover, nothing fun to do....nada.
    (2)

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