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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Taban View Post
    I feel like most of the people whining on here have never played an mmo before.
    i can assure you that not many people have ever played a mmo that released and had a horrid start and was completely remade to come out again 2 years later while keeping the original progression. this does include you as someone never done it before i'd imagine.
    (2)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i can assure you that not many people have ever played a mmo that released and had a horrid start and was completely remade to come out again 2 years later while keeping the original progression. this does include you as someone never done it before i'd imagine.
    I'm not sure what the horrid start or keeping the progression has to do with standard loot lockouts used in this type of game.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Taban View Post
    I'm not sure what the horrid start or keeping the progression has to do with standard loot lockouts used in this type of game.
    the fact that this is not like every other mmo that comes out. every other mmo comes out and you start from scratch and do the story and level. this causes the lack of content to be masked due to it taking a while to get to that content. by the time you get to the content that was in the game on release they had time to create more content so it takes much longer for the lack of content to show itself. this game didn't have that as leveling is stupidly fast, people started already in endgame, and the lockouts were on the first pieces of content released.

    other games, such as wow, has multiple lockouts just like this game has, but the MAJOR difference is when you are locked out of one piece of content there is still plenty else to do because each class is on a different character and there are tons of endgame options. this game promotes all classes on a single character instead of signing into an alt to play a different class. using wow for example, if they had coil in their game you run it once and get locked out and then sign into another character to run the same content on another class because each class = 1 char. in arr once you get loot for one class you are locked out of all classes instead of just one.

    edit: the post you quoted was in your response to never playing a mmo before. the position this game is in is not comparable to any other mmo today as it has a history and is not a new mmo.
    (2)


    http://crystalknights.guildwork.com/

  4. #4
    Player
    Taban's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Taban Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    the fact that this is not like every other mmo that comes out. every other mmo comes out and you start from scratch and do the story and level. this causes the lack of content to be masked due to it taking a while to get to that content. by the time you get to the content that was in the game on release they had time to create more content so it takes much longer for the lack of content to show itself. this game didn't have that as leveling is stupidly fast, people started already in endgame, and the lockouts were on the first pieces of content released.

    other games, such as wow, has multiple lockouts just like this game has, but the MAJOR difference is when you are locked out of one piece of content there is still plenty else to do because each class is on a different character and there are tons of endgame options. this game promotes all classes on a single character instead of signing into an alt to play a different class. using wow for example, if they had coil in their game you run it once and get locked out and then sign into another character to run the same content on another class because each class = 1 char. in arr once you get loot for one class you are locked out of all classes instead of just one.

    edit: the post you quoted was in your response to never playing a mmo before. the position this game is in is not comparable to any other mmo today as it has a history and is not a new mmo.
    I agree that levels should have been reset when the game was relaunched, but leveling doesn't take long in this game regardless, so that intro gate time is basically a moot point. I also agree they need more end-game content, but removing lockouts would only exacerbate that problem. People would grind the hell out of those instances, complain for 2-3 weeks that they didn't have anything to do at end game and quit. Pretty much every successful mmo has had similar style lockouts. Planes in EQ, dynamis (or HNM spawn times) in ffxi, raids in Wow. Being upset about gated content is like me being upset that I have to level up to access a raid, it's just how this type of game works.
    (2)