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  1. #1
    Player
    Freakiie's Avatar
    Join Date
    Sep 2013
    Posts
    137
    Character
    Freaky Priest
    World
    Lich
    Main Class
    Goldsmith Lv 50
    I must've missed the memo on Whms not being hot for Coil lol.

    Debuff on Death Sentence aside, your points are pretty moot.

    Aggro really shouldn't be an issue, unless you're massively overhealing or your tanks are bad. Mana can be a pain, but the more experience you get in Coil the better you get there. I can do 1-4 with just shroud nowadays and there's a reason you always got a Bard with you.

    There's no reason to make SS an instant cast (Heck, the longass animation prevents it from being anywhere near instant anyway), or having it return Mana. It's fine as it is. Cure III is what needs looking at and changing it into something that at least partially is based on the targets HP% like Lustrate would be pretty neat.
    (4)

  2. #2
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Freakiie View Post
    I must've missed the memo on Whms not being hot for Coil lol. [snip]
    I agree with Freakiie, after healing coil for a couple of weeks as a WHM, I've never had any issue with pulling aggro from the tank mid-battle if I'm not intentionally trying to mess with people. Sure, adds may "aggro" on spawn due to regen or similar, but unless the tanks are fucking it up, I doubt a WHM generates enough aggro to pull it to her. We have SoS that halves aggro at each cast, and it's not like SoS is a long CD ability. Infirmary from Death Sentence is a rough debuff to deal with though.

    As for the mana issue, I've rarely gone under 30% unless I mess up and die. This being without manasong and even up to T5. On the other hand, I've popped SoS at almost every CD so my pool hovers between 70 and 90% assuming the team doesn't get massively spiked over and over again.

    Although I'd love to have a shorter cast time on SS or maybe even make it last for longer using a stack of SS charges or something neat, it's far from something that we desperately need. I'd much rather have the devs work on Cure III.
    (1)
    Last edited by Eisenhower; 12-08-2013 at 03:14 AM. Reason: chat limit ftl