^ Fixed to better show the purpose of the thread.So with the current system casuals are actually getting new content every patch while hardcore only get new stuff every 2. since it's too late for 2.1 why not just change the system like this?
2.0 = Coil (Hardcore) (Because it's what I want)
2.1 - CT (Casual) (WTF?)
2.2 = Coil (Hardcore) nerf earlier coil (Because it's what I want)
2.3 = CT (Hardcore)(Because it's what I want)
2.4 = Coil (Hardcore) nerf earlier coil (Because it's what I want)
2.5 = CT (Hardcore) nerf earlier CT(Because it's what I want)
And yet the casual argument is always "because it's what I want you to want."
I see this over and over and over again. Hardcores want stuff to do and don't care what casuals get, because they know they'll always get something. But casuals don't want hardcores to have anything, period. They want hardcore players to play the game exactly the same way they do, and even tell them that "this is what you should enjoy doing."
Don't believe me? Read all the "you should be leveling alt classes" or "you played too fast" or "maybe you should go outside or get a job" posts, because it's always the same shit. I'm so sick of this already.
Oh I actually don't care how anyone plays the game or what they want. I just felt the desire to point out one person saying "How it should be done" when it's only a selfish ambition. It's a slow night at the office.And yet the casual argument is always "because it's what I want you to want."
I see this over and over and over again. Hardcores want stuff to do and don't care what casuals get, because they know they'll always get something. But casuals don't want hardcores to have anything, period. They want hardcore players to play the game exactly the same way they do, and even tell them that "this is what you should enjoy doing."
Don't believe me? Read all the "you should be leveling alt classes" or "you played too fast" or "maybe you should go outside or get a job" posts, because it's always the same shit. I'm so sick of this already.
If you read the OP, his point was that, according to the dev plans, every time a coil patch comes out the previous coil tier is nerfed so that everyone can do it. This means that casual people get new content for them on odd-numbered patches and even-numbered patches, while hardcore players only get content for them on even-numbered patches. In other words, while Coil releases will eventually become casual content, CT releases will never become hardcore content, creating an imbalance where hardcore groups are getting significantly less to do in the game than casual players.
All he did was manipulate the current model, and claim that's how it should be done. The modified model, whether it works or not was only proposed because it suits his needs. Whether it's right or wrong, I never argued that because it's pointless. I merely shed some light on the intentions.If you read the OP, his point was that, according to the dev plans, every time a coil patch comes out the previous coil tier is nerfed so that everyone can do it. This means that casual people get new content for them on odd-numbered patches and even-numbered patches, while hardcore players only get content for them on even-numbered patches. In other words, while Coil releases will eventually become casual content, CT releases will never become hardcore content, creating an imbalance where hardcore groups are getting significantly less to do in the game than casual players.
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