http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/
Can anyone objectively tell me why it is good for me, as a player, to have these artificial limitations put in place?\
I will state up front that I know a lot of people who have or are getting ready to bail on this game because of them. So also explain why a lower population and less money in SE's pockets are good, as well, for us long-term.
I'll be waiting.
Not saying I agree, but what everyone will tell you is the same thing: Artificial limitations are put in place so you don't wear out the content too quickly. If there was no limitation, you would have all the gear you wanted in a matter of days, then complain you don't have anything to do in the game anymore.
If you've hit the 'limitations' at the end, you've essentially finished the current available content (at least the content you're interested in). Right now there's nothing on the otherside of the artificial limitations except for 'Kudos, you ground it into the ground, now you're ready for that content that isn't out yet" and then you don't even have the artificial limitations making you think about quitting, there'd be absolutely nothing left.
If you've cleared all the turns on BC, then that's it. All that gear grinding is going to do is make you a little bit stronger at it, because there's nothing beyond it. Odds are once there's actually content on the otherside of the grind, the artificial limitations will be lessened or removed altogether since the bar would then be pushed back to the end of the next major segment of content (aka not patch 2.1), and I imagine once we do get farther content, people will eat it up, hit the slow-to-a-crawl limitations again, and then come back to the forums and complain about it again.
Last edited by Seig345; 12-07-2013 at 06:58 AM.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
What the white knights fail to include:
CT IS NOT TOP TIER GEAR
The 1-week restriction is too harsh for sub-prime gear. As it is, you have 2 ways to obtain ilvl 90 gear, tomestones and coil drops. You will only have 1 way to obtain ilvl80 gear, 1 piece a week. So, assuming no ilvl80 goes to your main job, and you have 2 alternate jobs, you're looking at 20 weeks just get them geared in 2nd teir gear. Now what if you have 5 alts? A year.
The problem is the length of the lockout, not that there is a lockout.
inb4 Noahlimits makes another troll attempt.
To the person talking about FFXI...do you know how long it took for all that horizontal endgame progression to come into being? There was NOTHING endgame until the first expansion and it took a full year before Dynamis was fully implemented. When the game launched here Dynamis hadn't even come out if I remember right. It was added the next patch when the level cap hit 60. For upwards of six months all you could do was grind City Dynamis for a miniscule chance of getting your gear drop which would likely get ninja lotted by your dickhead LS leader. Sky and the ground Gods didn't exist until the patch that concluded the Zilart storyline. There were of course BCNMs scattered in there if you cared to grind seals. From there all you had was HNM spawns, the same Dyna grind with new and more aggravating zones and Sky until close to the end of the Chains of Promathia patches when Limbus and Sea were introduced. Take off the nostalgia glasses...
As for the loot lockout...yes it's a little annoying and yes the gear isn't the top tier...BUT...without the lockout they'd just put in the annoying drop rates that were brought up earlier and the gear grind would be the same. I DO believe the lockout is a per chest/boss lockout and if it isn't then even I am going to be disappointed because that would make the grind technically slower than Coil which is ridiculous. As it stands it should be easier than Coil and Myth gear to get but harder than Darklight and crafting gear. If you wanted SE could always put in another tome system between philo and myth lol
Last edited by Lithera; 12-07-2013 at 07:18 AM.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
If you would learn to read, I said "NOT THAT I AGREE WITH THIS". I was just saving him the time of getting that same response from 20 people. Even if that was my opinion, I fail to see how that's the slight bit trolling. If that's your idea of trolling, you must be new to the internet. I'm personally fine with whatever decision SE makes with this game. And when I'm not fine with it, I'll simply stop subscribing instead of making posts about it on here.
inb4 Sinth makes another obnoxious remark.
Last edited by Noahlimits; 12-07-2013 at 07:25 AM.
Drop Rate...... That's how Lockouts get solved.
Why can't bosses and End Game content be like FFXI. They need to bring HNM/NMs in the game that drop gear. Even if most are Force Pops.
Edit Its funny that people cry they don't like to camp NMs for hours and hours, But doesn't week long locks but you in the same boat? At least with NMs you can kill them leave and do other stuff and come back and kill them again.....
SE makes it far worse than it needs to be. They need to stop adding gear for everything and make gear last longer. Look at FFXI a lot of gear lasted 50+ levels. We don't have that in FFXIV every few levels gear is obsolete and useless. Not saying every piece of gear from every NM was the best until level cap, But it kept old content relevant and people did it many years after the content was replaced.
You think by the time 3.0 (if we make it that far) comes out that anything we have now or in six months is going to be useful? Not unless you can use it to upgrade.
So by adding content that relies on low RNG is better than adding content that has weekly lockouts to keep people from burning through it.
I know a lot of people don't like low drop rates but that didn't stop people from playing and getting the gear drop. Week long lockouts on all new content is going to kill this game. FFXIV needs to take a page from FFXI and make lockouts 72hrs.
If they alternate week long lockouts every time new content comes out it would be fine (as long as the new content drops the best gear). An then lift the cap as that content gets replaced. But don't add easy content in the game and put a week lockout on loot.
EDIT
If people choose to burn through content and have nothing else to do then they have to deal with it. But by having low drop rates it lets us do the content as much as we want while being able to be rewarded at the same time. Phil/Myth tomes drop everywhere else.
Think one thing SE screwed up on is they should have delayed launch by a month or how ever long they needed. And we wouldn't even be having this convo.
LMAO
Last edited by Arkista; 12-07-2013 at 07:30 AM.
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