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  1. #1
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Well Tomahawk is virtually identical to Shield Lob (both tank ranged attacks, both earned at level 15, both similar potency and enmity modifiers, etc etc), and Ninjiitstu's testing (which I remember seeing from the old block/parry debates) was that it was affected by both Str AND Dex... ...which sort of makes sense to me - as a ranged attack it'd probably be flagged as Dex dependent by default in the code, but if it ONLY scaled off Dex then the potency value would indeed mean it'd be barely worth using on a Tank.

    I'm running Coil tonight after work, but might be able to do a quick check afterwards with both a WAR and a PLD.
    Shouldn't take it too long to narrow this down via experimenting with cheap Str and Dex rings and maybe a stat potion or two.

    Quote Originally Posted by Gamemako View Post
    Even Flash, a magical attack, is based off of physical stats.
    Yup. I'm pretty sure Flash (albeit a spell) functions just like a PBAoE melee attack with an "added effect" blind trait.
    Testing confirms it has an underlying potency attribute that scales off Str and Attack power, it just doesn't do any damage to the mobs.
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    Last edited by Maelwys; 12-06-2013 at 08:58 PM.

  2. #2
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Maelwys View Post
    I'm running Coil tonight after work, but might be able to do a quick check afterwards with both a WAR and a PLD.
    Shouldn't take it too long to narrow this down via experimenting with cheap Str and Dex rings and maybe a stat potion or two.
    Testing on level 49 trash mobs confirmed that the damage output of both Tomahawk and Shield Lob are not measurably buffed by a High Potion of DEX + 25 Dex from gear at level 50. Meh. However, a High Potion of STR (by itself!) did raise both noticeably.

    Moreover, Dual-stat gear such as Imperial Operative Wristlets (+6 STR and +6 DEX) and Electrum Rings (+5 STR and +5 Dex) didn't appear to raise their Damage output measureably over standard one-stat gear such as +5 Str Rubellite Rings.

    I stand corrected
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    Last edited by Maelwys; 12-07-2013 at 10:04 AM.