Quote Originally Posted by Betelgeuzah View Post
Uh-huh. They can use some of the unused assets, that much is said in the article, the rest is you making stuff up. Unless you want to link me to a different article.
http://www.gamespot.com/ps/rpg/final...s_6026421.html

Nomura explained that Final Fantasy X-2 was able to be released since it utilized the Final Fantasy X engine, allowing production of the game in one year at only half the usual development scale of a Final Fantasy title.
The hard work is already done. All they need to do now is just add some additional gameplay elements, write a story, and stick in the rest of their unused assets.

Quote Originally Posted by Betelgeuzah View Post
and why is it that you felt necessary to post this kind of verbal diarrhea in a thread discussing why priorization is necessary, for a game that does not operate according to SE's previous standards anymore?
This was a discussion about the productivity of development teams, was it not?