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  1. #1
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    Rentahamster's Avatar
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    Renta Hamster
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    Quote Originally Posted by Betelgeuzah View Post
    Uh-huh. They can use some of the unused assets, that much is said in the article, the rest is you making stuff up. Unless you want to link me to a different article.
    http://www.gamespot.com/ps/rpg/final...s_6026421.html

    Nomura explained that Final Fantasy X-2 was able to be released since it utilized the Final Fantasy X engine, allowing production of the game in one year at only half the usual development scale of a Final Fantasy title.
    The hard work is already done. All they need to do now is just add some additional gameplay elements, write a story, and stick in the rest of their unused assets.

    Quote Originally Posted by Betelgeuzah View Post
    and why is it that you felt necessary to post this kind of verbal diarrhea in a thread discussing why priorization is necessary, for a game that does not operate according to SE's previous standards anymore?
    This was a discussion about the productivity of development teams, was it not?
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  2. #2
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    What this tells us is that X-2 used X's engine, which made them able to complete the game sooner. A new engine was made for X, which made the dev process slower. So, what's your point? This is exactly what I said before. They had trouble with the crystal tools, now that it is ready the dev process is faster.

    More importantly, most developers use 3rd party engines which allows them to develop the games faster as well. They are not in the same position as SE was back then. They failed with the development of their in-house engine, and while it is evident that their game development is not as well managed as it could be, it has less to do with their recent delays (and in some cases the lack of quality) than you'd think.

    I certainly hope they'll pull their shit together when developing the next generation engine (it is being developed as we speak!). They can't screw it like they did the CT.

    What that article tells us is that now that crystal tools is ready, developing new games for it is faster. Yay.


    The hard work is already done. All they need to do now is just add some additional gameplay elements, write a story, and stick in the rest of their unused assets.
    I guess there's nothing hard about developing games then... considering as long as you buy rights to use a game engine for your game, the hard part is already over and the game is almost ready.


    This was a discussion about the productivity of development teams, was it not?
    Was I wrong in assuming this thread had something to do with XIV? I'm sorry if I misunderstood.
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    Last edited by Betelgeuzah; 06-02-2011 at 11:20 PM.