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  1. #11
    Player
    Crafter's Avatar
    Join Date
    Sep 2013
    Posts
    65
    Character
    Noah Skye
    World
    Behemoth
    Main Class
    Warrior Lv 80
    A group beats the 1st boss out of the 4 bosses in CT.
    PLD wins the lot and gets the armor.
    PLD leaves the instance, since we won't be able to get anything else until next week...
    Rest of the party: "......."
    (3)

  2. #12
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Content being difficult due to a gear gap is pretty cheap.

    Come 2.2 bringing Coil with level 110 gear, then CT in 2.3 with 100 gear to close the gap again... can't we just have a normal progression?
    (1)

  3. #13
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Vahlnir View Post
    To be fair, there's nothing keeping the "hardcores" at ground level with casuals beyond running CT once. If you don't want or need the gear, then simply don't run it. Same thing applies if you just don't like the raid. Many who raid Coil have a tight-knitted group of players so gearing up alt classes isn't much of an issue if no one wants what drops for their main. On that note, most players (mostly the casual base) haven't stepped into Coil yet so...I'd say those that do are still the best.
    I thought that Crystal Tower was suppose to be what helped bridge the gap for Casual players to do CoB. But that's out the door now. Even in a static your still not guaranteed to gear out an ALT class.

    The lockout keeps us in the same boat that we've been in since launch it force people to either pick one class and max it out then gear another or make a new character so you can do the content over again.

    In FFXI I had all my jobs maxed out (except one), I had 6 jobs ready to go at anytime for any content. I loved having the option to play a different class when ever I wanted or was needed. We can't do all that in this game on the same character.

    I think a lot of people had the idea that we would be able to gear up in ilvl80 gear on other classes so they could run CoB on different jobs once their main got maxed out gear. Cause that was my plan.
    (1)
    Last edited by Arkista; 12-06-2013 at 10:25 AM.

  4. #14
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by OrionInerghem View Post
    Because many of us have 1 Class already at or near full i90, and 7 other classes wearing i60, or Almost full DL already. And we'd like to gear up and play other classes to where they can be effectively used. I have DL, for almost all classes, the i70-i90 gap is annoying, and we want to close it.
    ...and Between 450 Myth/week, i90 accessories from extreme primals, and a guaranteed i80 each week from CT you will. Maybe not instantly, but you'll be able to gear up for Coil on alts MUCH faster post-patch.

    For Example:

    Week 1 - CT: i80 Head, Primal: i90 Ring
    Week 2 - CT: i80 Gloves, Primal: i90 Wrist, Myth: i90 Body
    Week 3 - CT: i80 Feet, Primal: i90 Ear
    Week 4 - CT: i80 Pants, Primal: i90 Neck, Myth: i90 Belt +Ring

    Combine with i90 weapon you got the first week from the extreme primal quest chain and boom...

    Avg ilvl 86.66 in 4 weeks. That's pretty freaking fast compared to right now.
    (3)
    Last edited by Djeserit; 12-06-2013 at 11:05 AM.

  5. #15
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Djeserit View Post
    an Between 450 Myth/week, i90 accessories from extreme primals, and a guaranteed i80 each week from CT you will. Maybe not instantly, but you'll be able to gear up for Coil on alts MUCH faster post-patch.
    That's kind of my point. You'll still be able to gear up other classes through a variety of methods. It may take two to three months vs. a few weeks. Honestly, I'm still missing the big problem with this.
    (1)

  6. #16
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    It's also problematic to assume everyone plays the same way weekly.

    Averaging someone's play time over a month, let's say it's 40 hours. 10 hours a week doesn't sound too bad. Let's consider 2 weeks out of the month you can't play, but can drop 20 hours a week for the 2 remaining weeks. A lockout doesn't care if you couldn't play those two weeks even if you could put the equivalent effort in later. You're arbitrarily held back.

    The people who would grind out everything in a couple days are a severe minority. While I strive for personal excellence, I do not play that way and would likely run 2-3 CTs a week, tops. Crusading against that minority is a fool's errand. Conversely, basically telling me I can't play doesn't make me want to, let alone pay for that restriction. There is also no benefit to the casual players. Once you're 5 weeks behind, you're forever 5 weeks behind without changes to the system. This is a problem not exclusive to XIV, but any MMO that utilizes time gating.
    (0)

  7. #17
    Player
    Skotie's Avatar
    Join Date
    Oct 2013
    Posts
    170
    Character
    Jack Nightshroud
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    The only reason for lockout's are to keep you playing longer. They get paid by the month so yeah your getting locked out.
    (1)

  8. #18
    Player
    Kyrrios's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    38
    Character
    Azalia Oaks
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Skotie View Post
    The only reason for lockout's are to keep you playing longer. They get paid by the month so yeah your getting locked out.
    their wages will drop fast if they keep the lock-out in place though, i know many ppl are willing to quit if this is not changed.
    (1)

  9. 12-06-2013 12:17 PM

  10. #19
    Player yamface's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Yam Face
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Theres lockouts in pretty much every decent mmo ever yet this is the only community crying rivers about this. Seriously reading some of you ppl's posts makes me think you just now discovered this "mmo" thing.
    (6)

  11. #20
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    what they need to do is have more ways to get tomestones like special leves. leves with something like popped NM's they have so many things they can do.

    that video showing the new rewards for the duty finder if you play a job thats posted it gives gil, it should give more tomestones NO BODY is running dungeons for gil maybe if it was like 10k gil a run.
    (0)

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