I only played XI, but I can't think of any lock-outs that affected progress as much as this one.
I mean outside of the FF games, it's expected to see lockouts in mmos. In fact for me it's very, very awkward if the endgame content doesn't have lockouts. That's how common it is. ff14 isn't failing because of these locks, it's the poor lack of anything else at endgame is the issue. If I were to say raid in wow's final dungeon, I would get locked for the week, but then I also have like 100000 other things to do. ie: pvp battlegrounds, real crafting, 6-7 small dungeons, OTHER large scale endgame raids (2-3 more), etc etc. ff14 isn't at that point yet, but once it is locks wont be a problem
WEll if the information is correct I can gear up full myth nearly as fast as full CT gear. That is all ignoring anything I get in coil.
The lock out is anti community .
Cant run coil because someone is away , need someone to do turn 3 but they cant because they are on turn 4. etc etc . Just a dumb design trying to slow people down . Well Ill bypass coil completely and hey if another game comes out before better content comes out then bye bye me and couple of 1000 others probably quit and go play that , no one will care in the end .
The other problem is they all whine that they play Monday but then take the rest off the week off as they have nothing to do, but if there was no lock they would get everything in a day maybe a week and then complain for not having nothing to do. It's really a no win for SE either way.
In other games each class has multiple roles and specs. Here each class is basically a role or spec, so it gets boring playing one only. The lockouts being character based instead of job based makes for boring gameplay in the long run. When new classes come out you will have to hurt your main jobs to be able gear the class and see how it does.
In rift my warrior could Tank, range dps, melee dps, support, and soon heal (expac) all efficiently. Here is would take forever to gear different classes/jobs to get the same variety due to the way they are making lockouts character based, instead of job based.
See Above
Blm - 50
Drg - 50
I didn't get bored in wow and I could collect a lot more gear for my one class than I can for all of them in this game. I have 6 level 50 jobs. If I played hardcore and there was a lockout in coil based on job it will still take me months to gear each job... and that would be some extreme hardcore playing.
The thing I like about this game the most is having all the jobs as one character... to bad I only get to gear one of them every few months.
I'm sorry, but if you could do 5 different roles in 1 single set of gear then that gear/stat system is fubar. I haven't played Rift, so I can't speak for certain, but in any other game even different roles (on the same class/character) need different gear sets.
Since I know WoW, I'll use it as an example. If you roll on Druid tank gear in a given raid, then you are missing out on the opportunity to roll on Druid caster gear for said raid and get locked out for the rest of the week. That's exactly the same as it is here, the only difference is that here technically all characters can use all gear, whereas in WoW a given class would only want 2-3 types of gear.
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