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  1. #51
    Player
    Arkista's Avatar
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    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Seig345 View Post
    Might be taking what I said a little too literally... If you're asking that the first step of CT accomodate players who already have gear above what it currently has to offer, you're asking for what would essentially be in the second step, thereby skipping the first. I'm not talking about the physical layouts of the dungeons, monsters/bosses, or actual steps or floors, but the intended purpose relating to progression that the devs have designed the first step for.
    Then they should have had it ready at launch. So they are already skipping it anyways be delaying it by almost 4 months and then not adjusting the content to accommodate for what most players should already have even for the casual player.

    I know that SE is trying to help the casual player out, But by the time 2.1 comes out it will have been almost 4 months since launch. Most of them should have quite a few pieces of darklight or at least 1 job with full ilvl70. Asking for ilvl70 requirement shouldn't be that big of a deal. If anything that keep content relevant and prolongs it by forcing people to get it done.

    The game cannot keep catering to people who only play 12hrs a week. That's not how a MMO should work. I can't wait to see how many people get up set when all content has ilvl requirements after 2.1, So people are going to be forced into doing content in the appropriate gear anyways. So the people who only play 12hrs a week are going to have to gear up regardless of CT ilvl if they want to do other content.
    (2)

  2. #52
    Player
    sayuu's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Sayuu Starspinner
    World
    Gilgamesh
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Arkista View Post
    The game cannot keep catering to people who only play 12hrs a week. That's not how a MMO should work.
    So one should have to commit to a part time job like schedule to play mmo's properly???

    I am sorry, but real people with real responsibilities in real life play this game too. . .

    . . .and our subscription money is just as valuable if not more so to Square-Enix's bottom line.
    (1)

  3. #53
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Arkista View Post
    1: Then they should have had it ready at launch. So they are already skipping it anyways be delaying it by almost 4 months and then not adjusting the content to accommodate for what most players should already have even for the casual player.

    2: I know that SE is trying to help the casual player out, But by the time 2.1 comes out it will have been almost 4 months since launch. Most of them should have quite a few pieces of darklight or at least 1 job with full ilvl70. Asking for ilvl70 requirement shouldn't be that big of a deal. If anything that keep content relevant and prolongs it by forcing people to get it done.

    3: The game cannot keep catering to people who only play 12hrs a week. That's not how a MMO should work. I can't wait to see how many people get up set when all content has ilvl requirements after 2.1, So people are going to be forced into doing content in the appropriate gear anyways. So the people who only play 12hrs a week are going to have to gear up regardless of CT ilvl if they want to do other content.
    1: Again, no need for them to skip. In fact, it's reasonable to assume that since CT was always meant to be before BC, that CT should have been the next new content. Instead, I believe SE's stated that the next addition would be to BC, likely so it didn't feel like BC was getting "skipped" with people seeing CT content added twice.

    2: These are assumptions. You also appear to assume that, as an MMO, FFXIV will only ever have the players that started at launch, and will never have new players along the span of its life.

    3: Your opinion on how someone else's MMO should work is just that, an opinion. Right now, people are already "upset" about subpar gear issues in DF pugs. Part of this is because the gear progression system isn't exactly clear cut. iLvl requirements, if anything, will make the gear progression system far more clear cut for those who aren't playing as often/savvy with MMORPGs, making it easier to set clear goals to work towards.
    (0)
    Last edited by Seig345; 12-06-2013 at 04:46 AM.
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  4. #54
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by sayuu View Post
    So one should have to commit to a part time job like schedule to play mmo's properly???

    I am sorry, but real people with real responsibilities in real life play this game too. . .

    . . .and our subscription money is just as valuable if not more so to Square-Enix's bottom line.
    I work, I have a wife, I have two kids, and I only play FFXIV like 4-6hrs a week and that's not by choice.

    Here's the thing I don't pay your sub and you don't pay mine. SE should be catering to everyone not just the people who only play a few hours a week. If you or anyone wants to play 12hrs a week because RL then that's your right to do so you pay your sub. But people like me who would like to be able to play more than 12hrs a week pretty much can't because there are to many lockouts in place to prevent that and I pay my monthly sub.

    Everyone pays to play the game and has the right to play at their own pace. If people want to take 14 weeks to get 1 job to level 50 or 14hrs to get level 50 then that's their choice. So if you (or anyone) decides to take your time with content that's your choice. If I (or anyone) wants to burn through content in a week that should be my choice, If I run out of content guess what that's my fault and I have to deal with the consequences with nothing else to do. But forcing lockouts is pretty much catering to the people who can't play as much as they want so they don't get left behind.

    I played FFXI I'm use to lockouts IDR if any of them had a week long lock out I think Einherjar but I might be wrong, Most everything was 72hr lockout. WE don't have that here CoB one week that's fine I understand the reason is to drag out content until the next patch, But I don't understand why add in content that is lower level and then put a weekly lockout on loot. But you can run it a million times a week but can only win one piece of gear. Hence goes back the two reasons I came up with as to why the ilvl is so low.



    Quote Originally Posted by Seig345 View Post
    [B]1:
    2: These are assumptions. You also appear to assume that, as an MMO, FFXIV will only ever have the players that started at launch, and will never have new players along the span of its life..

    All ilvl requirements in this thread out the door on this issue. With all these lockouts how are new players suppose to play catch up? I have 2 IRL friends that just started and they are going to be behind in gear for months. So that's another reason why Lockouts suck.

    And that goes back to what I just said depending on the type of player you are depends on how fast you can catch up not counting lockouts.

    For 1.

    I'm not trying to dispute that CT should be skipped because it wasn't in at launch I'm just saying that putting a loot lockout on gear that is not BIS is dumb.

    I believe it was suppose to be 2.1CoB turn6-10 and 2.2 CT floors?-? 2.3 CoB 10+
    (1)
    Last edited by Arkista; 12-06-2013 at 05:46 AM.

  5. #55
    Player
    pochte's Avatar
    Join Date
    Aug 2013
    Posts
    122
    Character
    Ulli Ona
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    IMO, they should make it so you have a primal weapon(garudas at least), and at least a mix of AK/DL gear to equal the amount necessary to enter.
    (0)

    Rainekitty.deviantart.com

  6. #56
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I'm having trouble following you on your point; First you say they need to just stop catering to the players that can only play 12 hours a week, then you insist they need to cater to everyone. You insist that they bump the iLvl requirement to 70 (after saying it's not about the iLvl) to force players to do the content, but then you state everyone should have a choice. As for your 2 irl friends that just started, part of playing the content is to experience the content, not just getting better gear. The point of getting better gear is so you can move on to the next content. (Last I checked, there isn't much, if any, content after BC/i90 gear)

    On top of that, they've said they'll ease older content as they add new content. The more content that's added to an MMO, the further "behind" new players will be. Who's to say, once there's actually content on the other side of the gap that'll actually provide a use for iLvl 90 gear, that the lockouts won't be reduced or removed, making it easy to "play catchup"?
    (1)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  7. #57
    Player
    babzee's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Babzee Valetntine
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Seig345 View Post
    I'm having trouble following you on your point; First you say they need to just stop catering to the players that can only play 12 hours a week, then you insist they need to cater to everyone. You insist that they bump the iLvl requirement to 70 (after saying it's not about the iLvl) to force players to do the content, but then you state everyone should have a choice. As for your 2 irl friends that just started, part of playing the content is to experience the content, not just getting better gear. The point of getting better gear is so you can move on to the next content. (Last I checked, there isn't much, if any, content after BC/i90 gear)

    On top of that, they've said they'll ease older content as they add new content. The more content that's added to an MMO, the further "behind" new players will be. Who's to say, once there's actually content on the other side of the gap that'll actually provide a use for iLvl 90 gear, that the lockouts won't be reduced or removed, making it easy to "play catchup"?
    Ok ATM it feels like SE is only catering to the Casual type player, The ones that can't play as much as they would like. Those of us who would like to play as much as we would like "The Hardcore" as most people like to say can't because of the lockouts (Again I'm fine with a lockout on CoB). So SE is doesn't cater to both sides because lockouts prevent others from playing as much as they would like. Catering to both side would be giving the players the option to take their time or burn through content as fast as they want. We don't have the option, You do your content and are forced to wait a week. 72hr waits that's fine with me, But 1 week is ridiculous.

    As for the ilvl I just suggested ilvl70 so that SE could take the stupid weekly lockout on loot off.

    For new player SE said that they will ease up content as new content comes out. And when it does we'll have use for the ilvl90 just not anytime soon.

    This is getting way off topic of what I posted. And no one has come up with another good reason as to why SE put a loot lockout on CT.
    (1)
    Last edited by babzee; 12-06-2013 at 06:39 AM.

  8. #58
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Catering to both side would be giving the players the option to take their time or burn through content as fast as they want.
    Got to think of Square here. New content in 3-4 months. They have to make it last. They gain nothing with having you burn through it in one week, unsub and back in 4 months, so they won't let you.
    (0)

  9. #59
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    No thanks, because its an avg it counts all gear against you, I dont want a few non darklight accessories to hold me back with only a difference of 2 or so stats

    and since this is an avg, it meas the player will need to at least be in full WP/AK gear, or at least have some darklight to even out a few lower pieces.
    (0)

  10. #60
    Player
    Grogin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Grogin Wolfson
    World
    Malboro
    Main Class
    Marauder Lv 50
    Maybe we should wait to see what the content is like before we start complaining about the ilvl requirement. You are all arguing a case without having any facts or experience one way or another. I am not saying you are wrong or right, but it doesn't make sense to try and make a good argument when you don't have all the pertinent information yet.
    (1)

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