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  1. #681
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Traek View Post
    I'm sure there are different methods. Not speaking for Enjin, but my group does the kite method. There is a couple different ways you can implement it. Burn the PLD's (MTs) real quick while the Warrior gets ST threat. Soon as his drops you sprint/kite around the room. Not too hard to do with triggered tail swipes. Don't get too far ahead or he'll cut across tiles. Or you could burn the Warrior's (if you are able to regulate slimes easy and keep pre split Cad in check have Warrior MT) then have PLD Kite.

    Some groups just have the DD/heals to kill both before X stacks as well, that might eat your Warrior.
    When I OT Turn 1, my group stops feeding slimes after the split. Basically all dps except for 1 (either a melee or a bard) stay on the MT's. Burn down MT's to ~5%, switch to OT and down it, melee LB MT. The trick, in my experience, is to have 1 dps (the aforementioned Bard or melee) on the OT's snake at all times to proc tails wipes. It really, REALLY, helps. With a couple of pieces of myth you should be able to make it to 5 stacks (make it, not survive it for very long) without too much trouble as long as you save your CD's for ~3 stacks. Just remember to assign a dps as the OT's designated tail swip proc-er.

    Ot's usually goes down at 4 or 5 stacks depending on if he had 1 stack pre-split or not.
    (0)
    Last edited by AppleGrocer; 12-06-2013 at 12:46 AM. Reason: char limit

  2. #682
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AppleGrocer View Post
    When I OT Turn 1, my group stops feeding slimes after the split. Basically all dps except for 1 (either a melee or a bard) stay on the MT's. Burn down MT's to ~5%, switch to OT and down it, melee LB MT.
    We stop feeding slimes after split as well. We did ours last night and got one slime to him before split. Had just spawned second when split happened. So we fed the slime to mine (MT) while the OT dragged his to its spot. We burned mine (killed it) and spawned no slimes. Then the OT kited the rest of the 2nd one's health. Ez pz. We didn't even have enough for LB3 on it by the time he dropped. Tank didn't get hit once kiting either. We certainly have enough gear for the switch method surviving without spawning slimes, but we have found this way works better for us and seems faster.
    (0)

  3. #683
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    Just offering a sans-kiting strategy myself. Turn 1 is one of those fights that has a few equally viable strats (feed slimes after split, don't feed, kite, etc) and it just boils down to what works for your group. Chimera and the latter stages of Turn 4 are like that too. Maybe Turn 5 as well, but I don't have any experience with it unfortunately.

    Either way, I really think having someone proc tail swipes on the OT's snake is the easiest fix for a dying tank.
    (0)

  4. #684
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AppleGrocer View Post
    Just offering a sans-kiting strategy myself. Turn 1 is one of those fights that has a few equally viable strats (feed slimes after split, don't feed, kite, etc) and it just boils down to what works for your group. Chimera and the latter stages of Turn 4 are like that too. Maybe Turn 5 as well, but I don't have any experience with it unfortunately.

    Either way, I really think having someone proc tail swipes on the OT's snake is the easiest fix for a dying tank.
    Completely agree. Also, a healer can pretty easily trigger the tail swipes as well. It has a CD built in, but it can come at regular intervals if you pay attention. So healer can stand outside of tail swipe trigger range, then literally move in do 1 cast (or instant) trigger the swipe and move out for another heal. Its pretty noticeable the CD on tail swipe when we kite. I can get it to literally trigger at the same spot every time in the room for one lap.

    A little trick for SCH healers is Eos can trigger swipe as well. So you can stand still and send Eos in while continuing to heal and either have them sit there or do the back and forth method when you need a reprieve.
    (0)

  5. #685
    Player
    AppleGrocer's Avatar
    Join Date
    Oct 2013
    Posts
    44
    Character
    Apple Grocer
    World
    Ultros
    Main Class
    Marauder Lv 50
    I'd be WAY too paranoid about my healer proccing tail swipes. I'd have mini heart attacks every time.
    (1)

  6. #686
    Player
    BloodLines's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Abcdefghijk Elemeno
    World
    Excalibur
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by TaneshimaPopura View Post
    10% Slashing Resistance IS totally useless compared to even 5% damage reduction. We are here to tank and take less damage not do more damage. The increase damage is no longer current with the new IB change leech from 300% to 100% and I'd say this 50% Leech with damage reduction at 60 TP? Why the hell wouldn't you use it? And unless SE gets a bump up to 24 seconds the benefit is too short to even warrant it being in rotation.

    5% is cutting it low, they might even put it at -10% Damage reduction which applies to both magic and physical making it stronger than Rage of Halone debuff. even considering the lowest debuff time of 10-12s though I do believe they will make it 20s. This literally destroys SE utility unless you want the -50% healing which will make SE into a Warrior PvP-esque skill.

    ... big /disagree there xD esp on war.
    (0)

  7. #687
    Player
    Abielail's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Sol Warden
    World
    Balmung
    Main Class
    Gladiator Lv 50
    You broke Paladin!
    (0)

  8. #688
    Player
    Anyer's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Anyer Hershell
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    First of all, I play both PLD and WAR. I don't know why lot of people keep comparing the skills of both and saying things like "this needs to be buffed so it is like XXXXX skill of PLD".

    If both classes have all their skills do the same thing but with different names, then what is the pout of having 2 jobs? Just delete one and problem solved, not make one the clone of the other with different names....

    WAR was fine, the only thing it needed was a bit of mitigation added to lets say, defiance, not as much as the PLD obviously cause the hp increase, but just a bit and everything could be working good.

    I hope they don't become just clones of each other or that one became so op that the other is forgotten or worst, that we enter the classic "QQ my class sucks and you buffed the other" then that classes get buffed and the other nerfed, the other class QQ again and so on in an endless nerd/buff rain of patches.
    (0)
    Last edited by Anyer; 12-14-2013 at 03:04 AM.

  9. #689
    Player
    temawye's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Temawye Soskilled
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Anyer View Post
    WAR was fine, the only thing it needed was a bit of mitigation
    Honestly, WAR IS fine mitigation-wise, out of the CD suite. They can already take MUCH higher damage than what's expected with ''correct strats''.
    6 stacks on turn 1, or 8 on turn 2, shouldn't be tankable, be it with a WAR or a PLD. But it is and gives bad ideas to the community.
    (1)
    Last edited by temawye; 12-14-2013 at 10:01 PM.

  10. #690
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by temawye View Post
    Honestly, WAR IS fine mitigation-wise, out of the CD suite. They can already take MUCH higher damage than what's expected with ''correct strats''.
    6 stacks on turn 1, or 8 on turn 2, shouldn't be tankable, be it with a WAR or a PLD. But it is and gives bad ideas to the community.
    Warrior was already one of the more powerful tanks. Anyone who didnt see it was either playing it wrong (you simply cant bring the same strategies and setups with a WAR) or is massively trolling.

    If these rediculous changes go through (and they really look like they are...) it's nothing short of seeing the jobs as:

    Warrior = Warrior + Paladin
    Paladin = Paladin + nothing.

    Why play Paladin then still, when Warrior has all the skills and benefits of both jobs. Opposed to Paladin who is just stuck with less HP, less damage output, less enmity, longer cooldowns and whatever they dont have that WAR has now.
    (0)

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