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  1. #1
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50

    Solution to lockouts. RNG.

    I like this game, alot may I add. I was willing to over look "lack of content" such as ingame pvp, having coil have a lockout timer and large amounts of lag this game is plague with.

    However, SE`s decision to add a lockout timer to CT was the final straw for me. Look I understand you do not create enough content to dish out every month, and content is only released every three (in this case 4) months.

    I have some sort of solution for SE and its future game content. Ditch the 100% chance guarantee on boss drops.
    Why not make CT/coil and future updates not have a lock out of a week, but instead rely HEAVILY on RNG for boss loots. Meaning .1% to get a RANDOM loot between the 8 classes already present ingame. (Weapons/Armor) in this case, instead of having a system that produces 100% guarantees that a weapon/armor will be produced once a chest is open.

    The drop percentage doesn't even have to be .1 percent it could be higher, hell even lower. As long as we are able to run the dungeon as much times before we can get any loot is way more rewarding than a dungeon that grants 100% drops, but the way SE sets up the dungeon loot is really strange to me, sure it may be 100% chance youll get a loot from a boss chest, but the catch is that loot may not be for the class you currently are running.

    Which is really flawed I must say because it creates this stupid lockout design that SE needs to place on players

    These lock outs are hurting casuals and hardcore players because us players may log on literally for 1-3 days of the seven days to run a dungeon and then are forced to wait a WHOLE WEEK to do the same thing forcing us to not play the other 4 DAYS!


    How about two modes? Casual and hardcore. Casuals can enter a dungeon with 100% guarantees, while hardcores are subjected to RNG. The catch? You cannot obtain loot from hardcore if you obtained it from casuals. Also if you obtain a loot from casuals you are locked out for 1 week until monday resets. Afterwards you have a choice of choosing to do casuals or hardcore once the reset applies.
    However, if a player chooses to go with the casual route, you can enter hardcore\casual still but like I mention is subjected to 1 week loot lockouts, in the case that a friend would prefer running a dungeon as hardcore as opposed to casual.

    Anyways I'm done with this game until lockouts are addressed, im kidding ill resub tomorrow, but please me hates the lockout
    (9)
    Last edited by OdinTheTainted; 12-06-2013 at 11:14 AM.

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Ugh, no thank you. Bad archaic game design is bad. There is nothing worse than going months without getting a single item because the RNG was being awful.
    (17)

  3. #3
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    RNG and Lockouts are really just alternatives to each other, I'm not sure if anyone's come up with a solution to the problems created by either that doesn't require inordinate amount of resources.
    (1)
    Quote Originally Posted by Obsy
    Criticizing the devs for investigating other MMOs is like criticizing a writer for reading books.
    Free Company, Linkshell, Insane Asylum: http://lewdwhispers.enjin.com/home

  4. #4
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    I prefer lockouts over RnG.
    (11)

  5. #5
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    How about two modes? Casual and hardcore. Casuals can enter a dungeon with 100% guarantees, while hardcores are subjected to RNG. The catch? You cannot obtain loot from hardcore if you obtained it from casuals. Meaning you have a weekly lockout until monday resets the lockout timer, afterwards you have two choices casual again or hardcore. However, you can enter hardcore still, in the case that a friend would prefer this method as opposed to casual.
    (2)
    Last edited by OdinTheTainted; 12-05-2013 at 01:47 PM.

  6. #6
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    i would rather have the lockout be class specific rather than character-wide.
    (8)

  7. #7
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    I really wouldn't mind RNG, we did it in 1.0 with Darklight and at least that meant we always had an excuse to run the dungeons. Just don't make the drop rates as bad as they were back then, but even if they did it would still be a better solution than weekly lockouts.
    (2)

  8. #8
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Bump . Then bed
    (0)

  9. #9
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by OdinTheTainted View Post
    I like this game, alot may I add. I was willing to over look "lack of content" such as ingame pvp, having coil have a lockout timer and large amounts of lag this game is plague with.

    However, SE`s decision to add a lockout timer to CT was the final straw for me. Look I understand you do not create enough content to dish out every month, and content is only released every three (in this case 4) months. ...
    I'm 100% sure live letter said no lockout for CT, so what you crying over? stop spreading false info..
    http://forum.square-enix.com/ffxiv/t...812-02-2013%29

    EDIT: loot timer is not clear in this, but it is likely limiting you to 1 drop per run, but you can do CT many many times a week, and to limit the loot to one roll a week would be stupid if they let you run it many times as it would have very little reason to go again once you get loot.
    (0)
    Last edited by KogaDrake; 12-05-2013 at 02:35 PM.

  10. #10
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Crystal Tower doesn't have lock out, only Loot Lock.
    (0)

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