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  1. #1
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50

    Solution to lockouts. RNG.

    I like this game, alot may I add. I was willing to over look "lack of content" such as ingame pvp, having coil have a lockout timer and large amounts of lag this game is plague with.

    However, SE`s decision to add a lockout timer to CT was the final straw for me. Look I understand you do not create enough content to dish out every month, and content is only released every three (in this case 4) months.

    I have some sort of solution for SE and its future game content. Ditch the 100% chance guarantee on boss drops.
    Why not make CT/coil and future updates not have a lock out of a week, but instead rely HEAVILY on RNG for boss loots. Meaning .1% to get a RANDOM loot between the 8 classes already present ingame. (Weapons/Armor) in this case, instead of having a system that produces 100% guarantees that a weapon/armor will be produced once a chest is open.

    The drop percentage doesn't even have to be .1 percent it could be higher, hell even lower. As long as we are able to run the dungeon as much times before we can get any loot is way more rewarding than a dungeon that grants 100% drops, but the way SE sets up the dungeon loot is really strange to me, sure it may be 100% chance youll get a loot from a boss chest, but the catch is that loot may not be for the class you currently are running.

    Which is really flawed I must say because it creates this stupid lockout design that SE needs to place on players

    These lock outs are hurting casuals and hardcore players because us players may log on literally for 1-3 days of the seven days to run a dungeon and then are forced to wait a WHOLE WEEK to do the same thing forcing us to not play the other 4 DAYS!


    How about two modes? Casual and hardcore. Casuals can enter a dungeon with 100% guarantees, while hardcores are subjected to RNG. The catch? You cannot obtain loot from hardcore if you obtained it from casuals. Also if you obtain a loot from casuals you are locked out for 1 week until monday resets. Afterwards you have a choice of choosing to do casuals or hardcore once the reset applies.
    However, if a player chooses to go with the casual route, you can enter hardcore\casual still but like I mention is subjected to 1 week loot lockouts, in the case that a friend would prefer running a dungeon as hardcore as opposed to casual.

    Anyways I'm done with this game until lockouts are addressed, im kidding ill resub tomorrow, but please me hates the lockout
    (9)
    Last edited by OdinTheTainted; 12-06-2013 at 11:14 AM.

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Ugh, no thank you. Bad archaic game design is bad. There is nothing worse than going months without getting a single item because the RNG was being awful.
    (17)

  3. #3
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    How about two modes? Casual and hardcore. Casuals can enter a dungeon with 100% guarantees, while hardcores are subjected to RNG. The catch? You cannot obtain loot from hardcore if you obtained it from casuals. Meaning you have a weekly lockout until monday resets the lockout timer, afterwards you have two choices casual again or hardcore. However, you can enter hardcore still, in the case that a friend would prefer this method as opposed to casual.
    (2)
    Last edited by OdinTheTainted; 12-05-2013 at 01:47 PM.

  4. #4
    Player

    Join Date
    Dec 2011
    Posts
    512
    [QUOTE=OdinTheTainted;1629022] snip

    How about the casual mode gives you no drop and the hardcore mode gives you the drop? Im sorry I can not support this idea of yours. So basicly you want the casual mode to give hand outs for little to no effort it seems. Lets be real, what you are saying is you want an easy mode and a hard mode, with the exception that easy mode gets a 100% drop. Sorry man thats a no no, if you want something bad enough you will go and do coil either with a pug group or a static it is your choice, or you can wait till they nerf it.
    (0)

  5. #5
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    [QUOTE=Maxthunder;1629179]
    Quote Originally Posted by OdinTheTainted View Post
    snip

    How about the casual mode gives you no drop and the hardcore mode gives you the drop?


    Im sorry I can not support this idea of yours. So basicly you want the casual mode to give hand outs for little to no effort it seems. Lets be real, what you are saying is you want an easy mode and a hard mode, with the exception that easy mode gets a 100% drop. Sorry man thats a no no, if you want something bad enough you will go and do coil either with a pug group or a static it is your choice, or you can wait till they nerf it.
    What hand out are you speaking of. Currently the way gearing is set up in this game is just that, 100% hand outs during a boss defeat,
    The only thing that isn't guaranteed is that the loot will be for your specific class. Please don't comment unless you read the entire op, because you look foolish
    (0)
    Last edited by OdinTheTainted; 12-06-2013 at 09:08 AM.

  6. #6
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    Ugh, no thank you. Bad archaic game design is bad. There is nothing worse than going months without getting a single item because the RNG was being awful.

    How is this different from what we have now though? We only had 3 healer/caster drops since the first coil we did in early September, we only get BRD, BRD and more BRD (Turn 4 dropped the the fourth BRD body this week), since we can only do it once a week AND there's already RNG, it's extremely frustrating, I'd rather try it more times at a lower chance, than try it once a week and get cockblocked by RNG plus lockouts.
    (0)

  7. #7
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Maybe I'm not understanding this new lockout for CT correctly. Essentially, what they're proposing is a system where a small linkshell with only one or two geared tanks find themselves unable to progress because said tanks gained gear in a run and were subsequently locked out for a week. Or, the tanks passed so others could get gear then discover there is no one left to run the instance to get their drops.

    Because, if that is the case, then well done S-E in coming up with one of the most idiotic systems I've come across in almost 14 years of playing MMOs.
    (0)

  8. #8
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Grizzlebeard View Post
    Maybe I'm not understanding this new lockout for CT correctly. Essentially, what they're proposing is a system where a small linkshell with only one or two geared tanks find themselves unable to progress because said tanks gained gear in a run and were subsequently locked out for a week. Or, the tanks passed so others could get gear then discover there is no one left to run the instance to get their drops.

    Because, if that is the case, then well done S-E in coming up with one of the most idiotic systems I've come across in almost 14 years of playing MMOs.
    It's a loot lock out, not a raid lock out. You can run it as much as you want but can only win one piece of loot per x amount of time.
    (0)

  9. #9
    Player
    Grizzlebeard's Avatar
    Join Date
    Oct 2013
    Posts
    364
    Character
    Fey Darkwalker
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alberel View Post
    It's a loot lock out, not a raid lock out. You can run it as much as you want but can only win one piece of loot per x amount of time.
    Ah, that's not as bad as I initially thought but still a poor idea.
    (0)

  10. #10
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KiriA500 View Post
    Ugh, no thank you. Bad archaic game design is bad. There is nothing worse than going months without getting a single item because the RNG was being awful.
    Yeah? You sure about that? How about nobody wanting to do the instance because they already got their piece of loot for the week already and can't get anything else? Be prepared for people crying about 2 hour wait time for CT duty finder towards the end of the week.
    (0)

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