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  1. #41
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Travisdy View Post
    I see the loot lockout this way. Patch 2.2 is coming in three months supposedly, which means 12 weeks. Obtaining 12 new pieces of high ilvl armor before the next patch is quite a lot if you only have one or two end-game jobs. I'm personally only starting to gear up my second endgame job, so this is perfect for the casual-ish people like me. I'll be ready with two jobs for the new primals and BC content!
    I doubt it will happen but I kind of wanted to see patch 2.2 to be 2 month from 2.1 since they delayed 1 month for 2.1 due to the server issues and they also said they will get the pace back to normal & if they are really working on patches in parallel like they said they are, 2.1 & 2.2 development should be going on separately meaning 2.2's release shouldn't be affected by the initial delay...

    At least that's what I'm hoping lol, but most likely it's going to be 3 month
    (3)

  2. #42
    Player
    Livi's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Livi Ronsenburg
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    I think some people may misunderstood the different between CT "loot" lockout and coil lockout.

    CT loot lockout = 1 loot, can spam runs as many times as you want to until you get one loot -> you are guaranteed to get loot every week
    Coil lockout = 1 run, can get as many loots if lucky

    As example my BRD didnt get anything for 8 weeks t1-t4. I obviously prefer CT loot lockout.
    (0)

  3. #43
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kukurumei View Post
    chest drops at the end, an everyone is leaving anyway?
    Unless they have a totally different system than they have for every single dungeon and Coil so far then loot drops after each boss. There is more than one boss in CT. If a player wins an item from the first boss what incentive do they have to keep going? None.
    (2)

  4. #44
    Player
    Dozer's Avatar
    Join Date
    Apr 2012
    Posts
    50
    Character
    Jetsam Gemini
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by LlenCoram View Post
    Give us maps that let us find special gathering nodes.
    Yes please! I always wanted gatherer content... even fates. Dunno how you could do that, but I'm sure some imaginative person could come up with something.
    (4)

  5. #45
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by kukurumei View Post
    chest drops at the end, an everyone is leaving anyway?
    People seem to think Crystal Tower will have the same loot layout as regular Dungeons, or maybe it does and I've just missed that information. Seems more sensible for loot to be the same as Coil Turn 1 though; not after every mini-boss, but after the final boss.

    Heck, the Lodestone page for Crystal Tower ended with;
    * Each party in an alliance will receive a treasure box, the contents of which are restricted to their party.
    So until a community rep says otherwise, I'm assuming there is one chest at the end of Crystal Tower for each party.
    (1)
    Last edited by Sotek; 12-05-2013 at 04:43 AM.

  6. #46
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Esmian View Post
    Unless they have a totally different system than they have for every single dungeon and Coil so far then loot drops after each boss. There is more than one boss in CT. If a player wins an item from the first boss what incentive do they have to keep going? None.
    That brings up another issue. If this was a static running it, they might have a reason to keep going, loot for the other members. But in a PuG? I wouldn't do it myself, but I can easily see people doing this. And without being able to static a full alliance yet, a very real possibility.
    (1)

  7. #47
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Esmian View Post
    I'm pretty sure you're going to hear a lot of stories about people getting their one loot item and then leaving the party in a CT group. So, everyone will have fun with that, I'm sure.
    Ummm...myth tomes? You'd only get myth after killing the final boss so if people leave early, no myths for them. Myth cap will be raised to 450 so people will need a lot of them.
    (0)

  8. #48
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    Quote Originally Posted by Zezlar View Post
    1 week loot lockout on CT effectively kills it, even more-so than before.
    I love this game. Played in 1.0 when it was horrible. Got all of my classes to 50 in 1.0. The biggest selling point of this game was that you could be all classes on one character. However, it's obvious based on the artificial myth cap (which by itself isn't horrible) and the1 week lockout for loot in Crystal Tower, makes having multiple classes on one character THE WORST PART of the game. So you're telling me I have to stick to one job and one only to be able to gearup with myth and now crystal tower? Fine you can do 2 if the content patches are spread out, but that just means if you're dedicated and enjoy multiple classes, you ahve to pick one and leave the others behind.

    Tell me this, what is the incentive to go back to Crystal tower if I got my drop the first day. Yes, I can help FC members, but I'm beholden to 16 other people I don't even know on whether we beat the content.

    It's obvious that YoshiP and the team are artificially trying to keep the "balance" between casuals and people who have more time. They dont' want someone who plays 5 hours a day to have multiple gear sets for many classes while casuals can only have 1.

    This is so disapointing to me beyond words. As the biggest YoshiP fan, he has failed on this BIG TIME!!!!
    (10)

  9. #49
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sotek View Post
    People seem to think Crystal Tower will have the same loot layout as regular Dungeons, or maybe it does and I've just missed that information. Seems more sensible for loot to be the same as Coil Turn 1 though; not after every mini-boss, but after the final boss.
    I doubt that the final boss is going to drop 12 pieces of gear all at once.
    (1)

  10. #50
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by OmegaFlare View Post
    Ummm...myth tomes? You'd only get myth after killing the final boss. Myth cap will be raised to 450 so people will need a lot of them.
    I think you'll still find people will prefer SRs because there's less random element with the at least 16 other people you don't know and the fact that people are much more familiar with running WP SRs "efficiently".
    (1)

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