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  1. #61
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KenzieLynch View Post
    I really don't see the problem with CT having a 1 week lockout.

    Come 2.1 you will be able to do 5 turns of Coil once a week for i90 loot, EM primals once a week for i90 weapons AND accessories, and CT once a week for i80 loot. This seems pretty fair to me, anymore would have been overkill.
    Actually you'll be able to do CT as much as you want, you just can only get 1 item per week.
    (0)

  2. #62
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by ispano View Post
    Actually you'll be able to do CT as much as you want, you just can only get 1 item per week.

    Thats what I meant, and you know that. Is there any need to nitpick?
    (1)

  3. #63
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KenzieLynch View Post
    Thats what I meant, and you know that. Is there any need to nitpick?
    It's a large difference actually. Coil you can only do it once, if you don't get anything, you don't get anything. CT however, even if nothing you want drops in the first run, you can run it again. The problem I see however, is people will save their rolls for certain items, so I foresee a bunch of gear just getting destroyed.
    (1)

  4. #64
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ispano View Post
    The problem I see however, is people will save their rolls for certain items, so I foresee a bunch of gear just getting destroyed.
    This is pretty much what's going to happen.

    Except then there's that issue sometimes where if everyone leaves an instance and you haven't passed on a loot item yet it'll automatically get put into your inventory. And I guess you would be shit out of luck if that happens.
    (1)
    Last edited by Esmian; 12-05-2013 at 04:29 AM.

  5. #65
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by ispano View Post
    It's a large difference actually. Coil you can only do it once, if you don't get anything, you don't get anything. CT however, even if nothing you want drops in the first run, you can run it again. The problem I see however, is people will save their rolls for certain items, so I foresee a bunch of gear just getting destroyed.
    This discussion is about loot. How does this make a 'large difference' to the discussion if you can keep running CT but only loot it once a week? You're just being awkward. Keep on topic.

    Before you say what you are frothing at the mouth to say, you added that last bit in after to make the nitpicking seem relevant.
    (0)
    Last edited by KenzieLynch; 12-05-2013 at 04:30 AM.

  6. #66
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    They're just killing their own game with these lockouts. Get item. Drop Party. Done for the week. Thanks SE!
    (9)

  7. #67
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KenzieLynch View Post
    This discussion is about loot. How does this make a 'large difference' to the discussion if you can keep running CT but only loot it once a week? You're just being awkward. Keep on topic.
    You said "That's what I meant, and you know that" No, the words you used did not mean that. Second, It really is a large difference, locking the dungeon itself, but not the loot is drastically different from locking loot but not the dungeon.

    Quote Originally Posted by KenzieLynch View Post
    Before you say what you are frothing at the mouth to say, you added that last bit in after to make the nitpicking seem relevant.
    No, I added that as my view on what will happen. Nothing really related to commenting on falsehoods.
    (0)
    Last edited by ispano; 12-05-2013 at 04:37 AM.

  8. #68
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Even though I think this couldn't be a worse system to implement into CT, as long as you're going with your FC you're guaranteed to never have to Need against someone. So if you grind out CT enough during the week everyone in your group will get one piece of ilvl 80. Which is pretty horrible but whatever.
    (0)

  9. #69
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by ispano View Post
    You said "That's what I meant, and you know that" No, the words you used did not mean that. Second, It really is a large difference, locking the dungeon itself, but not the loot is drastically different from locking loot but not the dungeon.
    What difference does that make to my point?

    There is will be more to do a week than now, and more chances for loot. But it won't be overkill.
    (0)

  10. #70
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KenzieLynch View Post
    What difference does that make to my point?

    There is will be more to do a week than now, and more chances for loot. But it won't be overkill.
    The point you posted is still incorrect. It still says that the dungeon will have a 1 week lockout, which is still false.
    (1)

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