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  1. #1
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    While you can only use it when they're below 20%, it's still a free extra 200 potency to weave between cooldowns, and most of the other cross class skills are kind of unnecessary like Foresight, Keen Flurry...outside of solo'ing you shouldn't be in a position where these would be useful. Then there's Skull Sunder, who the hell thought that'd be a good skill to make cross class? :P

    It's not imperative to use, but it's better to have more damage than the other "lite-defense" skills. Impulse Drive is also worth consideration, throwing it into your rotations can help get those last couple of seconds out of Demolish sometimes, and from the rear it's 180 potency, so it doesn't slow down your dps. I never used to use it, but I've grown to consider it more useful than Bloodbath, which is ultimately just another minor defensive skill.
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    Last edited by Aeliott; 12-04-2013 at 11:59 PM.

  2. #2
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Aeliott View Post
    Impulse Drive is also worth consideration, throwing it into your rotations can help get those last couple of seconds out of Demolish sometimes, and from the rear it's 180 potency, so it doesn't slow down your dps. I never used to use it, but I've grown to consider it more useful than Bloodbath.
    Personally I've started loving Impulse drive and have started using it quite regularly in my own rotations.

    As for Mercy stroke; While not necessary it is indeed a pretty potent off gcd direct damage ability.
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    Felis catus