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  1. #1
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50

    Mercy Stroke - Necessary for MNK?

    So far I'm using

    Blood for Blood
    Invigorate
    Bloodbath
    Fracture




    Mercy stroke seems to be the only viable 5th option, but I really don't want to level up my Marauder....I really hate doing fates.


    Is mercy stroke a necessity for progression content?
    (0)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Mercy Stroke is reasonably useful but far from critical. Edit: I personally favor it because its use cases are particularly useful -- specific to killing adds which tend to have a high priority in terms of mechanics.

    Level 26 or w/e for MRD is rather fast btw. If you haven't done your guildhests, do those -- you'll get almost instant pops and they reward a ton of XP. FATE spam in between: Aleport -> East Shroud -> South Shroud. Probably hit 26 in like 4 hours.
    (0)

  3. #3
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    While you can only use it when they're below 20%, it's still a free extra 200 potency to weave between cooldowns, and most of the other cross class skills are kind of unnecessary like Foresight, Keen Flurry...outside of solo'ing you shouldn't be in a position where these would be useful. Then there's Skull Sunder, who the hell thought that'd be a good skill to make cross class? :P

    It's not imperative to use, but it's better to have more damage than the other "lite-defense" skills. Impulse Drive is also worth consideration, throwing it into your rotations can help get those last couple of seconds out of Demolish sometimes, and from the rear it's 180 potency, so it doesn't slow down your dps. I never used to use it, but I've grown to consider it more useful than Bloodbath, which is ultimately just another minor defensive skill.
    (1)
    Last edited by Aeliott; 12-04-2013 at 11:59 PM.

  4. #4
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nofacekiller View Post
    Blood for Blood
    Invigorate
    Bloodbath
    Fracture
    Drop Bloodbath and get Mercy Stroke and Impulse Drive.
    (0)

  5. #5
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Aeliott View Post
    Impulse Drive is also worth consideration, throwing it into your rotations can help get those last couple of seconds out of Demolish sometimes, and from the rear it's 180 potency, so it doesn't slow down your dps. I never used to use it, but I've grown to consider it more useful than Bloodbath.
    Personally I've started loving Impulse drive and have started using it quite regularly in my own rotations.

    As for Mercy stroke; While not necessary it is indeed a pretty potent off gcd direct damage ability.
    (0)
    Felis catus

  6. #6
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Overall dps increase from Mercy Stroke is negligible, but the extra burst is useful in specific situations. I would recommend getting it.

    Quote Originally Posted by Grembo View Post
    Drop Bloodbath and get Mercy Stroke and Impulse Drive.
    I do not think Impulse Drive is a viable cross-class skill. It provides a small dps increase short-term, but the TP drain makes it impractical and inefficient. Bloodbath is a much more versatile skill.
    (0)
    Last edited by Mitski; 12-05-2013 at 12:10 AM.

  7. #7
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mitski View Post
    Overall dps increase from Mercy Stroke is negligible, but the extra burst is useful in specific situations. I would recommend getting it.



    I do not think Impulse Drive is a viable cross-class skill. It provides a small dps increase short-term, but the TP drain makes it impractical and inefficient. Bloodbath is a much more versatile skill.
    I understand what you mean, and that's why I never used to use it. In very long fights such as the Coil Turns I still don't use it, and Bloodbath is the only other worthwhile option - might as well add a bit of sustain to ease your healer's job. But still, when TP permits it's perfectly viable in my opinion. Not essential by any means, but viable. Matter of preference I guess
    (0)

  8. #8
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Generally speaking the only notable uses of Bloodbath that come to mind are:

    1. Turn 2 pulsing damage from ADSboss.
    2. Turn 4 Clockwork cleave.
    3. Turn 4 spider AOE / random aggro (probably only ifwhen the Monk uses PB RB spam, because otherwise they probably won't pull notable threat).
    4. Turn 4 possible rook damage. I think the healer would still heal, but BB could have a meaningful impact there.

    In other situations the heal is generally too little / too slow to prevent your healer from healing you, which generally negates the effectiveness of Bloodbath.


    I mean, the ability feels good to use, but in my experience when I take damage the healers heal it, even if I have Bloodbath / use it / they know I have it / will use it.

    Edit: Oh, I guess T1 when Cad spits at you.
    (1)

  9. #9
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Right now i'm using:
    Invigorate
    Fracture
    Impulse Drive
    Blood for blood
    Foresight

    Though after hearing more about mercy stroke, I'll try dropping foresight for it since it doesn't increase my dps (though it's been helpful with dungeon trash since I end up tanking mobs half the time lol). I would still recommend using impulse drive as well because you'll find that in every time you do your 1-2-3 combo and need to reapply demolish, you'll have time to fit in 2 gcd's before needing to reapply it, so you'll need it for a filler while you wait cause you don't want to progress through your combo just yet, otherwise you'll clip demolish too early if you just keep going or if you snap punch instead then for a few gcd's you won't be keeping up demolish.
    (0)

  10. #10
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Fracture
    Blood for blood
    Invigorate
    Mercy Stroke

    Those 4 never leave my bars.

    I swap between Bloodbath and Skull Sunder depending on what I am doing.
    (0)

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