

People can't analyze what is not available yet. We don't have the facts, we just have planned changes and some of them w/o any data(like SP damage debuff).
I see. I didn't realize some numbers hadn't been released yet. It seems warriors will have great tanking synergy with paladins, and that's great. My first thought when I read the changes was, "Well, having a warrior in party will make Paladins tanks even better."

This is already the case.
- Storm's Eye provides an effective 11% increase to a Paladin's (or other Warrior's) damage (and threat) on the target it is applied to. It is also the combo Warriors must use if they don't want to be either out of TP very fast, or tanking the mob.
- On fights with threat-swapping, the burst nature of a Warrior allows for obscene threat jumps while the Warrior is tanking and the Paladin can ride that huge threat buffer once he takes over.
Last edited by Paikis; 12-05-2013 at 01:06 AM.

Whut?This is already the case.
- Storm's Eye provides an effective 11% increase to a Paladin's (or other Warrior's) damage (and threat) on the target it is applied to. It is also the combo Warriors must use if they don't want to be either out of TP very fast, or tanking the mob.
- On fights with threat-swapping, the burst nature of a Warrior allows for obscene threat jumps while the Warrior is tanking and the Paladin can ride that huge threat buffer once he takes over.
Heavy Swing= 70/Maim=60/Storm's Eye=70
Heavy Swing= 70/Skull Sunder=60/Buther's Block=60
The less TP used per rotation is BB, not SE O.o
You explicitly said that it was the combo that WARs want to use if they don't want to run out of TP very fast (which is outright wrong). What you were trying to say is that you either use Storm's Eye and run out of TP faster or you end up tanking the mob.
Paladin can do very similar DPS to war already. Unless you're talking AoE damage. I don't see how pld can keep up to war when it comes to spamming AoE on a bunch of mobs, but then again that's only really useful in WP runs.
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