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  1. #101
    Player
    Syrous's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Syrous Vii
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Something I would like to see, but is in no way a necessity or a priority is like... The twirling of weapons or striking of poses characters used to do when they won a battle. Of course that would have to be adapted to this game, would be apropriate after you finish a leve or beat a boss in a dungeon. And there could be a few different motions for every weapon class and we could pick which, or it could be random.

    That would be a nice throw back to older FF titles.
    (2)

  2. #102
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    You should also note Tactic's isn't really an entry into the main franchise it more like side game tbh.
    (0)

  3. #103
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Amage View Post
    yeah you clear dont understand wha i ment is rumors around is that if you GLA 50 you can choose to be PLD and be 50 already which is stupid . Now with that said the difference between Classes and Jobs is going to be one is solo friendly and the other is going to bring out the power of the job in party settings correct yes right ok now next time you quote me dont edit wtf i say .
    I don't think you're understanding what the Job system will be. You don't switch to Paladin, and now you are a Paladin with only Paladin abilities. You are still a Gladiator with Gladiator abilities. You just also have Paladin abilities. So you could unlocked Paladin on Gladiator, but then equip it to Marauder and be a Marauder/Paladin with Marauder and Paladin abilities, instead of a Gladiator/Paladin with Gladiator and Paladin abilities. It's more like WoW's speccing system, except that the specs aren't class specific.

    To equate it more to the job/subjob system of FFXI, it would be like the 6 base jobs (WAR, MNK, THF, WHM, BLM, RDM) being Class, and advanced jobs (PLD, DRK, etc.) being Job. In this system, your main job would have to be one of the core 6 jobs, while your subjob would be one of the advanced jobs (except you'd have access to all of their abilities up to your main level instead of just half your main level). So you could be a WAR/DRK and learn Berserker *and* Last Resort at 15, but you wouldn't be able to just be WAR/nothing, or be WAR/WHM.

    When you change to Paladin, you won't lose all of your Gladiator abilities.
    (0)

  4. #104
    Player
    ShinChuck's Avatar
    Join Date
    Mar 2011
    Posts
    289
    Character
    Cinnaris Artai
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Evangela View Post
    why don't just make it an MMO with Final Fantasy features?
    This is exactly what FFXI was, an MMO with FF features. It managed to succeed in it's genre (MMORPG) while still retaining Final Fantasy traits.

    That's what some people don't get. These are two different genres. An MMO "Final Fantasy" will be *intrinsically* different from a single-player venture. The two aren't incompatible, but just like FFXI was an MMO first, so is FFXIV an MMO first.
    (0)

  5. #105
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Firon View Post
    You should also note Tactic's isn't really an entry into the main franchise it more like side game tbh.
    Because Tactics takes place on Ivalice which was the world FFXII takes place on you can't say that kind of thing anymore. FFT is just as much a part of Final Fantasy as TSW is, like it or not.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #106
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Firon View Post
    You should also note Tactic's isn't really an entry into the main franchise it more like side game tbh.
    Not sure how anyone can argue Tactics is not a part of the main franchise even without the FF XII reference. Its called Final Fantasy Tactics, it carries multiple Final Fantasy trade marks, it is its own game, with a unique full story and character progression, and it was produced by the same company Square. Saying Final Fantasy Tactics is not a part of the Final Fantasy franchise is just incorrect. If your soul argument is because it is not a numbered Final Fantasy then that has nothing to due with a franchise.
    (0)

  7. #107
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Lerris View Post
    All of which take place, specifically, in Ivalice.
    Exactly.

    And yes I want there to be elements of a challenge in this game not the baby food your used to in WoW and Rift and other wow clones alike
    The only challenge in grinding is the 'challenge' of players not pretty much dropping the game after being completely bored of it. And yes, I'm saying you don't understand the job system, because jobs are not new classes. They are specialised versions of the current classes. Re-levelling them wouldn't make a whole lot of sense in that context.

    I honestly couldn't get much else from the rest of your post other than you calling me a 'nub' because I wasn't prepared to sit for 36 hours camping a NM or something, and would rather have fun with friends, because you know, it's a game.

    Edit: I wouldn't argue they aren't part of the same series, just saying that they're all part of one world, and therefore having an axe-wielding WHM is something more unique to that world. This is as opposed to the 'WHITE MAGE ARCHETYPE' which is apparently being totally pushed out of your mind. White mages are back-row healers and divine mage users, with low defensive and offensive output.

    People asked for classic final fantasy, and that's what this team is shooting for.

    Besides, arguing about it is pretty redundant now. We know each class is getting one specialisation, and they're not going to give conjurer axes or lances or whatever, no matter how much you struggle with it.

    One job EXCLUSIVE to one class, as predicted, done.
    (0)
    Last edited by Sephr; 06-02-2011 at 07:08 PM.

  8. #108
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by thenewzero View Post
    I don't think you're understanding what the Job system will be. You don't switch to Paladin, and now you are a Paladin with only Paladin abilities. You are still a Gladiator with Gladiator abilities. You just also have Paladin abilities. So you could unlocked Paladin on Gladiator, but then equip it to Marauder and be a Marauder/Paladin with Marauder and Paladin abilities, instead of a Gladiator/Paladin with Gladiator and Paladin abilities. It's more like WoW's speccing system, except that the specs aren't class specific.

    To equate it more to the job/subjob system of FFXI, it would be like the 6 base jobs (WAR, MNK, THF, WHM, BLM, RDM) being Class, and advanced jobs (PLD, DRK, etc.) being Job. In this system, your main job would have to be one of the core 6 jobs, while your subjob would be one of the advanced jobs (except you'd have access to all of their abilities up to your main level instead of just half your main level). So you could be a WAR/DRK and learn Berserker *and* Last Resort at 15, but you wouldn't be able to just be WAR/nothing, or be WAR/WHM.

    When you change to Paladin, you won't lose all of your Gladiator abilities.
    This isn't correct, likely due to the misinformation certain members of the community are spreading as if it's fact. Jobs are locked into classes. Only a Gladiator will be able to use the Paladin specialisation.
    (0)

  9. #109
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I've only read so far that each class will unlock one job, so I thought anything past that was speculation?
    (0)

  10. #110
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Syrous View Post
    Something I would like to see, but is in no way a necessity or a priority is like... The twirling of weapons or striking of poses characters used to do when they won a battle. Of course that would have to be adapted to this game, would be apropriate after you finish a leve or beat a boss in a dungeon. And there could be a few different motions for every weapon class and we could pick which, or it could be random.

    That would be a nice throw back to older FF titles.
    Very cool idea!

    It's not something to press the devs on currently, but I would like to see this taken up after the major stuff is dealt with.

    It's like the special actions in Street Fighter IV. Maybe you gain new ones as you level up, or you could get them as rewards from some flavorful quests.
    (0)

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