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Thread: DON"T DO IT !

  1. #51
    Player
    ZDamned's Avatar
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    Sep 2011
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    Limsa Lominsa
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    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Self-Heal issue is that our HP is not high enough to allow us to be Self Heal tanks either. If Twintania hits us for 7.8K, we WILL die. Not 100% of the time, but we won't survive 100% of the time either. The margin for error is so minuscule, that we need to be at 100% HP at all times. Only way we can be blood tanks (Which is NOT the warrior concept... Please stop that, it was always Dark Knight) We need FAR more HP from Defiance. 65-75% instead of 25%.
    (0)

  2. #52
    Player
    Hanabira's Avatar
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    Jul 2012
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    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Also you said youve been a warrior since Beta... thats great and all, but ive been a warrior since 1.0. Warrior was never a selfheal tank, it was a rage/rampage job with high HP and damage. It got its self heal from steel cyclone, which everyone knows was ridiculously broken. they took that idea (as to not piss 1.0 warriors off) and tried to make it a semi-self healing tank.. which is not working. In 1.0 even self heal tanking only worked because steel cyclone had a REALLY high crit rate, high damage, a high HP return and was an AoE. against a single mob it was awful.
    (1)

  3. #53
    Player
    YourAgSshouldBeDisplayed's Avatar
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    Sep 2013
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    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hanabira View Post
    What i dont like about that is just that you only have a chance to get the same results as just the mitigation. Parry would have to negate more than the 23% or whatever damage to balance it out. Just the problem with self heals is that warrior takes SO much damage that sometimes you just explode. you can have all the heal buttons in the world but if you take damage too fast, you die.
    True but the idea is that you know when its coming and you heal at that point to avoid dieing right away. But i do understand your point. That's where the parry comes in. They can make it so its more than just a chance and be useful and not take away our healing.
    (0)

  4. #54
    Player
    YourAgSshouldBeDisplayed's Avatar
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    Sep 2013
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    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    lets not go down the 1.0 route. that game is dead.

    leroic your credibility is dead and over with give it a rest and go to the paladin forums no one wants you here.
    (0)

  5. #55
    Player
    YourAgSshouldBeDisplayed's Avatar
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    Sep 2013
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    Character
    Hoogalish Mchoogs
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    Self-Heal issue is that our HP is not high enough to allow us to be Self Heal tanks either. If Twintania hits us for 7.8K, we WILL die. Not 100% of the time, but we won't survive 100% of the time either. The margin for error is so minuscule, that we need to be at 100% HP at all times. Only way we can be blood tanks (Which is NOT the warrior concept... Please stop that, it was always Dark Knight) We need FAR more HP from Defiance. 65-75% instead of 25%.

    i like the sound of that!

    The margin of error in this whole game is very tiny. The servers seem to lac capacity cause i got lots of people that say they are out of shit and get hit by it anyway.

    I experience this form time to time as well. Game is unforgiving and heartless. Seems like if they gave about 1/5 more of a second people wouldn't have trouble getting out the way of attacks.

    If anyone noticed they slowed down the garuda and ifrit HM fights, i don't see a problem with doing that across the board. I shouldn't have to predict when a move is going off then move its kinda pain in the ass.
    (0)
    Last edited by YourAgSshouldBeDisplayed; 12-04-2013 at 04:25 AM.

  6. #56
    Player
    Hanabira's Avatar
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    Jul 2012
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    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    the problem is that twintania's death sentence deals a percentage of your max hp, if you have 20khp,it'll deal 18k dmg.

    and btw, the only reason 1.0 is dead is because only a complete reboot would stir up enough commotion to get interest back. Had 1.0 launched in a tolerable state it would have never closed. I don't know anyone that played during the final year of 1.0 that thinks ARR is a better game. battle, difficulty, appearance, cutscenes, realism, expansive world, everything about it was better. it had its issues, copy/paste world, horrible framework and server lag (that we still have btw), but overall ARR was a couple of steps back. The only people that don't agree were people who quit after the botched launch or were only told how bad it was.


    edit: max hp.. not damage.. fail
    (0)
    Last edited by Hanabira; 12-04-2013 at 04:49 AM.

  7. #57
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
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    Limsa Lominsa
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    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hanabira View Post
    the problem is that twintania's death sentence deals a percentage of your max damage, if you have 20khp,it'll deal 18k dmg.
    I was under the false impression that it was 8000 Damage pre mitigation. Thanks for that insight. =)
    (0)

  8. #58
    Player
    DancingEdge's Avatar
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    Oct 2013
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    15
    Character
    Dancing Edge
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    its not a buff to warriors not even a little bit. What it is, is a shameful attempt to make a hard class easier to play for the masses.

    The changes make us paladins not warriors. If i wanted to play a paladin I would have made one.

    So instead, they take the essence of the warrior job(inner beast) and shit on it and toss us some crap paladin abilities.


    VERY UN happy warrior.
    yes feels like war is selling their soul for likes but still is the coolest of tanks.
    its just too much stress on healers and player, war may do it with style but plds at the moment are much more effective when the heat is on.

    looking forward to play the revamp war, <3 comes in different shapes buts still luv
    (0)



  9. #59
    Player
    Heroicbandit's Avatar
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    Sep 2013
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    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Abilities behave similar but are still executed differently. I still have to actively push buttons to maintain mitigation. PLD have a bunch of theirs passively built in. I play a WAR tank to actively participate in doing my job. Not hating on PLD here, just pointing out that they remain different if similar in functionality.
    (0)

  10. #60
    Player
    Gamemako's Avatar
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    Aug 2013
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    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by YourAgSshouldBeDisplayed View Post
    I want a dps tank class with self heals like I started at beta.
    There were no jobs in phase 2 and phase 3. There was no MRD at all in phase 2. Until release, nobody had the chance to toy with Inner Beast proper as it was buffed considerably between phase 3 and phase 4 (open beta). During phase 3, the recovery was 100% of 260 potency, which is less than the proposed 2.1 version. In phase 3, Maim was 10% and Maim/SE potencies were lower (180 for maim and 230 for Storm's Eye, as I recall), and the damage reductions on Defiance and Shield Oath were greater -- 35% and 30%, respectively. WAR has never been a "DPS tank class" at all.

    What WAR should be is a matter of opinion, but you're pining for a past that never was.
    (4)

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