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Thread: DON"T DO IT !

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  1. #1
    Player
    Hanabira's Avatar
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    Hanabira Asashi
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    Hyperion
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    Marauder Lv 50
    the problem is that twintania's death sentence deals a percentage of your max hp, if you have 20khp,it'll deal 18k dmg.

    and btw, the only reason 1.0 is dead is because only a complete reboot would stir up enough commotion to get interest back. Had 1.0 launched in a tolerable state it would have never closed. I don't know anyone that played during the final year of 1.0 that thinks ARR is a better game. battle, difficulty, appearance, cutscenes, realism, expansive world, everything about it was better. it had its issues, copy/paste world, horrible framework and server lag (that we still have btw), but overall ARR was a couple of steps back. The only people that don't agree were people who quit after the botched launch or were only told how bad it was.


    edit: max hp.. not damage.. fail
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    Last edited by Hanabira; 12-04-2013 at 04:49 AM.

  2. #2
    Player
    ZDamned's Avatar
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    Pacifica Auras
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    Sargatanas
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    Dark Knight Lv 60
    Quote Originally Posted by Hanabira View Post
    the problem is that twintania's death sentence deals a percentage of your max damage, if you have 20khp,it'll deal 18k dmg.
    I was under the false impression that it was 8000 Damage pre mitigation. Thanks for that insight. =)
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  3. #3
    Player
    Vmage's Avatar
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    Mrv Light
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Hanabira View Post
    the problem is that twintania's death sentence deals a percentage of your max hp, if you have 20khp,it'll deal 18k dmg.
    wait.... really?
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    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  4. #4
    Player
    ZDamned's Avatar
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    Quote Originally Posted by Vmage View Post
    wait.... really?
    The more I look into it, the less I feel that it's true. I believe now that Twintania hits with Death Sentence in Phase 1 for 4.5K, then 7.5-8K in Phase 2 and onward. (Pre Mitigation)
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  5. #5
    Player
    Hanabira's Avatar
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    Hanabira Asashi
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    Quote Originally Posted by ZDamned View Post
    The more I look into it, the less I feel that it's true. I believe now that Twintania hits with Death Sentence in Phase 1 for 4.5K, then 7.5-8K in Phase 2 and onward. (Pre Mitigation)
    I just fought twintania again last night, i ate a 7.6k death sentence without defiance on (i had 6.8khp) so i guess i was wrong. but its still ridiculous that an attack that deals nearly 8k to war does like 3-4k to a pld.
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  6. #6
    Player
    Traek's Avatar
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    Traek Darksoul
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    Sargatanas
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    Quote Originally Posted by Hanabira View Post
    I just fought twintania again last night, i ate a 7.6k death sentence without defiance on (i had 6.8khp) so i guess i was wrong. but its still ridiculous that an attack that deals nearly 8k to war does like 3-4k to a pld.
    Wasn't going to post in here but this misinformation is boggling me. Please stop making up numbers. If you got hit for 7.6k a PLD would get hit for 6080 on PLD without any CDs up. The only reason you'd see lower numbers is because the PLD uses his CDs properly. I can attest to this, as I tank Twintania on my PLD and have gotten hit for these high numbers without a CD on. Please look forward to it.
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  7. #7
    Player
    ZDamned's Avatar
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    Pacifica Auras
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    Quote Originally Posted by Traek View Post
    Wasn't going to post in here but this misinformation is boggling me. Please stop making up numbers. If you got hit for 7.6k a PLD would get hit for 6080 on PLD without any CDs up. The only reason you'd see lower numbers is because the PLD uses his CDs properly. I can attest to this, as I tank Twintania on my PLD and have gotten hit for these high numbers without a CD on. Please look forward to it.
    Why are you blatantly saying things like that? I got hit damn near the same, if not a little higher. (7800) So, what are you posting this for, when Hanabira basically said "Sorry about my misinformation; this is what I got hit for."

    Paladins get hit for 6.4K ish then with a CD drop it to 3.8K(Sentinel)-5.2K(Rampart). Give or take a little with Protect as well as Stone Skins helping out. Nothing here is all that brutally misinformed after Hanabira apologized.
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  8. #8
    Player
    Traek's Avatar
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    Traek Darksoul
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    Quote Originally Posted by ZDamned View Post
    Why are you blatantly saying things like that? I got hit damn near the same, if not a little higher. (7800) So, what are you posting this for, when Hanabira basically said "Sorry about my misinformation; this is what I got hit for."

    Paladins get hit for 6.4K ish then with a CD drop it to 3.8K(Sentinel)-5.2K(Rampart). Give or take a little with Protect as well as Stone Skins helping out. Nothing here is all that brutally misinformed after Hanabira apologized.
    Saying it isn't fair PLDs get hit for 4k from Death Sentence while you get hit for 7.8k is disingenuous. That is misinformation as the PLD has blown a CD and you have not. If you are going to start arguing about PLD CD suite being much better then WAR, then you are beating the dead horse, and it is why people crying about their IB heal being changed to 20% DR are short sighted.
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  9. #9
    Player
    Exstal's Avatar
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    Shichi Mamura
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    Behemoth
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    Pugilist Lv 80
    Quote Originally Posted by Hanabira View Post
    I just fought twintania again last night, i ate a 7.6k death sentence without defiance on (i had 6.8khp) so i guess i was wrong. but its still ridiculous that an attack that deals nearly 8k to war does like 3-4k to a pld.
    It only hits for that low if Paladin pops something or some kind of outside defensive cd is applied. Proof? My Paladin got hit for 6,384 Death Sentence last night with ~1800 auto attack followed up with it. "One shot"
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  10. #10
    Player
    Imapooonu's Avatar
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    Drain Bead
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    Mateus
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    I'm looking forward to the Warrior changes. I believe they will be an excellent fix based on my current experience with ff14 (albeit rather limited in comparison to other forum members) and my experience as a tank in other mmos.

    It's common knowledge that a tank's main priority is enmity/agro/hate/threat. Secondary to this, a tank's class specific skills then come into play ie defensive buffs (aka mitigation) leeching (aka health regeneration) etcetera. Tertiary to this, little "niches" or "group benefits" can come into play and often do ie additional dps/stunning-rooting-silencing-etc/debuff wiping/etcetera.

    It sounds like to me, these changes will help fix the Warrior's biggest problem (critical damage taken) while still allowing for self heals to be relevant to their skill set.

    That's my 2 sense anyway.
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    Last edited by Imapooonu; 12-04-2013 at 06:09 AM. Reason: structure/spelling

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