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Results 201 to 207 of 207
  1. #201
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Taunt should never be a thing in PvP, that's ridiculous.
    (1)

  2. #202
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Aicasia View Post
    Taunt should never be a thing in PvP, that's ridiculous.
    I strongly disagree. Taunt is a good stategic mechnic to be use in PvP.
    (0)

  3. #203
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Aicasia View Post
    Taunt should never be a thing in PvP, that's ridiculous.
    No sir, provoke is a wonderful thing in PvP. You didn't play ballista
    (1)

  4. #204
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    If you say so, but I'm just not seein' it.
    (0)

  5. #205
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Aicasia View Post
    If you say so, but I'm just not seein' it.
    Generally its is adjusting the playing field of pvp. Now for instance in SWTOR (at least around launch and beta) you would receive a debuff which would give other targets 30% dmg reduction to everyone except the tank that targeted you. in FFXI it wasd a forced lock on that you can get around with aoes. Further back Ragnarok online provoke would by reducing your overall damage output to anyone except the tank. Now in SWTOR and RO you had more party buffs on tanking then tanks did in XI and are ARR so they might add extra mechanics but the purpose is to take a DD out of play for a limited time. Pld and War besides provoke also has have another method with cover and holmgang.

    So effectively your forcing the same game pattern as PVE. Keep other members of the party alive long enough to finish the fight by soaking up damage they will potentially take.
    (1)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  6. #206
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Curagaja View Post
    Maybe they will make it so you can't attack a player unless that player is the top of your hate list? Seems really stupid but it's the only reason I can think of that they would force you to have a tank in your party if you use duty finder.
    Watch Log on Horizon. It shows pvp with traditional tank mechanics.
    (1)

  7. #207
    Player
    Millimidget's Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Arens Astul
    World
    Mateus
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Taemek View Post
    Well, PvP is 4v4 arena based anyway.
    Is it? I was so hoping the name for the new PvP zone was just flavorful, and not actually describing another bland arena system.

    I assume the servers are hosted in Japan, because I've never seen average latency like this before. Now that I know the PvP is going to be so dull, I'll need to re-consider continuing to subscribe. Then again, it's been a very long time since I've played a game with player housing, so maybe that can fill the void.
    (0)

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