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  1. #11
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Sylari View Post
    My first run of the place was PLD/SCH/SMN/SMN. Only time I've ever seen three arcanists in a group before... We also simply couldn't figure out how to deal with the third boss between the utter lack of meaningful AoE (syncing at 49 is just cruel) and pets dropping to burrs they can't cleanse.
    Nothing to do about pets other than to summon them again. As far as SMN AOE they have Bane. Tank needs to tank Mistress a little off to the side so it is obvious to everyone that when she runs to one of her two spots she is about to drop pods. As Mistress is running to her spot start casting your longest lasting DoT first, and proceed in reverse order to the shortest. By the time the three DoTs (I believe at 49) are cast she should have probably dropped her pods. Tank needs to keep her in dead center of her pods. Then with two SMNs Bane, the pods should melt fairly quickly. It works with one SMN, two, and even SCH added, should be even better.
    (1)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  2. #12
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Deceptus View Post
    Got a Scholar heals? Get ready for a bad time.

    Locksmith is a fail if you have a SCH healer. Mistress is the same.
    Only fail if everyone else doesn't do their job and the SCH panics and doesn't do their job. Healed it plenty of times on SCH and seen plenty of other SCHs heal it without problems, both in re-summoning pet and just leaving pet out of it for the rest of the fight. Little harder than WHM sure but it is not automatic fail.
    (2)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  3. #13
    Player
    AandJ's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Ares Shannara
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I had a rough time on this on whm. It's the only run of a dungeon i've had where i was just completely frustrated. It made me think I was a horrible whm lol. I'm putting it down as it's a total group effort with the fruits adds and such you face thru the dungeon. First group was awful and I didn't want to do it again. Second group I had we breezed right thru it. 1st group was war drg blm whm. 2nd pld smn blm whm.
    (0)

  4. #14
    Player
    Low_Kick's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Low Kick
    World
    Lamia
    Main Class
    Archer Lv 50
    I play as whm and while I don't love this dgn, I like how it's different from the rest. Bad players will always make dgns hard. With a decent group, this dgn is doable, the final boss is the only thing tricky, but still, not impossible. Not sure about sch parties, but as whm if the dps can't handle the seeds, I can just use 2 holys to kill them. I think the most memorable time I had there was when tank got 1hko'd with full hp from 2nd boss, then me and a bard kiting it for 5 minutes before we eventually killed it.
    (0)

  5. #15
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I've done Vale as War, Brd, Sch and Smn... I think the dungeon is very well tuned and I *WISH* that was standard content difficulty level especially for level 50/ilvl 50+ content.


    That being said if you have a Sch or Smn they *NEED* to have fastcast.
    There should be no need for CC none of the packs are too large, you just need to make sure you're aware of enemy abilities (draw in / ranged) and pathing groups, as well as where it's safe to stand.
    People need to be aware of where they should be going to clear debuff on boss 1, it hits hard enough you HAVE to pay attention to it. If you're a pet job you should make sure you're recasting your pet when it is about to die.
    For the Coincounter this fight throws a lot of mechanics at you without ground marking, the thing is there is an open world fate in Coerthas that is VERY similar. If you think this is bad just wait until you're on Turn 2 ADS will eat your face.
    Once you get to Mistress at the end, bad breath is EASY to avoid if properly tanked, her DoT effect is MUCH weaker than opening boss, and the only real threat will be making sure that you've killed all/most of the seedlings before they sprout. Not all jobs have great AoE so your tank/healer might need to help with this part.

    All in all it's a fairly quick dungeon with a group that knows what they're doing and none of the fights are more than any class combination can handle.
    (10)

  6. #16
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Teleniel View Post
    I've done Vale as War, Brd, Sch and Smn... I think the dungeon is very well tuned and I *WISH* that was standard content difficulty level especially for level 50/ilvl 50+ content.
    Elitist attitude. You find this content easy so everyone else must be held up to your standard?

    Quote Originally Posted by Teleniel View Post
    That being said if you have a Sch or Smn they *NEED* to have fastcast.
    Wasn't it said somewhere that leveling dungeons were designed to not require specific cross class abilities?

    Quote Originally Posted by Teleniel View Post
    There should be no need for CC none of the packs are too large, you just need to make sure you're aware of enemy abilities (draw in / ranged) and pathing groups, as well as where it's safe to stand.
    Last pack has 5 mobs, 2 of them being the hard hitting large scorpions. But for PUGs CC means less mobs hitting tanks, meaning better success chances.


    Quote Originally Posted by Teleniel View Post
    For the Coincounter this fight throws a lot of mechanics at you without ground marking, the thing is there is an open world fate in Coerthas that is VERY similar. If you think this is bad just wait until you're on Turn 2 ADS will eat your face.
    As I said in my OP, this is for PUGing. I find Coincounter to be the easiest if people are paying attention. But why is this mob the only one in the game (other than Steropes) that behaves this way?

    Quote Originally Posted by Teleniel View Post
    Once you get to Mistress at the end, bad breath is EASY to avoid if properly tanked, her DoT effect is MUCH weaker than opening boss, and the only real threat will be making sure that you've killed all/most of the seedlings before they sprout. Not all jobs have great AoE so your tank/healer might need to help with this part.
    We found out that if you are hit by bad breath you can clear it by eating fruits. Seed wise, I Holy'd them as well.

    Quote Originally Posted by Teleniel View Post
    All in all it's a fairly quick dungeon with a group that knows what they're doing and none of the fights are more than any class combination can handle.
    I disagree.
    (0)
    Last edited by Deceptus; 12-03-2013 at 06:13 PM.

  7. #17
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    @deceptus


    Coincounter is far from the only boss that doesn't have ground markings for AoEs. However I will give that most other fights that don't have ground markings are for cleave-attacks which may or may not be reduced by having extra targets in range. Hydra, Titan HM, ADS (turn 1 and 2), Cad, Turn 4 Soliders/Knights Dreadnaughts... All of these enemies have no ground marking (for a non-single target attack) before the hit lands, it might not be for all their attacks but for at least 1. I'd be ok if they removed all ground marking I think it would up the challenge without making something numerically harder.

    As far as needing swiftcast... you COULD do it without it, but to me that would be like being a Warrior and not using Flash or Provoke. You should only have to recast your fairy once per boss, and if people are properly avoiding AoEs there is plenty of time to do that (rather than spending the time tossing DOTs) but I don't think it's an unreasonable thing to ask.

    True I forgot 1 pack was larger... again CC is helpful but if you actually know how to use the skills at your fingertips then it's less of an issue. Go in with Stoneskin &/or Aldoq on, use mitigation skills... use target marking to help people focus targets, use Eye-for-an-Eye, Rain of Death, Virus... I'm not saying full CC (sleep / bind) but not using these skills and a dungeon being hard is NOT the problem of designers it's a player issue.

    and no I personally do not find the dungeon to be hard, I can understand if you have a hard time the first time or two out of the gate, but if after 10 runs you're constantly timing out... the problem is not with the dungeon but with your learning curve, and no I don't think the game should be reduced to the lowest standard to accommodate that. I believe you should find some friends and work out what's going wrong and LEARN rather than just being able to faceroll everything.
    (5)

  8. #18
    Player
    Shmunkster's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    193
    Character
    Meowla Caith'lan
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    I think it has a LOT to do with the team, I agree with most posts.

    My first run of AV with my FC we had WAR, MNK and BRD (me WHM) and we did it...slow and painful, but we did it. It was not easy and I did have a few Swiftcast+Raise...but never a complete wipe.

    I liked it, so ran it again with some non-FC friends....PLD, DRG and BLM.....oh, the horror!!! The Tank quit half way through.
    I did it again since with my FC....fine...still stressy, but done.

    So, I think it is doable, and fun, but really matters on your team, how co-ordinated you are and your skills (not your character skills, you hoomin skills)

    But never done it since...3 times enough...not keen on returning!
    (1)

  9. #19
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Honestly, I've had most success with AV with this setup: PLD WHM BLM BRD.

    1st Boss: Nothing major, just tank and spank, avoid standing in acid/Aoe, and don't let poison get over 4stacks.

    2nd Boss: PLD stuns swings, everybody else just don't get caught by beams.

    Last Boss: Don't let stacks get over 4, don't eat bad breath, everybody including the WHM AoE eggs to death.

    This dungeon is hell for melees, I wouldn't bother bringing a melee here. It also is hell for WAR since you can't reliably stun Swings like PLD and unless you live in the building that houses the Data center you will almost always get hit by it if you tried to run.

    if you really think about it, most of the content in this game is unfairly rigged against melees.
    (1)

  10. #20
    Player
    Nathan061111's Avatar
    Join Date
    Nov 2013
    Posts
    152
    Character
    Aladdin Sane
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Narcissus View Post
    Should probably just delete the dungeon.
    so essentially, too difficult SE make game easier? Some people....
    (1)

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