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  1. #851
    Player
    Teknoman's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I cant see a Thaumaturge becoming a white mage since it doesnt use any traditional white mage spells in the first place. I'd rather see it become a new mage type job, or pull one of the mage jobs from the ivalice side of things that might fit better.

    Honestly, its just kinda silly to think that there wont be branching job paths eventually though.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #852
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Thm= Necromancer from FF5. Cure will damage them, could give them their own dark heals. Doesn't have to have a minion, it just can charm dead mobs to fight later on or something.
    (1)

  3. #853
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Teknoman View Post
    I cant see a Thaumaturge becoming a white mage since it doesnt use any traditional white mage spells in the first place. I'd rather see it become a new mage type job, or pull one of the mage jobs from the ivalice side of things that might fit better.

    Honestly, its just kinda silly to think that there wont be branching job paths eventually though.
    Slow, Silence, Bind, Ressurect(Raise) are all White Magic and White Mage ish spells. It became the Red Mage speciality only in XI because of the enfeebling specialisation they got.
    (0)

  4. #854
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by zaviermhigo View Post
    Thm= Necromancer from FF5. Cure will damage them, could give them their own dark heals. Doesn't have to have a minion, it just can charm dead mobs to fight later on or something.
    FF5 only had Necromancer on one version and that was a remake of a remake only released in the US and wasnt developed by SE.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #855
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cairdeas View Post
    FF5 only had Necromancer on one version and that was a remake of a remake only released in the US and wasnt developed by SE.
    BUT if you recall, SE originally wanted Puppetmaster to be Necromancer in FFXI, however with the whole "skeletons don't come out in the day" thing and maybe something else, they decided against it and voila, Puppetmaster.

    SE has at least wanted to incorporate a Necromancer class into the series.

    Assuming they will allow us to use multiple jobs on one class, I don't see any lore reason why Thaumaturge can't access WHM and a NCM class.
    (0)

  6. #856
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Teknoman View Post
    I cant see a Thaumaturge becoming a white mage since it doesnt use any traditional white mage spells in the first place. I'd rather see it become a new mage type job, or pull one of the mage jobs from the ivalice side of things that might fit better.

    Honestly, its just kinda silly to think that there wont be branching job paths eventually though.
    Don't forget they're going to balance classes.

    Either way, I hope that rep post is inaccurate, took a hit to my faith in this game.
    (1)

  7. #857
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zarvlad View Post
    Slow, Silence, Bind, Ressurect(Raise) are all White Magic and White Mage ish spells. It became the Red Mage speciality only in XI because of the enfeebling specialisation they got.
    Hmm you're right there...

    Quote Originally Posted by Corrderio View Post
    Don't forget they're going to balance classes.

    Either way, I hope that rep post is inaccurate, took a hit to my faith in this game.
    I guess some classes might lose/gain skills in that case. How did it knock your faith down a notch though? Its highly unlikely that the team will just leave all classes/future classes implemented with just one job to branch off to.

    EDIT: As for Summoner, whenever thats implemented, i'm sure they'll implement Evoker first.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #858
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Noomy Noms!
    (1)

  9. #859
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Bayohne View Post
    Spoke to the dev. team to try and wrangle some more details regarding the upcoming job system. The current thinking is to have one job for one class. So for example, if you are a gladiator, the job you could unlock would be paladin, etc. Right now, we can't give any further details about the possibility of having multiple jobs per class.

    To try and stave off the coming flood of "So if gladiator becomes paladin, then what will xyz class unlock?" You'll have to stay tuned for more details in the future!
    "Current thinking" suggests, to me, that there is a possibility of increasing the number of jobs per class in the future.
    And one job<->one class also reduces the number of combinations to balance should jobs not be locked to class.
    (0)

  10. #860
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Dislike button.
    (1)

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