The more I read about the pvp the more disappointed I get.![]()
The more I read about the pvp the more disappointed I get.![]()
I can only imagine they more specifically want to ensure the random parties always have a healer (which DOES have a big impact on the gameplay) and I guess they figured they had to throw the tank role in there too to ensure those players got parties.
There will be no open world PvP of any kind. Especially before ARR came out all the PvP haters insisted that it not be allowed. I don't really care personally.So we don't even get an open world dueling/deathmatch system? >_<
Tanks were perfectly effective in the beta test, I'm not saying tanks are bad, I'm just saying the tank role itself isn't a required part of team comp in PvP the way it is in PvE. Tanks are just high sustain low damage melee characters in PvP (generally).We don't quite know how the new tanks work in PvP yet w/ the new skillsets.
Frankly I was looking forward to PvP being the one party thing in the game where DPS wouldn't have to wait forever for the duty finder. Now, with this change announced, we will have to wait forever again just like every other duty finder content....
I love PvP, and I had fun with it in the beta test. Now they keep coming forward with stupid decisions that I fear willl really ruin it even though i may personally still enjoy it.
So, tl;dr:
1) Get rid of "Fresh Meat."
2) Get rid of the 1/1/2 party setup since it didn't originally have it in the first place.
That's all it will take to make me happy.
Last edited by Alhanelem; 12-03-2013 at 09:18 AM.

Or because Tanks won't get to PVP unless they add a system like this ... and if they PVP they want them to have an equal opportunity to have some fun.
This would otherwise become a nightmare for tanks and a place they might feel generally unwelcome. By forcing you to have a tank in DF PVP they get the same chance to participate and they will be matched up against another tank which avoids the issue of stacking. Leaving the best possible PVP setups to people who plan their groups ahead of time.

I don't get why would Yoshi restrict the room into 4vs4 when instance dungeon works with 8 players and 24 players for patch 2.1?Had some more insights into PvP that we wanted to drop here for your discussion:
In the Wolves’ Den you’re matched via the Duty Finder with the regular 4-person party setup (1 tank, 1 healer, 2 DPS). If you’re looking to mix it up, you can make your own party, and organize the setup as you like. Also anyone organizing their own party setup will be matched with a team doing likewise, and not a randomly organized party.
Be sure to check out the next Letter from the Producer LIVE XI (Dec 14th), where we’ll be focusing a lot on the Wolves’ Den, and doing our best to answer all your questions!
IMO, i think it's not wrong to give 8vs8 room available along with 4vs4 as people will show their creativity to combine the jobs, more friends & people will get more fun with this. CMIIW![]()

The beta test was pretty broken though. Besides the obvious sleep abuse, the main problem with it was that players simply weren't doing enough damage to each other. If the healer was alive they could heal the entire party with their eyes closed. Hopefully the morale stat and PvP specific abilities means we can actually defeat other players in a decently short amount of time, or every PvP match will just be a matter of which team's healer dies first.
The PvP-exlcusive skills will include crowd control breakers and such to address those types of issues.The beta test was pretty broken though. Besides the obvious sleep abuse, the main problem with it was that players simply weren't doing enough damage to each other. If the healer was alive they could heal the entire party with their eyes closed. Hopefully the morale stat and PvP specific abilities means we can actually defeat other players in a decently short amount of time, or every PvP match will just be a matter of which team's healer dies first.
Yes, that would be a potentially challenging team comp. dot the enemy and heal eachother? swiftcast rezzes? I think you're trying timply that 4 scholars would be a bad team comp but I think it would work just fine.
Could be adding force-target abilities for tanks. (Ex. Force enemy players to lock target on tank for 10 seconds)
Also, emphasis might be on cover abilities instead of enmity management
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