Well, i offered them a suggestion a while ago and i think i should post this here aswell:
A good way of "fixing" physical level would be mixing it with the already used (by like every MMO) automatic distribution.
The game would do a distribution based on base atributes of each race (the ones shown when you choose a race/clan) and raising it 8% at every level up (rounding down). This would generate a character with attributes going between 59 and 88 (59 for attributes that were 12 at level 1 and 88 for the ones that were 18). This would be the base attributes.
But to complete this, a player would receive 2.5 bonus points per level up (which would make it alternate between 2 and 3 or, is happens to look better, getting 2 points from 2-26 and 3 from 27-50), which would generate 122 bonus points.
But these bonus points would work differently from current one. ever point would worth always 1 attribute and the attribute cap (supposed to be around 170 at current system) would be pulled down to 120.
Having a cap in 120 would allow them to make attributes having a more expressive effect (since there wouldn't have peaks of 150~170 anymore), making characters more balanced and still protecting the customization freedom of players since they would still be able to distribute the bonus points at will.
The player still will be free to put as many points as he wants in any attribute, but i suggested that, once they surpass the cap, the number highlight in red to show that, for that level, the attribute is above cap. Also, the amount of bonus points was chosen as 122 to protect the right of every race/clan of playing any class. Since the smallest base attribute is 59 (and some classes would have 2 of those, like dunefolf that have 12 starting STR and VIT) so, when you use the bonus points on these attributes you can add 61 points on each, being able to reach the cap (120) with both attributes.
This way would be protected the idea of, as example, a dunefolk to being able to tank as GLA just as well as a Hellsguard, even though the starting atributes of dunefolk isn't favorable to this role.
No matter how much i think about this, it was the best way to deal with physical level without having to use traditional systems like automatic attributes distribution based on class. Specially because using low values the player wouldn't really need to reassign bonus points unless he's retiring a class, because 59 base attribute plus 15 from traits already offer 74 points in a attribute with minimal base value (103 if the class has a starting base attribute of 18), making reassign good but not a must to play effectively every time you change class.