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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    6
    I'd like to emphasize that Yoshi-P called them bonus points. If they're a bonus, why not keep the physical level and have each class individually earn a drastically reduced number or points, say 1 or 2, or even 0 on some level ups. Drastically increase their effect and take out respec-ing so that allocating each individual bonus point makes you think about how you play that class before you confirm your allotment. The system is fine, they just went friggin overboard.
    (0)

  2. #2
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Then a good point of what you say may be giving us both things.

    First of all, down all the stats of jobs. I don't need 150 STR and Lv. 50. Maybe with 60 would be enough, then these points will have more importance (and the stats of the equipment too)

    After that, let each job gain a certain number of static attribute points. something that let you play that job even If your main is a mage, or If your main is a DD and change to mage.

    third, give us some way (Phisical level¿?) to earn some bonus points (1 or 2 in some levels) to allocate wherever we want.

    That way I can allocate these points for DD characters, and still be able to play a mage without being lolMage.

    P.D: Plus I still prefer automatic builds. I don't like to give points to my stats, but I understand the other way to think too. :P
    (0)
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  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by YUGON View Post
    Then a good point of what you say may be giving us both things.

    First of all, down all the stats of jobs. I don't need 150 STR and Lv. 50. Maybe with 60 would be enough, then these points will have more importance (and the stats of the equipment too)

    After that, let each job gain a certain number of static attribute points. something that let you play that job even If your main is a mage, or If your main is a DD and change to mage.

    third, give us some way (Phisical level¿?) to earn some bonus points (1 or 2 in some levels) to allocate wherever we want.

    That way I can allocate these points for DD characters, and still be able to play a mage without being lolMage.

    P.D: Plus I still prefer automatic builds. I don't like to give points to my stats, but I understand the other way to think too. :P
    Hi Yugon,

    Yah it seems like the most popular vote on the Player's Poll goes towards what you're thinking here, with most of the stats switched over, and a few extra points to customize as we please. Hopefully we see this soon.
    (0)

  4. #4
    Player
    Ziren's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Usha Furacious
    World
    Sargatanas
    Main Class
    Marauder Lv 46
    hmmmm so i would like to add my opinion i think many r not realizing that this game is about caricature flexibility they seam to want a cookie cut class i love the flexibility to create my guy the way i want it to be so bored with every game having the same classes same skills boring might as well just delete and start over why start a new game its the same thing ha ha i believe the point allotment is the foundation for flexibility if its removed and classes r pre set we r stuck in that so i believe keep it expand on it like one guy said allow the option to save a skill point set and not have to reset it every time you switch i also do believe it can get a bit confusing so may be if you scroll over the stats it tells you what it dose for youer caricature would help i also read that point allow mentis what killed other games i don't believe that what kills games is lack of things to do like killing squirrels or dodos for days ha ha i hope to see moore group activates soon so far its like a solo game so hope to see some dungeons soon someplace cool to explore while killing hard mobs and crazy looking boos es with nice rewards to also hope to see more quests and more fun to and raise the leave cap 8 a day come one that's all i do now is my 8 leaves a day grinding just kinda is lime same thing over and over if there was someplace to explore while doing that might be cool
    (0)
    Last edited by Ziren; 03-13-2011 at 08:46 AM.

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i just wanted a lil more clarification on what you meant. i wasn't meaning my post as an argument i just wanted to put across what i considered as an effective solution to try and solve the issues. i completely agree the +5 and +7 rings and all are way undervalued at this point in the game. those are high level items....well high with a 50 cap...and it makes no sense as to why they are ineffective. ya know they could always put a hard cap on the points you could allot to a certain stat and only allow it to be boosted above it with gear/ accessories. i think that would be too much mommy hold my hand type stuff though. oh and yeah sorry i did mean the 130 vitality.

    me personally i am lazy and have my stats all 84 top to bottom so no matter what class i jump in i am set without having to allot points again. i would, however, take the time to set each class if they gave me to option when i save the points for each class so it would be set from now on.
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    http://crystalknights.guildwork.com/

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    4
    IMHO I think that they need to have seperat stat distribution for each job. Ie you equip a lance you switch over to your lancer stat distribution, you equip an axe you switch to the stat dsitribution for marauder. so on and so forth. it keeps the PL and still allows you to play each class the way that YOU want to play it instead of having to spend HOURS redistributing
    (0)

  7. #7
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i agree 100% with your post Kiara, i also like to have a bit of points left after job change like you said but it would be nice if you could also save them so you dont have to reassign them (unless you want to). (like it is with abilites you set shoudl stay when you change jobs)
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    51
    I'm really fond of the "idea" behind the stat system and skill / armoury system. But it didn't really work out the way I imagined it would. I'm glad you and others are addressing these issue's. I'm personally not that attached to the level part of the game, and assuming they fix the attribute system, people would be way over powered at lower levels with a physical level 50 background. Your idea seems solid. I just hope that SE implements it soon. I'm really enjoying ffxiv right now and am very psyched about future updates. I like growing with a game.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    1

    I still dont get it

    well im gonna make my point quick, if stats are almost "uselles" or dosnt helps much, why even bother changing them? instead of keeping some good dex, vit and mind, and thenn u will be abble to use almost every job, another point i want to mark is, if they want to make some kind of.. balance btw players who play a lot and players who dosnt, why does relocating stats takes that much, if a hardcore player takes up to 12 hours, a player who cant play daily would take? days? weeks? months?

    but anyway im new but ive been reading a lot about this thread, and i think the weapon stat system would be better, or another "good" way could be to raise your stats depending on the class you are training, archers and leatherworkers could rise your dex, figthers and smithers could get str, and such, so to make a good "build" you would need to stick a while with certain jobs, and that way you could easily move btw like, ftr classes, or magical classes, etc

    P.D.: i apologyse if my english its bad, its not my main
    (0)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Valadher View Post
    well im gonna make my point quick, if stats are almost "uselles" or dosnt helps much, why even bother changing them? instead of keeping some good dex, vit and mind, and thenn u will be abble to use almost every job, another point i want to mark is, if they want to make some kind of.. balance btw players who play a lot and players who dosnt, why does relocating stats takes that much, if a hardcore player takes up to 12 hours, a player who cant play daily would take? days? weeks? months?

    but anyway im new but ive been reading a lot about this thread, and i think the weapon stat system would be better, or another "good" way could be to raise your stats depending on the class you are training, archers and leatherworkers could rise your dex, figthers and smithers could get str, and such, so to make a good "build" you would need to stick a while with certain jobs, and that way you could easily move btw like, ftr classes, or magical classes, etc

    P.D.: i apologyse if my english its bad, its not my main
    i do agree with parts of what you say, but if you look at alot of the classes even within the thm/con which are both thm have different main stats. the same with battle and crafting. their main stats change between each class. you mentioned playing a class for a while, but the thing is i can go on thm tonight for the first time in the leve party and in one party will go from 0sp earned to being fatigued. the fatigue system hits way too quickly to be able to stay on a class for a while.

    if you want to be able to change classes easy to me the best way is to lower the points given per level be it phy or class and make the points more beneficial and allow the classes to each have their own set of stats. that way as you change to another class the stats are saved from the last time you set the stats on that class.
    (0)


    http://crystalknights.guildwork.com/

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