LOL the TRUTH....too funny!!!!!!It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
With crafting and leveling being so easy to reach max, I'm just wondering how the population will look like once most players have leveled all the classes they want to level to max.It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
How do you make money when everyone has multi level 50 crafts?
Last edited by Doo; 12-03-2013 at 01:38 AM.
Thats a very good point and to this day even I dont have the answer to that.
It's far too soon to be labeling this game as a success or a failure. The OP is right in that, in the end, there are always going to be fans around. Whether they have enough fans to sustain the game on a subscription model (didn't Yoshi say it's either subscription or nothing somewhere?) is a different story. People are leaving for various reasons, that's the life of pretty much all beginning MMOs post-WoW. The real test will be after a few (not just one) major patches to see if they're able to keep/draw enough people back to sustain subscription play.
I wouldn't say people complaining, or saying they're leaving, are the vocal minority. Anyone using the forums is part of the vocal minority. Whether that be for negative or positive feedback. So using the forums itself is the vocal minority part, not the part where the person is being negative or positive. I've seen plenty of people complain about something in game, be it latency (most say lag), being bored, fate grinding, myth grinding, or whatever. Most people don't do anything to provide feedback, short of maybe an exit survey.
[QUOTE=Sunarie;1619771] snip
You make a good point. Now in regards to survey's maybe they need to do a detail survey every 3 months. When doing surveys they need to be specific as possible and dont be vague like they did with the 1.0 surveys.
2.1 will give a good idea regarding who will stay and what the population will be like for the next few months![]()
Oh yes that was my whole point...haha I do not find FFXIV hardcore at all. I fail at sarcasm ; ;I normally agree with you but on this: there is nothing hardcore about XIV it is all easy street. The open world is useless once you hit level cap. The only thing that has any type of challenge is coil, and of course odin and behemouth but that really isnt a challenge due to the amount of players there and that you are unable to see them normally.
I completely agree with you. Yeah Maxthunder, you and me are usually on the same page ^^
Basically yup. There have been no dev comments on end game challenging, real actual hardcore open world content...which this game is lacking. Its like okay Yoshida, we get it everything is instanced...can we have some open world stuff to balance it out please? Is that too much to ask? ; ; Can we have something like Fraction Leves back or maybe open world group force pop NM/bosses? Can we have something like FF12 hunts? Not this carebear easy mode solo stuff ; ;It wont be successful as you say if players keep leaving. Dont fool yourself players are leaving and they will continue to do so as long as this game remains stagnant. If there is nothing dynamic about the open world than it is stagnant and we all know that once you explore everyting once you cap your jobs on fates that the open world has no use. Dungeons are stagnant as well not to mention they are boring, they are always the same never change there is nothing dynamic about them either. Basicly 2.0 is a cash grab nothing more nothing less, the world should feel alive but it dosent and thats the truth, dont be blinded and open your eyes to the truth.
Now...I don't want this game to fail but I am not going to blindly defend it and say its so much fun and there is so much to do!! It is going in an OK direction...but the devs really need to open their eyes to what is missing and what players are asking for. Like I keep saying though...gonna give it a year or so and see what happens. XD
Last edited by Babydoll; 12-03-2013 at 02:27 AM.
Thus I said in my OP.. the fans will be here when it's all said and done. I never said it'll be enough for SE to keep the game going. However I am willing to bet you anything, that once this game launches a couple of expansions the content will be coming out our rears. I will not say this game is a failure now when it's less than 6 months old.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
I think this depends on how much they can push out in those 3 month periods. Other MMO's release small contant updates/additions/balances/etc inbetween big patches, so it eases things on the player, whereas ARR likes to pull it all into one shot. My worry is if patches don't add enough, then even the fans will get bored and eventually consider leaving. If they continue on this slow crawl, then I don't see content lasting past the first few weeks of each major patch.Thus I said in my OP.. the fans will be here when it's all said and done. I never said it'll be enough for SE to keep the game going. However I am willing to bet you anything, that once this game launches a couple of expansions the content will be coming out our rears. I will not say this game is a failure now when it's less than 6 months old.
Last edited by Arale; 12-03-2013 at 04:09 AM.
Hope you have a lot of Forum games to fill that gap of a job grind.
In honest I had high hopes for this game, I mean FF had hit bottom when 13 came out, Figured it couldnt get worse, as it stands now Im hoping pvp and Extreme's at least bring back some MMO "FEEL", and less "FATE to FATE feel.
I'm the Bloodgaru Queen.
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