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  1. #21
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ephier View Post
    When you get full i90 you will see why MNK's pull so much hate. As for the lack of TP issues I hear most MNKs having this is due to taking dots out of their rotation, which can result in a major loss of DPS. With my old build I could blow all of my TP in less than 3 minutes using no AoE's. You are highly confused if you think MNKs don't have TP problems when going all out.
    Oh thanks for being so understanding of my lack of Ilevel man.
    I keep up all my dots on target, if it's worth so to do it.
    Guess you need to just level better management.
    (0)

  2. #22
    Player
    Adaline's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Adaline Smith
    World
    Balmung
    Main Class
    Arcanist Lv 48
    i...don't play a mnk(sadly, i should get on it) but
    don't monks have an ability that changes damage to earth? so benefit from foe requiem as well?
    or would that only be auto attack damage?

    still..i see the point about TP issues on mnk...everything as sch/blm is way to easy mp wise (just tried out T1 for the first time today so can't speak much on that, but for primals/dungeons, no issues with mp for either, well no mp issues for blm is obvious...)

    mnk af2 looks like a street fighter costume lol, i love it.
    (1)

  3. #23
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Adaline View Post
    i...don't play a mnk(sadly, i should get on it) but
    don't monks have an ability that changes damage to earth? so benefit from foe requiem as well?
    or would that only be auto attack damage?

    still..i see the point about TP issues on mnk...everything as sch/blm is way to easy mp wise (just tried out T1 for the first time today so can't speak much on that, but for primals/dungeons, no issues with mp for either, well no mp issues for blm is obvious...)

    mnk af2 looks like a street fighter costume lol, i love it.
    The first time I did T1 I ran out of TP, but when you get more gear things die faster and it's not a problem anymore.

    The fist of ..... moves have a old tooltip. They don't do the elemental damage they say they do, nor do they drain mana like a bard playing a song.
    (1)

  4. #24
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I was worried about our hate management too as Im usually 2nd or 3rd hate in every group I run with. We could really use some enmity mangement. But they could just easily ad tp regen to greased to balance out the skill speed gain and requirements.


    Side note. I never really have tp issues unless im using ID and fracture both.
    (0)

  5. #25
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Adaline View Post
    i...don't play a mnk(sadly, i should get on it) but
    don't monks have an ability that changes damage to earth? so benefit from foe requiem as well?
    or would that only be auto attack damage?

    still..i see the point about TP issues on mnk...everything as sch/blm is way to easy mp wise (just tried out T1 for the first time today so can't speak much on that, but for primals/dungeons, no issues with mp for either, well no mp issues for blm is obvious...)

    mnk af2 looks like a street fighter costume lol, i love it.
    Our "Fists Of ___" abilities sound like they should be elemental, but unless there's some kind of hidden effect they only add damage/speed/% damage reduction
    (0)

  6. #26
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aeliott View Post
    Our "Fists Of ___" abilities sound like they should be elemental, but unless there's some kind of hidden effect they only add damage/speed/% damage reduction
    There's no hidden effect. The names of the moves (and the current tooltips) were kept from 1.23 where they actually were elemental attacks and drained MP. They're straight attack/movement speed/defense buffs now.
    (1)

  7. #27
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I don't think they want monk or dragoon to have an endless flow of attacks without some sort of TP management or assistance from bard songs.
    I also don't think they want DPS classes to endlessly beat on monsters without paying some attention to their Enmity management.
    (0)

  8. #28
    Player
    Simurgi's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Southern Heavens
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    If you could go all out without TP issues (essentially all the time) the problem would just manifest itself somewhere else. Then we would be getting players complaining about aggro constantly.

    Unshakeable emnity on the tanks could solve that problem, but then both classes would be boring. Do you really want that?

    Learn to balance DPS output with TP use. It's not like there is an issue with current content being unbeatable due to lack of dps.
    (1)

  9. #29
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    *SNIP*
    TP interaction with skill speed will cause balancing issues down the road because our only method of "TP management" is using less skills. If players are encountering minor TP bottlenecks now, what is going to happen with ilvl95 gear? ilvl100 gear? ilvl110? Imagine "managing" TP at 600 or 700 skill speed with no scaling... it would be a severe restriction, it wouldn't be fun, and it would be extremely difficult to balance vs an infinite resource class.

    The best options IMO:

    1. Reduce CD or increase amount of TP restored for Invigorate (temp fix)
    2. Scale TP regen with skill speed (boring)
    3. Add an active ability/combo to restore TP or increase TP regen (best)

    I do not consider nerfiing other classes to be an option because I want every class to be "equally good" not "equally bad", if that makes sense.
    (1)
    Last edited by Mitski; 12-03-2013 at 01:33 AM.

  10. #30
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Mitski View Post
    TP interaction with skill speed will cause balancing issues down the road because our only method of "TP management" is using less skills. If players are encountering minor TP bottlenecks now, what is going to happen with ilvl95 gear? ilvl100 gear? ilvl110? Imagine "managing" TP at 600 or 700 skill speed with no scaling... it would be a severe restriction, it wouldn't be fun, and it would be extremely difficult to balance vs an infinite resource class.

    The best options IMO:

    1. Reduce CD or increase amount of TP restored for Invigorate (temp fix)
    2. Scale TP regen with skill speed (boring)
    3. Add an active ability/combo to restore TP or increase TP regen (best)

    I do not consider nerfiing other classes to be an option because I want every class to be "equally good" not "equally bad", if that makes sense.
    I would gladly take a TP combo.
    (0)

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