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  1. #501
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Evangela View Post
    be careful

    oldschool players will whining about they don't want any new features and they love market wards so much!
    Guess I am 1 of those oldschool players who, after 6 years of dealing with the AHs on FFXI, happen to like the Market wards. I like being able to have 20 items up for sale instead of 7. I do like being able to visit my retainers instead of having to log to mules. Having said that I will also be the first to admit that the wards are in need of major adjustments. Many of the things that people want from an AH can be incorporated into the wards. It should not be too difficult to institute a search and sell system from the menu at the main entrance. Also should not be too difficult to link all 3 cities. The blueprint has been laid out in FFXI. A number of these things were already discussed by the developement team and Yoshi-P. If they are instituted then the only reason for entering the wards is to visit your retainers. SHould help to cut down on the crashes. Only major work that I see that would need to be done is to widen the entrance point to accomidate all the people wishing to make use of the wards. I do not see where this would involve any more developement then creating an AH system from srcatch. Just my hunble opinion. <added> Forgot to mention 1 point. Wether we go to improved Markets Wards or to an AH system will be determined strictly by developement costs. Whichever is chearper on resources will be what you get as long as it fullfills the players needs
    (1)
    Last edited by Rizon; 06-02-2011 at 02:32 AM. Reason: add a point

  2. #502
    Quote Originally Posted by Rizon View Post
    Guess I am 1 of those oldschool players who, after 6 years of dealing with the AHs on FFXI, happen to like the Market wards. I like being able to have 20 items up for sale instead of 7. I do like being able to visit my retainers instead of having to log to mules. Having said that I will also be the first to admit that the wards are in need of major adjustments. Many of the things that people want from an AH can be incorporated into the wards. It should not be too difficult to institute a search and sell system from the menu at the main entrance. Also should not be too difficult to link all 3 cities. The blueprint has been laid out in FFXI. A number of these things were already discussed by the developement team and Yoshi-P. If they are instituted then the only reason for entering the wards is to visit your retainers. SHould help to cut down on the crashes. Only major work that I see that would need to be done is to widen the entrance point to accomidate all the people wishing to make use of the wards. I do not see where this would involve any more developement then creating an AH system from srcatch. Just my hunble opinion.
    Just ignore Evangela, still pissy that SE moved jump feature to low priority.
    (0)

  3. #503
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Elexia View Post
    Just ignore Evangela, still pissy that SE moved jump feature to low priority.
    Evangela's concerns are well justified and I respect her opinion. I just happen to believe that her remedy is not the best one.
    (2)

  4. #504
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Cutriss View Post
    Okay. So Battle Team is working on that.

    What about everyone else?

    Have they pulled in any staff to speed up the process? I know, mythical man-hour and all that, but isn't this one of the reasons WHY they're using Crystal Tools? Shouldn't they be able to pull people off other projects to help get this back on track?

    That's the problem of perception right now. Yes, they've said things are wrong, but they don't act like it's all that important.

    This is where one of the sympathizers comes in and tells me "Of course it's important, they're not charging anything for the game so they're losing money!". Just don't bother. It's an investment in a revenue generation system - if it costs more upfront to make sure it pays off, then it's not a loss of money.
    However, current revenue streams need to be maintained. SE can afford to retool FFXIV precisely because they have teams working elsewhere to generate revenue.
    More programmers does not necessarily make things go faster. The managers have assigned the team they believe can get the job done and established the relative importance of their various projects. As far as your statement goes about the "they don't act like it's all that important"... I don't think that's an accurate assessment. The amount of communication we are receiving gives me the opposite impression.
    (0)

  5. #505
    Player
    Micronowski's Avatar
    Join Date
    Apr 2011
    Posts
    48
    Character
    Micro Jade
    World
    Diabolos
    Main Class
    Marauder Lv 18
    Quote Originally Posted by Rizon View Post
    I like being able to have 20 items up for sale instead of 7
    Couldn't they just make the AH have the same 20 item requirement?

    I do like being able to visit my retainers instead of having to log to mules.
    ...Didn't FFXI have a storage system in your mog house?
    (2)
    C8H10N4O2

  6. #506
    Player

    Join Date
    Mar 2011
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    543
    Quote Originally Posted by Micronowski View Post
    Couldn't they just make the AH have the same 20 item requirement?



    ...Didn't FFXI have a storage system in your mog house?
    Agree 100%
    (1)

  7. #507
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Micronowski View Post
    Couldn't they just make the AH have the same 20 item requirement?



    ...Didn't FFXI have a storage system in your mog house?
    It took FFXI over 8 years and a lot of developement to move beyond their initial levels of storage. Even now with the number of high level jobs I have now I need to have mules top cover all my need. I do not see this development team implementing large amounts storage spaces in the near future to cover all my classes/jobs plus all the crafting meterial that I keep on hand. Why do that when you can sell retainers in the future.
    As for the amount of items that can be sold at any time SE has claimed that this development was not possible do to developement cost associated with the amount of strain it would put on servers. Wether this applies to FFXIV or not only the developement team can say
    (1)

  8. #508
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Gracious View Post
    Agree 100%
    As there are no Mog Houses nor are any planned for the future<that I am aware of>your comment does not coorelate.
    (0)

  9. #509
    Player

    Join Date
    Mar 2011
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    543
    Quote Originally Posted by Rizon View Post
    As there are no Mog Houses nor are any planned for the future<that I am aware of>your comment does not coorelate.
    huh? I agree with his post lmao!
    (1)

  10. #510
    Player

    Join Date
    Mar 2011
    Posts
    768
    "I don't like AH because in FFXI you could only put 7 items up for sale"

    "Well they can just increase the cap in FFXIV"

    "PSHAWWWWWW"
    (2)

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