


I don't really know how to ask it but I did please go to the link and like it so we can find some info out maybe....
Only change I believe you should make to that is skill speed in general as all classes can get it, if anything you should ask if MNKs will be getting another form of TP regeneration period (Fist of water? yea yea? 8D). But I do get what you are asking, and I do hope that their answer is one that I will like, but if not oh well. MNK gotta be held in check somehow.
They would have to do more than just add tp regen to ss to make it worth while. If you stack 127 ss, it's equivalent to 5% haste (5% of 2.5 is .12, 10.6 ss = .01 ss reduction). So if you had 100% up time on a enemy, over a 5 minute fight instead of getting 120 special attacks in (with no GL) you would instead get 126 in. If you had 3 stacks of GL all fight long, instead of getting in 138 attacks in, you would get 144 in.
Last edited by Genesiser; 12-02-2013 at 08:16 PM.



Ok I'll ask that. We get like 50 TP Regen in battle maybe 60 TP would be good enough. Cause I've had cut back on SkSp a lot.Only change I believe you should make to that is skill speed in general as all classes can get it, if anything you should ask if MNKs will be getting another form of TP regeneration period (Fist of water? yea yea? 8D). But I do get what you are asking, and I do hope that their answer is one that I will like, but if not oh well. MNK gotta be held in check somehow.



I thought it was 50...
Well good thing I already use BS/TS ^^Just FYI, the official translation for [Letter from the Producer: Part X] was posted this morning with a bit of a different take on Monk buff than Reinheart had translated in real time:
Letter from the Producer: Part X
0:05:48So it looks like a ~10% increase in overall DPS is confirmed.
Q: Please tell us about adjustments planned for jobs other than dragoon.
A: As I mentioned during the previous LIVE letter, there are a lot of cases where melee combos and chains are interrupted making burst DPS difficult, so dragoon and monk will be receiving roughly a 10% increase in damage per second. Rather than reducing the effectiveness of other classes, we will be making adjustments to increase certain elements this time.
Monk's Greased Lightning effect, for example, will be increased. Also, we've noticed that because there are so few damage bonuses for attacking from an enemy's rear, players generally focused on attacking from the side. We'll be increasing bonuses for rear attacks, so if you use monk the way we had intended, your DPS will increase significantly.
Last edited by Arkista; 12-03-2013 at 11:11 AM.
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